Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Units Icons Pack 2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Units Icons Pack 2 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Units Icons Pack 2 - 2/20/2008 4:21:05 AM   
damezzi

 

Posts: 299
Joined: 7/18/2007
Status: offline
http://www.gamesquad.com/forums/downloads.php?do=file&id=1861

I've uploaded my second units icons pack.
With this one I've tried to give units with different composition some visual identity. The difference between units is very slight, but noticeble when playing... after a while one can begin to differ units by those graphical nuances.
Ok, I'm a beginner when it comes to playing TOAW and didn't played too much yet with this set, but so far I'm liking it very much.
Anyway, as a beginner, I would like some feedback in what concerns functionality.
I had to make some adjusts to the different color sets individually and considering the great numbers of those, some may need minor tweaks.




Attachment (1)
Post #: 1
RE: Units Icons Pack 2 - 2/22/2008 2:23:45 PM   
SunCat


Posts: 9
Joined: 1/19/2008
From: Siberia
Status: offline
It's great work really! Thanks!

_____________________________

Feci, quod potui, faciant meliora potentes...

(in reply to damezzi)
Post #: 2
RE: Units Icons Pack 2 - 2/26/2008 7:03:28 AM   
damezzi

 

Posts: 299
Joined: 7/18/2007
Status: offline
Thanks for the feedback Suncat.

http://www.gamesquad.com/forums/downloads.php?do=file&id=1865

This is almost the same pack, but with scenario specific units also changed.

I tried to improve some unit files and reflex intensity. Infantry now seems square and arrow heads were changed to avoid confusion with units glow. you can see it on the picture.

I think that in this mod units seems much more present in the map... like real objects, rather than the more schematic look of original counters. Hope you enjoy it.




Attachment (1)

(in reply to SunCat)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Units Icons Pack 2 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.328