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New Fatigue System - 11/20/2006 9:03:08 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
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Goodaye,

I've just upgraded my Battlefront copy to a Matrix one. Much appreciated. I have a question on the 1.70 patch that's incorporated in the Matrix version. Your readme lists an 'improved fatigue system' in tactical battles. How does this work in practice?

Cheers,
Lancer
Post #: 1
RE: New Fatigue System - 11/20/2006 11:49:43 AM   
HussarGames

 

Posts: 253
Joined: 10/18/2006
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Old version:
- moving hexes caused a readiness loss depending on terrain type (causing cavalry to tire too quickly)
- half of the readiness lost in battle was recovered

New version
- readiness loss happens only after 20 (iirc) movement points were used up (this means that generally on most terrains you can move 2-3 hexes with 1 fatigue loss)
- readiness lost is not recovered after the battle

Some features remained:
- firing and changing formation causes 1 readiness loss

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(in reply to lancer)
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RE: New Fatigue System - 11/20/2006 12:40:16 PM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Goodaye,

Thanks for the fast reply. Can I clarify a few points?

"readiness loss happens only after 20 (iirc) movement points"

- What's 'iirc' ?
- For movement is it a case of a maximum of 1 fatigue loss or are there levels (of movement points expended) where extra losses kick in?

Cheers,
Lancer

(in reply to lancer)
Post #: 3
RE: New Fatigue System - 11/20/2006 3:25:04 PM   
HussarGames

 

Posts: 253
Joined: 10/18/2006
Status: offline
iirc = if I recall correctly

I was wrong. You lose 1 readiness for every 30 mp you move with a unit. This is calculated and stored for every unit, once you have moved 30 mps, you lose 1 readiness.

I hope it is clear now.

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(in reply to lancer)
Post #: 4
RE: New Fatigue System - 11/21/2006 1:14:44 AM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
Goodaye,

Yep. All clear. Thanks.


Cheers,
Lancer

(in reply to HussarGames)
Post #: 5
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