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Dive Bombers vs Ground Units - 12/19/2021 6:15:41 PM   
Tanaka


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Should you still keep them at dive bombing altitude like a Stuka against ground targets? Is that a thing in this game do they dive bomb ground targets? Or do they automatically turn into strat bombers and dive bombing altitude no longer matters? What do you feel is the best altitude for dive bombers and torpedo planes vs ground targets? Normally I just stick with 6000ft but did not know if I should leave the dive bombers at dive bombing attitude? I can only find discussions on naval attacks...

If you just want to flame my thread please don't waste my time...

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RE: Dive Bombers vs Ground Units - 12/19/2021 7:37:39 PM   
dr.hal


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Tanaka, I've read a number of threads where players recount extensive DB losses due to low altitude ground fire. DBs will dive on a target, land or sea, if starting from an altitude of 10-15K. To avoid being hit by virtually every anti aircraft weapon in your opponent's inventory (including the kitchen sink) one should avoid doing DB land attacks starting from those altitudes. Remember that even 30 Cal machine guns can hit aircraft when down below 3K. So my rule of thumb is never to use these highly skilled aviators (either torpedo or DB) against land targets unless absolutely necessary and for DB pilots in particular NEVER let them dive on a defended land target. They are far too valuable to your naval warfare game to expend them on land targets of dubious worth.

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RE: Dive Bombers vs Ground Units - 12/19/2021 7:40:49 PM   
Tanaka


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quote:

ORIGINAL: dr.hal

Tanaka, I've read a number of threads where players recount extensive DB losses due to low altitude ground fire. DBs will dive on a target, land or sea, if starting from an altitude of 10-15K. To avoid being hit by virtually every anti aircraft weapon in your opponent's inventory (including the kitchen sink) one should avoid doing DB land attacks starting from those altitudes. Remember that even 30 Cal machine guns can hit aircraft when down below 3K. So my rule of thumb is never to use these highly skilled aviators (either torpedo or DB) against land targets unless absolutely necessary and for DB pilots in particular NEVER let them dive on a defended land target. They are far too valuable to your naval warfare game to expend them on land targets of dubious worth.


Gotcha thanks for the info!

Well I guess my next question is how else do you take islands without air support attacking ground units? You can only bombard a few times before you have to go back and resupply ammo so I don't see any other alternative after ship bombardment? I'm assuming when you say unless absolutely necessary you mean island invasions which is the only time I do this...

I don't see any other way to dislodge a large ground force on islands...regiments and divisions...

< Message edited by Tanaka -- 12/19/2021 7:52:05 PM >


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RE: Dive Bombers vs Ground Units - 12/19/2021 8:17:55 PM   
dr.hal


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Tanaka forgive me if I wasn't clear in my last input to you. I didn't mean to suggest that you don't attack land units. That you can do. I just mean to say using highly skilled DB and TB pilots should be avoided as they take a long time to train and are more useful as ship killers. Level bombing is the way to go to reduce an island or other land targets. NOW, one must decide at what altitude. There's the rub, as it's a trade off between losses you are willing to take and damage you want to inflict. The lower the altitude, the higher potential damage you inflict but also much higher losses you may suffer. Only you as the player can make that call, as there's no set rule. However one thing you CAN do is look at the type of AA weapons your opponent might have in the target hex and adjust your attack altitude to be 1K above the max range (up) that the likely AA fire can be. Thus you avoid the worst that he/she can throw at you.

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RE: Dive Bombers vs Ground Units - 12/19/2021 8:19:43 PM   
Yaab


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In my tests a land-based 7.7mm Jap AAMG was able to destroy OUTRIGHT aircraft with 1-34 durability (with 1 armor). Only Beaufighter (durab 35) were only damaged. Good luck diving into any land-based AA. Remember though, you can still swamp AA defenses with sheer numbers. 30 AA guns vs 100 aircraft is not the same as 30 AA guns vs 30 aircraft. This tactics is probably more suited for IJA dive-bombers. IJN pilots are few and elite.

< Message edited by Yaab -- 12/19/2021 8:21:19 PM >

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RE: Dive Bombers vs Ground Units - 12/20/2021 1:42:14 AM   
Tanaka


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quote:

ORIGINAL: dr.hal

Tanaka forgive me if I wasn't clear in my last input to you. I didn't mean to suggest that you don't attack land units. That you can do. I just mean to say using highly skilled DB and TB pilots should be avoided as they take a long time to train and are more useful as ship killers. Level bombing is the way to go to reduce an island or other land targets. NOW, one must decide at what altitude. There's the rub, as it's a trade off between losses you are willing to take and damage you want to inflict. The lower the altitude, the higher potential damage you inflict but also much higher losses you may suffer. Only you as the player can make that call, as there's no set rule. However one thing you CAN do is look at the type of AA weapons your opponent might have in the target hex and adjust your attack altitude to be 1K above the max range (up) that the likely AA fire can be. Thus you avoid the worst that he/she can throw at you.


Thanks for the tips yeah I assume when you say level bombing you mean above 15,000 with dive bombers while torpedo planes will level bomb at any altitude. One thing I've noticed though is I get much more losses to flak with Kates than Vals. Which makes me only want to use Vals against ground units...

< Message edited by Tanaka -- 12/20/2021 1:44:43 AM >


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RE: Dive Bombers vs Ground Units - 12/20/2021 2:10:52 AM   
dr.hal


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quote:

ORIGINAL: Tanaka
Thanks for the tips yeah I assume when you say level bombing you mean above 15,000 with dive bombers while torpedo planes will level bomb at any altitude. One thing I've noticed though is I get much more losses to flak with Kates than Vals. Which makes me only want to use Vals against ground units...


Actually no, I don't mean level bombing above 15K. You need only avoid using DIVE bombers between 10K and 15K as that commits them to diving. If they dive it brings them down to 2K and thus LOTS of lead. All other bombers (level) can do bombing runs from 1K up to their altitude limits. Those are the runs that you want to use keeping in mind that the lower you go, the more damage you might GET in terms of AA fire. Vals are something to keep out of this mix or to fly below 10K or above 15K (which is pretty useless given their meager payload of a 250kg bomb). As for your comment about Kates and Vals ability to take punishment, I don't remember off hand, but I think the Kate's durability rating is lower than the Val and thus more prone to damage.

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RE: Dive Bombers vs Ground Units - 12/20/2021 2:25:27 AM   
dr.hal


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Tanaka, I just looked up the ratings for both the B5N2 Kate and D3A1 Val in tracker to see their durability. The Val is more durable and more maneuverable than the Kate (Val 28 to Kate 26 durability and 25 vs 16 in maneuverability). This makes sense as one is a single seat aircraft while the other is a three seater. Thus if you get higher Val losses it might reflect that you had them fly at dive altitude which they do automatically (and thus took flak at 2K) while the Kates remain "above the fray" at a higher level altitude. Otherwise it makes sense that the Kate is a more vulnerable aircraft.

< Message edited by dr.hal -- 12/20/2021 2:29:36 AM >

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RE: Dive Bombers vs Ground Units - 12/20/2021 2:34:43 AM   
Nomad


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Just a quick blurb here. DBs do NOT always dive to 2000 feet for their release:

Morning Air attack on 5th Amphibious Brigade, at 49,140 , near Geraldton

Weather in hex: Light rain

Raid spotted at 19 NM, estimated altitude 7,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
A-24 Banshee x 14

No Allied losses

Japanese ground losses:
17 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x A-24 Banshee releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x A-24 Banshee releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x A-24 Banshee releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb


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RE: Dive Bombers vs Ground Units - 12/20/2021 2:42:11 AM   
dr.hal


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What was the altitude they were sent in at? Your print says it was spotted at 7K, was that the altitude set for the Banshees? If so, they did a glide bomb, not a dive bomb. A glide doesn't bring them down to 2K. But I think you might be right as a true dive bombing run might only bring them down to 3k sometimes (it might be variable), I've not tested it out. Your print out indicates a variation of between 2-4K.

< Message edited by dr.hal -- 12/20/2021 2:45:08 AM >

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RE: Dive Bombers vs Ground Units - 12/20/2021 2:47:23 AM   
Nomad


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They were set for 13000 feet, the unit bombed has no radar of any kind.
There is no glide bombing anymore, it was removed long ago.


< Message edited by Nomad -- 12/20/2021 2:49:11 AM >

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RE: Dive Bombers vs Ground Units - 12/20/2021 2:52:21 AM   
dr.hal


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Ok, I sit corrected. However my overall point of not using DBs against land targets (unless against ones like in your example, that seem to have little to no AA capability!!!) is still valid, at least for games I play! I want to keep those Vals for hits on those nasty Allied CVs (especially those US ones with the wooden decks!!!!).

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RE: Dive Bombers vs Ground Units - 12/20/2021 3:13:02 AM   
Nomad


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I would not dispute that.

As allies I would fly all DBs and TBs at 9000 feet. That puts them above all the 25mm, 37mm, and 40mm flack that Japan has.
Medium and attack bombers can go in lower if necessary. And if a target is found to not have much AA then the DBs can dive bomb.

But Japan has a problem with DBs. The Allies 40mm Bofors has an altitude rating of 9800 feet.
A DB can not make a level bombing run at 10,000 feet, so it would have to bomb from 16,000 feet to not dive bomb.

And it is interesting that again the proper usage is based on "It depends."

< Message edited by Nomad -- 12/20/2021 3:28:07 AM >

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RE: Dive Bombers vs Ground Units - 12/20/2021 5:33:12 AM   
Tanaka


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quote:

ORIGINAL: dr.hal


quote:

ORIGINAL: Tanaka
Thanks for the tips yeah I assume when you say level bombing you mean above 15,000 with dive bombers while torpedo planes will level bomb at any altitude. One thing I've noticed though is I get much more losses to flak with Kates than Vals. Which makes me only want to use Vals against ground units...


Actually no, I don't mean level bombing above 15K. You need only avoid using DIVE bombers between 10K and 15K as that commits them to diving. If they dive it brings them down to 2K and thus LOTS of lead. All other bombers (level) can do bombing runs from 1K up to their altitude limits. Those are the runs that you want to use keeping in mind that the lower you go, the more damage you might GET in terms of AA fire. Vals are something to keep out of this mix or to fly below 10K or above 15K (which is pretty useless given their meager payload of a 250kg bomb). As for your comment about Kates and Vals ability to take punishment, I don't remember off hand, but I think the Kate's durability rating is lower than the Val and thus more prone to damage.


Gotcha this makes sense thanks. I figured dive bombers were more effective against ground targets (like the Stuka) but I guess not in this game? Sounds like you are saying to only use Kates to level bomb ground units is the best option? What altitude would you suggest for the Kates?

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RE: Dive Bombers vs Ground Units - 12/20/2021 5:34:02 AM   
Tanaka


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quote:

ORIGINAL: dr.hal

Tanaka, I just looked up the ratings for both the B5N2 Kate and D3A1 Val in tracker to see their durability. The Val is more durable and more maneuverable than the Kate (Val 28 to Kate 26 durability and 25 vs 16 in maneuverability). This makes sense as one is a single seat aircraft while the other is a three seater. Thus if you get higher Val losses it might reflect that you had them fly at dive altitude which they do automatically (and thus took flak at 2K) while the Kates remain "above the fray" at a higher level altitude. Otherwise it makes sense that the Kate is a more vulnerable aircraft.


Yep it reflects in game thanks...

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RE: Dive Bombers vs Ground Units - 12/20/2021 5:36:58 AM   
Tanaka


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quote:

ORIGINAL: Nomad

I would not dispute that.

As allies I would fly all DBs and TBs at 9000 feet. That puts them above all the 25mm, 37mm, and 40mm flack that Japan has.
Medium and attack bombers can go in lower if necessary. And if a target is found to not have much AA then the DBs can dive bomb.

But Japan has a problem with DBs. The Allies 40mm Bofors has an altitude rating of 9800 feet.
A DB can not make a level bombing run at 10,000 feet, so it would have to bomb from 16,000 feet to not dive bomb.

And it is interesting that again the proper usage is based on "It depends."


Interesting thanks. So Kates level bombing at 10,000 feet seems like the best option here...

< Message edited by Tanaka -- 12/20/2021 5:39:55 AM >


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RE: Dive Bombers vs Ground Units - 12/20/2021 10:37:35 AM   
Sardaukar


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US found it hard way that using DB against ground targets is bad idea, that is historical.

Basically, dive bomber heyday was 1939-1940. 1942 AAA was usually getting quite deadly vs. DB.

< Message edited by Sardaukar -- 12/20/2021 10:39:21 AM >


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RE: Dive Bombers vs Ground Units - 12/20/2021 11:36:52 AM   
HansBolter


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Agree with all the comments about not risking high skill Nav attack pilots on ground missions.

However, even when deciding the risk is warranted the challenge comes in not being able to set different altitudes for primary and secondary missions.

Most times, you won't want to give up the Nav attack threat so you would set Nav attack as the primary mission and Ground attack as the secondary.

In order to be able to dive bomb in any Nav attack that presents itself, you are then risking executing the Ground attack at an unfavorable altitude setting.

This is why the torpedo bombers are better choices for Ground attack if you arecompelled to execute one with a Nav attack bomber.

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RE: Dive Bombers vs Ground Units - 12/20/2021 1:29:19 PM   
BBfanboy


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quote:

ORIGINAL: HansBolter

Agree with all the comments about not risking high skill Nav attack pilots on ground missions.

However, even when deciding the risk is warranted the challenge comes in not being able to set different altitudes for primary and secondary missions.

Most times, you won't want to give up the Nav attack threat so you would set Nav attack as the primary mission and Ground attack as the secondary.

In order to be able to dive bomb in any Nav attack that presents itself, you are then risking executing the Ground attack at an unfavorable altitude setting.

This is why the torpedo bombers are better choices for Ground attack if you arecompelled to execute one with a Nav attack bomber.

I agree, and would add that the Avenger can drop 4 bombs vs one big one from an SBD or SBC type. On soft land targets four bombs is better than a large single semi-armour (or ground) piercing one.


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RE: Dive Bombers vs Ground Units - 12/20/2021 1:34:12 PM   
dr.hal


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I agree with 10K if you want to avoid almost all risk (with the exception of cap) in using Kates as level bombers. The good news is that if you still have your original pilots for those Kates, they all have high experience in level bombing and can be effective.

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RE: Dive Bombers vs Ground Units - 12/20/2021 2:40:42 PM   
Sardaukar


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If I absolutely need to pound ground with dive bombers, I'd rather set secondary mission either Port or AF Attack. Primary is always Naval Attack.

You usually get "more bang for the puck" to attack facilities and maybe bagging plane/ship or 2.

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RE: Dive Bombers vs Ground Units - 12/20/2021 3:22:29 PM   
castor troy


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: HansBolter

Agree with all the comments about not risking high skill Nav attack pilots on ground missions.

However, even when deciding the risk is warranted the challenge comes in not being able to set different altitudes for primary and secondary missions.

Most times, you won't want to give up the Nav attack threat so you would set Nav attack as the primary mission and Ground attack as the secondary.

In order to be able to dive bomb in any Nav attack that presents itself, you are then risking executing the Ground attack at an unfavorable altitude setting.

This is why the torpedo bombers are better choices for Ground attack if you arecompelled to execute one with a Nav attack bomber.

I agree, and would add that the Avenger can drop 4 bombs vs one big one from an SBD or SBC type. On soft land targets four bombs is better than a large single semi-armour (or ground) piercing one.



Which mod? I've only ever seen Avengers dropping 2x500lb bombs. And Helldivers could drop 1x1000lb + 2x250lb bombs.

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RE: Dive Bombers vs Ground Units - 12/20/2021 6:25:40 PM   
Tanaka


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quote:

ORIGINAL: Sardaukar

If I absolutely need to pound ground with dive bombers, I'd rather set secondary mission either Port or AF Attack. Primary is always Naval Attack.

You usually get "more bang for the puck" to attack facilities and maybe bagging plane/ship or 2.


I've seen almost everyone say that Port or AF attack is better than ground attack. I'm assuming this is because of supply reduction? So my question is when is ground attack more useful? Non-base attacks I guess?

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RE: Dive Bombers vs Ground Units - 12/20/2021 6:28:13 PM   
Tanaka


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quote:

ORIGINAL: HansBolter

Agree with all the comments about not risking high skill Nav attack pilots on ground missions.

However, even when deciding the risk is warranted the challenge comes in not being able to set different altitudes for primary and secondary missions.

Most times, you won't want to give up the Nav attack threat so you would set Nav attack as the primary mission and Ground attack as the secondary.

In order to be able to dive bomb in any Nav attack that presents itself, you are then risking executing the Ground attack at an unfavorable altitude setting.

This is why the torpedo bombers are better choices for Ground attack if you arecompelled to execute one with a Nav attack bomber.


Good tips thanks!

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RE: Dive Bombers vs Ground Units - 12/20/2021 6:29:12 PM   
Tanaka


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quote:

ORIGINAL: Sardaukar

If I absolutely need to pound ground with dive bombers, I'd rather set secondary mission either Port or AF Attack. Primary is always Naval Attack.

You usually get "more bang for the puck" to attack facilities and maybe bagging plane/ship or 2.


Sounds like the way to go thanks. I guess the only downside here is taking over damaged facilities vs not...

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RE: Dive Bombers vs Ground Units - 12/20/2021 6:34:15 PM   
Yaab


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Attacks against LCUs in bases too.

Combat report only lists killed/disabled squads. What you don't see is disruption, fatigue, and morale loss/supression inflicted on units you have just bombed. Bomb them, even if your kill/disabled count is low.

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RE: Dive Bombers vs Ground Units - 12/20/2021 6:50:22 PM   
Alpha77

 

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quote:

ORIGINAL: Nomad

Just a quick blurb here. DBs do NOT always dive to 2000 feet for their release:



Depends on skill&exp, the higher the lower they release (as a general rule, can be weather and random too)

Better not use IJN DBs vs. ground targets having somewhat better AA And at eg. 16k they will hit not much anyways

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RE: Dive Bombers vs Ground Units - 12/20/2021 7:53:21 PM   
BBfanboy


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quote:

ORIGINAL: castor troy

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: HansBolter

Agree with all the comments about not risking high skill Nav attack pilots on ground missions.

However, even when deciding the risk is warranted the challenge comes in not being able to set different altitudes for primary and secondary missions.

Most times, you won't want to give up the Nav attack threat so you would set Nav attack as the primary mission and Ground attack as the secondary.

In order to be able to dive bomb in any Nav attack that presents itself, you are then risking executing the Ground attack at an unfavorable altitude setting.

This is why the torpedo bombers are better choices for Ground attack if you arecompelled to execute one with a Nav attack bomber.

I agree, and would add that the Avenger can drop 4 bombs vs one big one from an SBD or SBC type. On soft land targets four bombs is better than a large single semi-armour (or ground) piercing one.



Which mod? I've only ever seen Avengers dropping 2x500lb bombs. And Helldivers could drop 1x1000lb + 2x250lb bombs.

Apologies - I must have been thinking of my other favourite torpedo plane - the PBY Catalina (US models only). You are correct about the 2 bombs for the Avengers.


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RE: Dive Bombers vs Ground Units - 12/21/2021 12:21:00 AM   
Tanaka


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quote:

ORIGINAL: Yaab

Attacks against LCUs in bases too.

Combat report only lists killed/disabled squads. What you don't see is disruption, fatigue, and morale loss/supression inflicted on units you have just bombed. Bomb them, even if your kill/disabled count is low.


So does ground attack do more disruption, fatigue, and morale loss to ground units than port and AF attack? If so that is also advantageous...

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RE: Dive Bombers vs Ground Units - 12/21/2021 9:15:14 AM   
Sardaukar


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If you are invading or having combat in hex, then it is beneficial to do Ground Attack. If just wanting to do damage, Port and AF Attacks are better in that, Ground Attack rarely does permanent damage to ground units.

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