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CSVN Living Game Patches

 
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CSVN Living Game Patches - 1/19/2022 1:32:32 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
We handed off the game on January 6th.

Does that mean we've washed our hands clean of the game and that's it? No, most certainly not. The quality control and quality assurance checks continued on multiple systems and issues were found in a handful of files. A couple other random map issues were found and needed to be updated.

With that in mind, we're offering a simple zip file for you to install.

CSVN INTERIM UPDATE 1.01b: CSVN UPDATE 1.10

I have made a video for you to show you how to do it, it is a simple procedure. Additional details will be provided below should you want to see screenshots instead.

VIDEO: Using the Mod Enabler for the 1.10 PATCH

Thank you for your purchase.

Thank you for your understanding.

Thank you for your support!

Jason Petho


< Message edited by Jason Petho -- 2/14/2022 1:52:02 AM >


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RE: CSVN Living Game Patches - 1/20/2022 6:26:02 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Here is a how to without using the video.




Attachment (1)

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RE: CSVN Living Game Patches - 1/26/2022 3:18:48 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
We have updated 1.01 to 1.01b.

If you don't want to wait for the official update, here is the scenario content.

It does NOT contain the updated EXE's - those will be included in the official so the items under ENHANCEMENTS and FIXES will not be available with this interim 1.01b update.



17.1 Vietnam Update Log for 1.01

17.1.1 Errata
• No errata for 1.01

17.1.2 Enhancements
• Improved Highlighting of selected unit in Unit List
• Changed and increased font for numbers in the Unit List
• Implemented Display  Hex Jump for map, scn editors and in game.
• Updated Scrolling Options and Screen Edge default
• Added aircraft ordnance indicators to quickly identify ordnance loads in CAS dialog
• Airstrikes are centered on the map when they arrive

17.1.3 Fixes
• Fixed bug allowing unrestricted helicopter transport load if at LZ.
• Fix bug triggering indiscriminate op-fire directed at Civilians (when in same hex).
• Updated sounds to streamline play
• Removed odd sound files for assaults
• Fixed reconnaissance by assault issue
• Fixed several airstrike issues: where airstrikes never happen, where “authorized denied” airstrikes might mistakenly remove an aircraft from the availability pool; where bogus airstrikes might be assigned; where MultiStrike aircraft might be confined to a single strike
• Fixed issue where sometimes the Toggle Display of Units (hotkey K) would break

17.1.4 Graphics
• Updated Ontos graphic when moving over full hex bridge.
• Added SA-2 PAVN graphics
• Options  Elevation Delta default changed from 3 to 1

17.1.5 Data
• On-map Gunships revised stats to be direct fire, not indirect fire
• Revised US Army ATG units in mid-60’s with Scorpion
• Added SA-2 to PAVN and associated org files
• Updated weapon values for M60A3

17.1.6 Scenarios
• Fixed Labels in Bootcamp 4
• Adjusted Scripting in Tu Vu for more variety
• Adjusted Scripting in Giong Dinh for more variety
• Adjusted Scripting for Mao Khe to make VM mine aware
• Updated Scripting A Week in Mekong
• Updated Scripting/Scenario A Week in Binh Long

17.1.7 Mods
• No additional Mods were included with 1.01.

17.1.8 Manual
• Added abbreviation list of Map Hints
• Revised Scrolling section of manual







UPDATED 20210126

< Message edited by Jason Petho -- 1/26/2022 3:20:43 PM >


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(in reply to Jason Petho)
Post #: 3
RE: CSVN Living Game Patches - 2/14/2022 1:54:21 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
UPDATED 20220213
ONLY THE BOLDED ARE AVAILABLE IN THIS LIVING PATCH AS THERE ARE NO EXE's INCLUDED



17.1 Vietnam Update Log for 1.10

17.1.1 Errata
• No errata for 1.10

17.1.2 Enhancements
• Improved Highlighting of selected unit in Unit List
• Changed and increased font for numbers in the Unit List
• Implemented Display  Hex Jump for map, scn editors and in game (ALT + X).
• Updated Scrolling Options and Screen Edge default
• Added new sounds to enhance play
• Added aircraft ordnance indicators to quickly identify ordnance loads in CAS dialog
• Airstrikes are centered on the map when they arrive
• Added “Ambush” feature where 0 Assault value units will potentially suffer losses or eliminations if attempting to perform an assault
• Implemented Separate Side A and Side B Objective Points displays in Victory dialog
• Implemented ability for selecting unit in the Organization dialog to find a unit on the map
• Implemented cycle through currently selected/highlighted company using Next
• Implemented TrackID Jump (ALT + K) to find and select a unit by its TrackID
• PBEM: With Enhanced Reporting ON, no dialogs are displaying during replay. With Enhanced Reporting OFF, dialogs will display with full details.
• Helicopters flying Nap of the Earth at night have an increased movement cost over day time flight

17.1.3 Fixes
• Fixed bug allowing unrestricted helicopter transport load if at LZ.
• Fix bug triggering indiscriminate op-fire directed at Civilians (when in same hex).
• Updated sounds to streamline play
• Removed odd sound files for assaults

• Fixed reconnaissance by assault issue
• Fixed several airstrike issues: where airstrikes never happen, where “authorized denied” airstrikes might mistakenly remove an aircraft from the availability pool; where bogus airstrikes might be assigned; where MultiStrike aircraft might be confined to a single strike
• Fixed issue where sometimes the Toggle Display of Units (hotkey K) would break
• Fixed commando flagged units being unable to scale cliffs
• Removed ability for the AI to conduct any form of friendly fire
• Removed ability for loaded unit to load onto another unit.

17.1.4 Graphics
• Updated Ontos graphic when moving over full hex bridge.
• Added SA-2 PAVN graphics

• Options  Elevation Delta default changed from 3 to 1

17.1.5 Data
• On-map Gunships revised stats to be direct fire, not indirect fire
• Revised US Army ATG units in mid-60’s with Scorpion
• Added SA-2 to PAVN and associated org files
• Added SA-2 to China and associated org files
• Replaced NVA RPG2 with VC RPG2 where appropriate
• Updated weapon values for M60A3
• Updated unittext with new units above
• Added additional organizations to the US OOB’s at the Brigade, Division, Corps and Army level
• Updated Cambodian Leader to be able to load

17.1.6 Scenarios
• Fixed Map Labels in Bootcamp 4
• Fixed Map Labels in Ap Bac 67
• Adjusted Scripting in Bootcamp 4 to correct messaging error
• Adjusted Scripting in Tu Vu for more variety
• Adjusted Scripting in Giong Dinh for more variety
• Adjusted Scripting for Mao Khe to make VM mine aware
• Adjusted Scripting in Ben Tre Rebellion to correct ferry error
• Added Construction Engineers/Dozers in Into the Hills and other tweaks
• Updated Scripting A Week in Mekong
• Updated Scripting/Scenario A Week in Binh Long
• Updated Scripting/Scenario Saigon 55
• Adjusted many scenario/org files to replace NVA with VC RPG2

17.1.7 Mods
• 3D – US M35 and Huey Mod for different visuals
• UI – Alternate LZ and Airstrike/Artillery Markers (similar to CSME)
• UI – Alternate Unit Info Box

17.1.8 Manual
• Added abbreviation list of Map Hints
• Revised Scrolling section of manual



UPDATED 20220213
ONLY THE BOLDED ARE AVAILABLE IN THIS LIVING PATCH AS THERE ARE NO EXE's INCLUDED


< Message edited by Jason Petho -- 2/14/2022 2:06:30 AM >


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