Hubert Cater
Posts: 5199
Joined: 7/22/2013 Status: offline
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While currently speed is not taken into account as a factor, pretty much everything else is including adjustments for how costly or not victory has been for both you and your opponent. Just posting the points system here again for reference as it might be a bit lost now as it goes back to the first page of this thread: 1) Victory Conditions - Map situation is in effect right from the get go, e.g. current victory conditions are weighed into the score, and of course victory conditions change from the start of the campaign to the finish. CAMPAIGN SCORING (VICTORY CONDITIONS) 100 DECISIVE 80 MAJOR 70 MINOR 60 TACTICAL 50 STALEMATE 2) Kills Ratio - The strength point losses in MPPs you inflict on your opponent relative to the strength point losses in MPPs he inflicts upon you. 3) National Morale Ratio - National Morale of all your major nations on your side, including those that have surrendered (those that have surrendered will have 0 NM applied to the formula) relative to 100% will factor in to the score 4) MPP Growth - Current total MPPs relative to your at start home MPPs for all major nations on your side will factor into the score as well, e.g. if you are expanding and your opponent is contracting, you are doing better with this factor than he will be etc. * * * The major portion is the current victory conditions, e.g. item 1), while items 2) to 4) will push that score a bit higher or lower depending on how you are doing. Scores are relative to 100 points, and if you are in a DECISIVE VICTORY position which equals 100 Victory points, then you can certainly push higher than 100 points if you are also doing very well in the other categories, or push a bit lower if you did not do so well and paid a heavy toll to get there. Doing well also generally means your score is pushed higher while your opponents score is pushed lower, and vice versa.
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