TheReal_Pak40
Posts: 186
Joined: 10/8/2003 Status: offline
|
quote:
ORIGINAL: JFalk68 -My troops aren't very smart or brave! For example if they move into a house I have to issue another order to try to get everyone to the walls in firing position. Why don't combat veterans know how to do this? As a gamer I want to tell my soldiers what to do, not overly micromanage them so they carry out my intent. "C'mon guys, mover 3 feet over and place your body against that wall and start firing!" I agree to an extent. You have to sometimes issue a short movement order to move some men over. But, on the other hand, sometimes CC has too many men being able to shoot out of a building. For instance you might have a squad set on a building side with only one window yet all your guys can fire out. quote:
-Soldiers take fire from 200+ meters away and start retreating to where they came from, they should be looking for closer cover that is available. Yes, this is highly annoying and not very realistic. Usually a single rifle or two will pin a squad running across the street where the nearest cover is a mere second or two from the pinned men. Any sane man would chance that run rather than stay in the street to get shot at more. quote:
-Click and drag is the only way to move troops? It's mildy cumbersome, why not have a double click method so I don't have to keep my finger on the mouse key while dragging. I would like to see a hotkey that would displace a unit in the setup phase. quote:
-How about a reverse LOS tool? Conquest of the Aegean had such a tool, LOS works much better in that series. A LOS tool would help with planning advances more. I think elevation and such also may be too detailed in game, giving off wierd LOS readings. Maybe instead of doing 1 meters increments, do 2 meter increments to smooth out line of sight. I would rather play a game where LOS is somewhat abstracted then so absolute is results in a frustrating game experience. Trying to model every single nook and cranny in the game is part of the LOS problem. Reverse LOS would be nice but would be very unrealistic. On the battlefield you never know for sure what your enemy can see. You run to a ditch for cover and hope they can't see into it. As for your opinion about 2 meter increments: I believe the games uses .5 meter increments and for good reason. You want there to be a LOS difference between standing up, kneeling, and going prone. Otherwise, what's the point of doing any of them? A 2 meter LOS increment would negate any advantage of kneeling behind a stone wall vs standing behind a stone wall. quote:
-AI vehicles can do some quirky things, I had a German tank drive to the end of a bridge and just sort of dance/pivot in place while a battle was being fought South of its position. It never moved to try to help its side and not sure why it was dancing/pivoting. There are many bugs in the vehicle pathing. I think the 2nd patch is supposed to address these issues. quote:
Overall I like the game, its very pretty to look at but it definitely has it frustrating moments that just makes me want to stop after 20 mins. It needs to have the rough spots smoothed out. I see a lot of potential here though. I don't want to sound like a complainer, just trying to help out here! There are massive bugs in the strategic map. I suggest you wait until the first patch comes out - I know I am.
|