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WIF Add-ons included in MWIF - 8/25/2010 2:38:20 AM   
Shannon V. OKeets

 

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Here is a summary spreadsheet of the counters and maps in MWIF (product 1). Thanks, Patrice.





Attachment (1)

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Steve

Perfection is an elusive goal.
Post #: 1
RE: WIF Add-ons included in MWIF - 7/21/2013 5:22:39 PM   
Easo79


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Some weeks ago I saw at this forum the list of optional rules (and/or expansions?) that are going to be implemented, but I cannot find it anymore . I do not rememeber in which thread it was located. I remember, though, that it displayed a warm, cream-coloured layout. ¿Has anybody a clue about its location?

(in reply to Shannon V. OKeets)
Post #: 2
RE: WIF Add-ons included in MWIF - 7/21/2013 7:48:30 PM   
Shannon V. OKeets

 

Posts: 22095
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From: Honolulu, Hawaii
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quote:

ORIGINAL: Easo79

Some weeks ago I saw at this forum the list of optional rules (and/or expansions?) that are going to be implemented, but I cannot find it anymore . I do not rememeber in which thread it was located. I remember, though, that it displayed a warm, cream-coloured layout. ¿Has anybody a clue about its location?

Here it is again.

Attachment (1)

< Message edited by Shannon V. OKeets -- 7/21/2013 7:53:46 PM >


_____________________________

Steve

Perfection is an elusive goal.

(in reply to Easo79)
Post #: 3
RE: WIF Add-ons included in MWIF - 7/21/2013 7:52:00 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: Easo79

Some weeks ago I saw at this forum the list of optional rules (and/or expansions?) that are going to be implemented, but I cannot find it anymore . I do not rememeber in which thread it was located. I remember, though, that it displayed a warm, cream-coloured layout. ¿Has anybody a clue about its location?

Here it is again.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Easo79)
Post #: 4
RE: WIF Add-ons included in MWIF - 7/21/2013 7:55:24 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: Easo79

Some weeks ago I saw at this forum the list of optional rules (and/or expansions?) that are going to be implemented, but I cannot find it anymore . I do not rememeber in which thread it was located. I remember, though, that it displayed a warm, cream-coloured layout. ¿Has anybody a clue about its location?

Here it is again.

EDIT: I can't seem to get the forum software to display the picture. But you can download the attachment - which is the JPG.




Attachment (1)

< Message edited by Shannon V. OKeets -- 7/21/2013 7:57:55 PM >


_____________________________

Steve

Perfection is an elusive goal.

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Post #: 5
RE: WIF Add-ons included in MWIF - 7/21/2013 8:40:24 PM   
Easo79


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Due to reasons well beyond my comprehension, I cannot download the file. However, as a test, I have just downloaded from this same forum a zipped excel spreadsheet that carried the .txt extension. Perhaps if the .jpg extension is changed into .txt the system will allow me to download the file (and I will change back the .txt to .jpg in my drive)

(in reply to Shannon V. OKeets)
Post #: 6
RE: WIF Add-ons included in MWIF - 7/21/2013 9:24:54 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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Another try. The Forum Server apparently has trouble uploading the file.




Attachment (1)

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Steve

Perfection is an elusive goal.

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Post #: 7
RE: WIF Add-ons included in MWIF - 7/21/2013 11:42:59 PM   
Easo79


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No...sorry...it does not work for me...

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Post #: 8
RE: WIF Add-ons included in MWIF - 7/22/2013 1:16:23 AM   
Shannon V. OKeets

 

Posts: 22095
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quote:

ORIGINAL: Easo79

No...sorry...it does not work for me...

If you email me (SHokanson@HawaiianTel.net), I'll send you the JPG.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Easo79)
Post #: 9
RE: WIF Add-ons included in MWIF - 7/22/2013 9:01:43 PM   
Easo79


Posts: 99
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From: Mallorca, Illes Balears
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Yes! I have received them already, thanks!


(in reply to Shannon V. OKeets)
Post #: 10
RE: WIF Add-ons included in MWIF - 8/2/2013 8:20:05 PM   
SirWhiskers

 

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I believe this is what you're looking for:

http://www.matrixgames.com/forums/tm.asp?m=910849&mpage=110&key=

It's post 3296, near the bottom of the page.

SW

(in reply to Easo79)
Post #: 11
RE: WIF Add-ons included in MWIF - 8/4/2013 11:36:05 AM   
Easo79


Posts: 99
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From: Mallorca, Illes Balears
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quote:

ORIGINAL: SirWhiskers

I believe this is what you're looking for:

http://www.matrixgames.com/forums/tm.asp?m=910849&mpage=110&key=

It's post 3296, near the bottom of the page.

SW


Yes! Well spotted!

I love that old-looking yellowish colour, as when one finds a little gem of a book in a book-shop specialized in second hand books. I remember with nostalgia the good moments spent at De Slegte, in Amsterdam.

(in reply to SirWhiskers)
Post #: 12
RE: WIF Add-ons included in MWIF - 8/4/2013 12:38:56 PM   
Centuur


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Joined: 6/3/2011
From: Hoorn (NED).
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quote:

ORIGINAL: Easo79


quote:

ORIGINAL: SirWhiskers

I believe this is what you're looking for:

http://www.matrixgames.com/forums/tm.asp?m=910849&mpage=110&key=

It's post 3296, near the bottom of the page.

SW


Yes! Well spotted!

I love that old-looking yellowish colour, as when one finds a little gem of a book in a book-shop specialized in second hand books. I remember with nostalgia the good moments spent at De Slegte, in Amsterdam.


De Slegte in the Kalverstraat? I used to work there to add to my students income in the '80's... How small the world is...

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Peter

(in reply to Easo79)
Post #: 13
RE: WIF Add-ons included in MWIF - 8/4/2013 5:40:20 PM   
Easo79


Posts: 99
Joined: 7/12/2013
From: Mallorca, Illes Balears
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quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Easo79


quote:

ORIGINAL: SirWhiskers

I believe this is what you're looking for:

http://www.matrixgames.com/forums/tm.asp?m=910849&mpage=110&key=

It's post 3296, near the bottom of the page.

SW


Yes! Well spotted!

I love that old-looking yellowish colour, as when one finds a little gem of a book in a book-shop specialized in second hand books. I remember with nostalgia the good moments spent at De Slegte, in Amsterdam.


De Slegte in the Kalverstraat? I used to work there to add to my students income in the '80's... How small the world is...


Yes, that one!!! During some months several years ago, my Saturday routine included a walk to Dam Square and then down the Kalverstraat and a visit to De Slegte. My "Eagle against the Sun" and my Henry Kamen's "Phillip II" copies, for instance, were bought there. Some old books were still marked in gulden...maybe it was you the one who wrote some of those prices...

(in reply to Centuur)
Post #: 14
RE: WIF Add-ons included in MWIF - 8/4/2013 11:34:02 PM   
Easo79


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From: Mallorca, Illes Balears
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It seems that all options,as far as I understand them, are of the following type

OFF= keep the game simpler
ON= add complexity and realism.

Does it mean that for a first-timer (and I mean absolute first-timer) it might be advisable to switch everything OFF?


(in reply to Easo79)
Post #: 15
RE: WIF Add-ons included in MWIF - 8/5/2013 2:00:10 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Easo79

It seems that all options,as far as I understand them, are of the following type

OFF= keep the game simpler
ON= add complexity and realism.

Does it mean that for a first-timer (and I mean absolute first-timer) it might be advisable to switch everything OFF?



Here are the settings for Novice, Standard, and Advanced. These are default settings - you can tweak them howsoever you like.

---

NoviceDefaultOptions: TOptions = (
Divisions: False;
Artillery: False;
Fortifications: False;
SupplyUnits: False;
CombatEngineers: False;
FlyingBoats: True;
Territorials: False;
LimitedOverseasSupply: False;
LimitedSupplyAcrossStraits: False;
HQSupport: False;
EmergencyHQSupply: False;
SyntheticOilPlants: False;
OffCityReinforcement: True;
RecruitmentLimits: False;
HQMovement: False;
BottomedShips: False;
InThePresenceOfTheEnemy: False;
SurprisedZOCs: False;
BounceCombat: False;
VWeapons: False;
AtomicBombs: False;
Frogmen: False;
SCSTransport: False;
AmphibiousRules: False;
OptionalCVSearching: False;
Pilots: False;
FoodInFlames: False;
FactoryConstruction: False;
SavingResources: True;
CarpetBombing: False;
TankBusters: False;
MotorizedMovementRates: True;
BomberATR: False;
LargeATR: False;
RailwayMovement: False;
DefensiveShoreBombardment: False;
BlitzBonus: True;
ChineseAttackWeakness: False;
FractionalOdds: False;
AlliedCombatFriction: False;
TwoD10LandCRT: False;
ExtendedAircraftRebasing: True;
VariableReorganizationCosts: False;
Partisans: True;
IsolatedReorganizationLimits: False;
OilRules: False;
HitlersWar: False;
USSRJapanCompulsoryPeace: False;
EnrouteInterception: False;
NightMissions: False;
TwinEnginedFighters: False;
FighterBombers: False;
BackupFighters: False;
CarrierPlanes: False;
RoughSeas: False;
LimitedAircraftInterception: False;
Internment: False;
FlyingBombs: False;
Kamikazes: False;
Offensive: True;
Ukraine: False;
Intelligence: False;
JapaneseCommandConflict: False;
SkiTroops: False;
Queens: False;
CityBasedVolunteers: False;
Siberians: True;
NavalSupplyUnits: False;
GuardsBannerArmies: False;
ChineseWarlords: True;
PartisanHQs: False;
CruisersInFlames: False;
ConvoysInFlames: False;
OilTankers: False;
ConstructionEngineers: False;
ScrapUnits: False;
AddChineseCities: True;
UnlimitedBreakdown: False;
ExtendedGame: False;
BreakingNaziSovietPact: False;
NavalOffensiveChit: False;
);

StandardDefaultOptions: TOptions = (
Divisions: True;
Artillery: True;
Fortifications: True;
SupplyUnits: True;
CombatEngineers: True;
FlyingBoats: True;
Territorials: False;
LimitedOverseasSupply: True;
LimitedSupplyAcrossStraits: True;
HQSupport: True;
EmergencyHQSupply: True;
SyntheticOilPlants: True;
OffCityReinforcement: True;
RecruitmentLimits: False;
HQMovement: False;
BottomedShips: False;
InThePresenceOfTheEnemy: False;
SurprisedZOCs: False;
BounceCombat: False;
VWeapons: True;
AtomicBombs: True;
Frogmen: False;
SCSTransport: True;
AmphibiousRules: True;
OptionalCVSearching: True;
Pilots: True;
FoodInFlames: False;
FactoryConstruction: False;
SavingResources: True;
CarpetBombing: True;
TankBusters: True;
MotorizedMovementRates: True;
BomberATR: True;
LargeATR: True;
RailwayMovement: False;
DefensiveShoreBombardment: False;
BlitzBonus: False;
ChineseAttackWeakness: True;
FractionalOdds: True;
AlliedCombatFriction: True;
TwoD10LandCRT: True;
ExtendedAircraftRebasing: True;
VariableReorganizationCosts: True;
Partisans: True;
IsolatedReorganizationLimits: True;
OilRules: True;
HitlersWar: False;
USSRJapanCompulsoryPeace: True;
EnrouteInterception: False;
NightMissions: False;
TwinEnginedFighters: True;
FighterBombers: True;
BackupFighters: True;
CarrierPlanes: True;
RoughSeas: False;
LimitedAircraftInterception: False;
Internment: False;
FlyingBombs: False;
Kamikazes: True;
Offensive: True;
Ukraine: False;
Intelligence: False;
JapaneseCommandConflict: False;
SkiTroops: True;
Queens: True;
CityBasedVolunteers: True;
Siberians: True;
NavalSupplyUnits: True;
GuardsBannerArmies: True;
ChineseWarlords: True;
PartisanHQs: False;
CruisersInFlames: False;
ConvoysInFlames: False;
OilTankers: False;
ConstructionEngineers: False;
ScrapUnits: True;
AddChineseCities: True;
UnlimitedBreakdown: False;
ExtendedGame: False;
BreakingNaziSovietPact: False;
NavalOffensiveChit: False;
);

EnhancedDefaultOptions: TOptions = (
Divisions: True;
Artillery: True;
Fortifications: True;
SupplyUnits: True;
CombatEngineers: True;
FlyingBoats: True;
Territorials: True;
LimitedOverseasSupply: True;
LimitedSupplyAcrossStraits: True;
HQSupport: True;
EmergencyHQSupply: True;
SyntheticOilPlants: True;
OffCityReinforcement: True;
RecruitmentLimits: False;
HQMovement: False;
BottomedShips: True;
InThePresenceOfTheEnemy: True;
SurprisedZOCs: False;
BounceCombat: True;
VWeapons: True;
AtomicBombs: True;
Frogmen: True;
SCSTransport: True;
AmphibiousRules: True;
OptionalCVSearching: True;
Pilots: True;
FoodInFlames: False;
FactoryConstruction: True;
SavingResources: True;
CarpetBombing: True;
TankBusters: True;
MotorizedMovementRates: True;
BomberATR: True;
LargeATR: True;
RailwayMovement: False;
DefensiveShoreBombardment: True;
BlitzBonus: False;
ChineseAttackWeakness: True;
FractionalOdds: True;
AlliedCombatFriction: True;
TwoD10LandCRT: True;
ExtendedAircraftRebasing: True;
VariableReorganizationCosts: True;
Partisans: True;
IsolatedReorganizationLimits: True;
OilRules: True;
HitlersWar: False;
USSRJapanCompulsoryPeace: True;
EnrouteInterception: False;
NightMissions: True;
TwinEnginedFighters: True;
FighterBombers: True;
BackupFighters: True;
CarrierPlanes: True;
RoughSeas: False;
LimitedAircraftInterception: False;
Internment: True;
FlyingBombs: True;
Kamikazes: True;
Offensive: True;
Ukraine: False;
Intelligence: False;
JapaneseCommandConflict: False;
SkiTroops: True;
Queens: True;
CityBasedVolunteers: True;
Siberians: True;
NavalSupplyUnits: True;
GuardsBannerArmies: True;
ChineseWarlords: True;
PartisanHQs: True;
CruisersInFlames: True;
ConvoysInFlames: True;
OilTankers: True;
ConstructionEngineers: True;
ScrapUnits: True;
AddChineseCities: True;
UnlimitedBreakdown: True;
ExtendedGame: False;
BreakingNaziSovietPact: False;
NavalOffensiveChit: False;
);



_____________________________

Steve

Perfection is an elusive goal.

(in reply to Easo79)
Post #: 16
RE: WIF Add-ons included in MWIF - 8/5/2013 9:44:23 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Easo79

It seems that all options,as far as I understand them, are of the following type

OFF= keep the game simpler
ON= add complexity and realism.

Does it mean that for a first-timer (and I mean absolute first-timer) it might be advisable to switch everything OFF?



I do not think so.

More options does not always increase the difficulty level much. I would actually argue that some options make the game easier to play. Fractional odds, for example, is an option that makes the game simpler.

Some options increase playability even though they add additional rules you need to learn. Examples: Pilots and scrap units.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Easo79)
Post #: 17
RE: WIF Add-ons included in MWIF - 8/5/2013 5:06:56 PM   
Easo79


Posts: 99
Joined: 7/12/2013
From: Mallorca, Illes Balears
Status: offline

quote:

ORIGINAL: Orm


Fractional odds, for example, is an option that makes the game simpler.



mmmmm...let me think..is it because without fractional odds serious pro players avoid "23:4" attacks and try to reach "24:4" which is then converted into 6:1 instead of 5:1?

(in reply to Orm)
Post #: 18
RE: WIF Add-ons included in MWIF - 8/5/2013 5:47:25 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Easo79


quote:

ORIGINAL: Orm


Fractional odds, for example, is an option that makes the game simpler.



mmmmm...let me think..is it because without fractional odds serious pro players avoid "23:4" attacks and try to reach "24:4" which is then converted into 6:1 instead of 5:1?

Yes. That is part of it. But without fractional odds then a defensive ground support of 1 can lower an entire odds. So then players start to calculate on how much air support that could be affecting the combat and so on. But with fractional odds you simply assign your best units for the attack.

Playing with fractional odds has been a huge time saver in my games. A lot less time spent on mathematics.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 19
RE: WIF Add-ons included in MWIF - 8/9/2013 11:21:50 AM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
quote:


Yes. That is part of it. But without fractional odds then a defensive ground support of 1 can lower an entire odds. So then players start to calculate on how much air support that could be affecting the combat and so on. But with fractional odds you simply assign your best units for the attack.

Playing with fractional odds has been a huge time saver in my games. A lot less time spent on mathematics.





< Message edited by Joseignacio -- 8/9/2013 11:24:29 AM >

(in reply to Orm)
Post #: 20
RE: WIF Add-ons included in MWIF - 8/9/2013 12:41:46 PM   
Dangun

 

Posts: 74
Joined: 7/8/2013
Status: offline

quote:

ORIGINAL: Easo79
mmmmm...let me think..is it because without fractional odds serious pro players avoid "23:4" attacks and try to reach "24:4" which is then converted into 6:1 instead of 5:1?


Its not just pro-players.
It was always very silly watching a single factor flown in by the defender from 20 hexes away and shift a whole odds column. And defensive shore bombardment - even sillier effects on the odds column. Try closing the med by taking Gibraltar with the old defensive shore bombardment rules.

(in reply to Easo79)
Post #: 21
RE: WIF Add-ons included in MWIF - 8/19/2013 3:41:04 PM   
Sewerlobster


Posts: 330
Joined: 5/7/2007
From: Reading, Pa. USA
Status: offline

quote:

ORIGINAL: Dangun


quote:

ORIGINAL: Easo79
mmmmm...let me think..is it because without fractional odds serious pro players avoid "23:4" attacks and try to reach "24:4" which is then converted into 6:1 instead of 5:1?


Its not just pro-players.
It was always very silly watching a single factor flown in by the defender from 20 hexes away and shift a whole odds column. And defensive shore bombardment - even sillier effects on the odds column. Try closing the med by taking Gibraltar with the old defensive shore bombardment rules.



And that's an argument for not using fractional odds: it should be hard to focus a side's forces, more attacks being made at lower odds brings the original balance back to the game.

_____________________________

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Post #: 22
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