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Terrain effects calculations in combat

 
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Terrain effects calculations in combat - 8/24/2008 12:26:20 PM   
El Condoro

 

Posts: 202
Joined: 4/2/2008
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I just want to confirm how these work in practice.

Attacking (or defending) a Capital, for example, an armoured unit will suffer two penalties:

-35% Attack Penalty
-35% Armour Attack Penalty

My understanding is it would be [Value] x 0.65 x 0.65, not [Value] - 70%.

Attacking a unit in forest would attract 2 penalties for armour:

-10% Attack Penalty
-15% Armour Attack Penalty

My understanding is it would be [Value] x 0.90 x 0.85, not [Value] - 25%.

I assume this is correct because in mountain the effect is -50% and -50%, which would mean armour couldn't attack in mountains. So it is actually [Value] x 0.50 x 0.50.

Can someone confirm these, please. Just trying to figure out how combat odds work.
Post #: 1
RE: Terrain effects calculations in combat - 8/24/2008 12:30:47 PM   
firepowerjohan


Posts: 378
Joined: 4/7/2007
Status: offline
Correct
We show it as "-50%" because showing a 0.50 would be looking more awkwards to some players.

< Message edited by firepowerjohan -- 8/24/2008 12:31:34 PM >


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(in reply to El Condoro)
Post #: 2
RE: Terrain effects calculations in combat - 8/24/2008 12:53:18 PM   
El Condoro

 

Posts: 202
Joined: 4/2/2008
Status: offline
Thanks for your reply.
I will ask about the calculations of a specific combat once I try to work it out myself. :)
Cheers

(in reply to firepowerjohan)
Post #: 3
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