Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hi guys, First, thanks to all of you for your patience and your continued support of Close Combat. Just a heads up, here's a preliminary (not final) list of what's coming in the first update, hopefully in about a week. The second update will focus on improving pathfinding and will be about four weeks after the first update. * Fixed a bug where strategic AI attack moves could be canceled when multiple battle groups were attacking the same map from multiple directions. * Tweaked strategic AI aggressiveness for case where a single battle group is evaluating an attack move by itself. * "Save As" from the debrief screen now makes a copy of the post-battle saved game file, rather than saving the game state shown on the Debrief screen. * Fixed a bug where a battle was expected on a map with no Allied battle group when 1) Axis static troops were on the map, 2) an Axis battle group was forced to retreat onto the map, and 3) the battle which caused the Axis battle group to retreat was not the last battle of the turn. * Fixed a bug where an incorrect circular dependency was created when the last move in a chain of moves (with each battle group waiting on the one at their destination to move) is from a map that has a higher map index than any of the other maps in the chain. * Fixed CR/LF characters showing up as boxes in the briefing text on some versions of Windows XP. * Three map file fixes. One RFM, one BTD and one BGM. * Fixed sound cue error in the GeVox.sfx file.
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