||  

Back to News Listing Sanctus Reach v1.0.17 Update!

Posted: Thursday, May 11, 2017 by Alberto Casulini

Type: News

Hi all!

As promised we are releasing the 1.0.17 update today. It is quite a big patch, containing (among other things) a much enhanced AI and new difficulty levels!

We are also releasing an option for you to download and install player-made scenarios directly from the game! Right now we have five new scenarios available for free – they were made during the editor contest we ran some time ago. Try them, they are amazing! We are looking forward to setting up a system for all of you to send us your scenarios, so be on the lookout for that. We hope to have plenty of extra scenarios available in the near future! And as an extra, Agrippa Maxentius will be playing Rippa's Ruse, one of the new maps, tomorrow, live on our Twitch channel at 3 pm UTC! Don't miss the (Ag)Rippa's Ruse! 

You can download the update from the Members Area.

 

v1.0.17 Changelog:

·   New difficulty levels added

o   "Initiate: Easy difficulty, your troops are much harder to kill"

o   "Veteran: Standard difficulty with even forces on each side"

o   "Grim Darkness: Hard difficulty with formidable waves of enemies"

·  Level balance amendments based on new difficulties

·  Improved AI for Orks and Space Wolves

·  Added ability cooldowns to tooltips

·  Fixed fast attack death animations

·  Lowered volume of VP taken sound

·  Skimmer units are no longer effected by Zone of Control

·  Minor unit balance and stat fixes

·  When orks 'spawn in' they have reduced actions and attacks

·  Fixed victory conditions on some levels

·  Fixed issue with LoS and Cover behaving incorrectly on diagonals

·  Colour correction on environment tiles

·  Fixed frag grenades for skyclaws

·  Fixed flying vehicles not removing wrecks properly when above objects

·  Fixed units spawning on top of wrecks

·  Fixed LoS and cover issue with wrecks

·  Fixed droppods destroying terrain objects when they shouldn't

·  Fixed PlaceUnit function bug

·  Fixed rad grenades not working

·  Death of Glory mission - changed starting location of stormboyz

·  Enemy reinforcements will not attack player VP's on capture VP missions, only on

·  Capture and hold missions.

·  Randomized enemy reinforcements spawn location.

More Info

Warhammer 40,000: Sanctus Reach

  ( Views : 5646 )


In Other News..

The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon!

Friday, August 9, 2019

Battlestar Galactica Deadlock: Resurrection marks the beginning of the game’s Season Two and introduces a plethora of new features and content. It will be available for PC, PS4 and Xbox One on August 29th!

The new content provides players with two new ships (including the much-awaited Jupiter MK II Battlestar), two new squadrons and a new story campaign told from the CIC deck of the Galactica itself.

Read more...

Order of Battle: Red Star OUT NOW

Thursday, August 8, 2019

The Motherland is under attack!

Read more...

WarPlan Dev Diary #5: Supply system

Monday, August 5, 2019

You can now check the latest Dev Diary for WarPlan!

Read more...

Slitherine acquires the Master of Magic franchise

Monday, August 5, 2019

In a continuous bid to update and modernize popular strategy IPs and bringing them to the 21st century, Slitherine has acquired the full publishing rights to the Master of Magic franchise from Atari.

Read more...

Order of Battle moves East on August 8th!

Friday, August 2, 2019

The Soviet Army is approaching.

Read more...

Fantasy General II - Twitch Let's Play series announced!

Thursday, August 1, 2019

We know many of you are waiting to hear and see more of Fantasy General II.

Well, we have great news for you!

Read more...

The new update for Armored Brigade is live

Thursday, August 1, 2019

You can now play Armored Brigade with brand new exciting features.

Read more...