Elessar2
Posts: 883
Joined: 11/30/2016 Status: offline
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There are several issues involved here: map size, turn length (turns per year), income per turn, and unit kills per turn. I've been experimenting with a corps-only mod for the Euro game in point of fact, with its bigger map scale (not likely to see public release note), and found that the Germans simply cannot kill enough Russians per turn to make much progress past a certain point, given how the map ends up swarming with Russian corps. I gave mobile units move points, but that only helps a bit since to keep momentum going the Germans need take the key cities along their axes of advance ASAP, and take them in one turn so the Scorched Earth supply reduction is minimized. Long story short the only map a large unit density will work on (I suspect) would be something with a 20km (10-12.5 mile) hex scale, weekly turns. Yes, I have been working on mine here and there, but it truly is daunting.
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