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Pilot fatigue - 8/4/2009 5:14:46 PM   
TheTomDude


Posts: 372
Joined: 3/3/2006
From: Switzerland
Status: offline
I just realized that the many of my carrier pilots have a very high fatigue and they are blacked out. According to the manual this means no duty due to fatigue (or lack of planes which is not the case). The only thing those pilots do is flying cap (no battles because they are in a homeport).
Now I have 4 questions:

1. Do I have to cancel CAP every time the fleet is in port to keep the pilot fatigue low and put CAP back up when the fleet leaves port? (This was not needed in WitP)

2. Does a blacked out (not on duty) pilot fly a mission if needed as long as there are planes? (if the fleet attacks or gets attacked)

3. The overall fatigue of CAP pilots is rising very fast. Is this intentional to keep the player busy allocating pilots?

4. How much does a high fatigue level affect the performance of a pilot?

Thanks


Post #: 1
RE: Pilot fatigue - 8/5/2009 4:29:24 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

ORIGINAL: TheTomDude

quote:

I just realized that the many of my carrier pilots have a very high fatigue and they are blacked out. According to the manual this means no duty due to fatigue (or lack of planes which is not the case). The only thing those pilots do is flying cap (no battles because they are in a homeport).
Now I have 4 questions:


Need more info.
- What your settings?
- Are they set to CAP or LRCAP, or both?
- Are they escorts too?
- what is the weather where they are CAPing?

quote:


1. Do I have to cancel CAP every time the fleet is in port to keep the pilot fatigue low and put CAP back up when the fleet leaves port? (This was not needed in WitP)


Shouldn't have to as we did not change this from WitP. But I always do.

quote:

2. Does a blacked out (not on duty) pilot fly a mission if needed as long as there are planes? (if the fleet attacks or gets attacked)


They should still fly. Pilots that are blacked out are only blacked out if there are less fatigued pilots than them available to fill open cockpits. If this is not occurring, please advise.

quote:

3. The overall fatigue of CAP pilots is rising very fast. Is this intentional to keep the player busy allocating pilots?


Fatigue builds a bit more rapidly and is lost a bit more slowly, so it is possible to run a unit into the ground. Depends on what settings you are using.

quote:


4. How much does a high fatigue level affect the performance of a pilot?


I get nervous when my Pilots are FAT'ed in the 20s. On the offensive, I will rest the entire unit when teh Average is above 25. On the defensive I will begin thinking of rotataing the unit to the rear in the same case if possible. If not I will try to alter my settings so that every opportunity is given to them to rest.

quote:


Thanks

You're welcome.





_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to TheTomDude)
Post #: 2
RE: Pilot fatigue - 8/5/2009 6:27:08 AM   
Micke II


Posts: 218
Joined: 9/15/2007
From: Paris France
Status: offline
I have squadrons where all pilots are in black due to fatigue. After a period of rest their fatigue level is 0 but they are all still in black.
Is the increase of fatigue bigger when pilots are flying to higher altitude ?

(in reply to TheElf)
Post #: 3
RE: Pilot fatigue - 8/5/2009 7:07:44 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Micke II

I have squadrons where all pilots are in black due to fatigue. After a period of rest their fatigue level is 0 but they are all still in black.
Is the increase of fatigue bigger when pilots are flying to higher altitude ?


Black means that the pilot hasn't been assigned to a plane yet. As soon as they start flying missions, and their fatigue is okay, they'll get a plane and change status color.

_____________________________

Michael

(in reply to Micke II)
Post #: 4
RE: Pilot fatigue - 8/5/2009 8:03:38 AM   
Micke II


Posts: 218
Joined: 9/15/2007
From: Paris France
Status: offline

quote:

ORIGINAL: michaelm

Black means that the pilot hasn't been assigned to a plane yet. As soon as they start flying missions, and their fatigue is okay, they'll get a plane and change status color.


Thanks for your answer. If I understand well to change status from black to white a new mission has to be given to the squadron. Black color do not necessary mean that pilots are unavailable but they are in standby ?
I have an another question. CAP mission, as such, has disappeared. Now a fighter group has to be put either in escort or sweep mission and then a % of CAP must be defined.
If 100% of the group is allocated to CAP has sweep or escort mission an importance or is it the same in term of performance for the plane ?

(in reply to michaelm75au)
Post #: 5
RE: Pilot fatigue - 8/5/2009 9:54:23 AM   
TheTomDude


Posts: 372
Joined: 3/3/2006
From: Switzerland
Status: offline

quote:

ORIGINAL: TheElf


ORIGINAL: TheTomDude

quote:

I just realized that the many of my carrier pilots have a very high fatigue and they are blacked out. According to the manual this means no duty due to fatigue (or lack of planes which is not the case). The only thing those pilots do is flying cap (no battles because they are in a homeport).
Now I have 4 questions:


Need more info.
- What your settings?
- Are they set to CAP or LRCAP, or both?
- Are they escorts too?
- what is the weather where they are CAPing?

quote:


1. Do I have to cancel CAP every time the fleet is in port to keep the pilot fatigue low and put CAP back up when the fleet leaves port? (This was not needed in WitP)


Shouldn't have to as we did not change this from WitP. But I always do.

quote:

2. Does a blacked out (not on duty) pilot fly a mission if needed as long as there are planes? (if the fleet attacks or gets attacked)


They should still fly. Pilots that are blacked out are only blacked out if there are less fatigued pilots than them available to fill open cockpits. If this is not occurring, please advise.

quote:

3. The overall fatigue of CAP pilots is rising very fast. Is this intentional to keep the player busy allocating pilots?


Fatigue builds a bit more rapidly and is lost a bit more slowly, so it is possible to run a unit into the ground. Depends on what settings you are using.

quote:


4. How much does a high fatigue level affect the performance of a pilot?


I get nervous when my Pilots are FAT'ed in the 20s. On the offensive, I will rest the entire unit when teh Average is above 25. On the defensive I will begin thinking of rotataing the unit to the rear in the same case if possible. If not I will try to alter my settings so that every opportunity is given to them to rest.

quote:


Thanks

You're welcome.



Thanks Elf
The planes are usually set to "escort" with 70% CAP
It seems old WitP tactics don't always work that good. 70% is what I set in WitP for every carrier fighter squadron. Now I found out that this is not working in AE without the mentioned drawback. I also did not use the REST button. Mistake!

My current settings are now usually "Escort" with 50% CAP and 30% REST. This leaves 20% for the Escort duty. Looks like the fatigue is now coming down to a "normal" level.
As for land based fighters I started to set them to Escort or Sweep with 30% CAP and 40% REST. Seems to work also. Maybe later in 1943 and on this will be a problem as Jap player.


Maybe you can answer this questions as well Elf:

1. Is LRCAP building up fatigue faster than CAP as it was in WitP?

2. Are experienced pilots building up fatigue slower and losing it faster than rookies or
doesn't exp matter at all?

Thank you

(in reply to TheElf)
Post #: 6
RE: Pilot fatigue - 8/5/2009 4:43:54 PM   
TheTomDude


Posts: 372
Joined: 3/3/2006
From: Switzerland
Status: offline
and /bump

(in reply to TheTomDude)
Post #: 7
RE: Pilot fatigue - 8/5/2009 4:54:03 PM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: TheTomDude

Thanks Elf
The planes are usually set to "escort" with 70% CAP
It seems old WitP tactics don't always work that good. 70% is what I set in WitP for every carrier fighter squadron. Now I found out that this is not working in AE without the mentioned drawback. I also did not use the REST button. Mistake!

My current settings are now usually "Escort" with 50% CAP and 30% REST. This leaves 20% for the Escort duty. Looks like the fatigue is now coming down to a "normal" level.
As for land based fighters I started to set them to Escort or Sweep with 30% CAP and 40% REST. Seems to work also. Maybe later in 1943 and on this will be a problem as Jap player.


Maybe you can answer this questions as well Elf:

1. Is LRCAP building up fatigue faster than CAP as it was in WitP?

2. Are experienced pilots building up fatigue slower and losing it faster than rookies or
doesn't exp matter at all?

Thank you

1. Yes, based on distance traveled.

2. Yes. but only in the sense that Higher EXP compensates for a higher level of fatigue.

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to TheTomDude)
Post #: 8
RE: Pilot fatigue - 8/20/2009 6:58:41 PM   
Justascratch


Posts: 321
Joined: 2/7/2006
Status: offline
Good info here. Thanks

(in reply to TheElf)
Post #: 9
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