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Ships Destroyed/damaged in Spaceport

 
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Ships Destroyed/damaged in Spaceport - 11/9/2011 3:35:05 PM   
geosch

 

Posts: 67
Joined: 10/20/2011
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One minute I had 4 capital ships being constructed in one spaceyard, the next minute I had only 2 - and they were damaged.

I did not receive any message of any type of attack, either normal or by spies. And no message of a an industrial disaster.

Is this a bug, or....? Could such an espionage attack go unreported? Or was a working the spaceport construction yard too hard?

Any enlightenment would be appreciated. Thanks!
Post #: 1
RE: Ships Destroyed/damaged in Spaceport - 11/9/2011 4:14:25 PM   
Litjan

 

Posts: 221
Joined: 3/27/2010
From: Butzbach, Germany
Status: offline
I have never received a message about a spy damaging something in my yards - but have done so many times to enemies. This part is rudimentary at best, and no feedback about the nature of your damage (either dealt or received) is given. So I wouln´t think it unlikely that this was caused by enemy spies.

Jan


(in reply to geosch)
Post #: 2
RE: Ships Destroyed/damaged in Spaceport - 11/9/2011 4:53:12 PM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: geosch

Is this a bug, or....? Could such an espionage attack go unreported? Or was a working the spaceport construction yard too hard?


It was a spy doing a sabotage mission. They have a chance to get away completely clean - undetected and mission accomplished (as opposed to caught/detected and mission success/fail).

That's not to say it's how it should be. You should get some warning. But you get SO many warnings pop-up alert boxes in DW, that CF really needs to implement a better warning system.

(in reply to geosch)
Post #: 3
RE: Ships Destroyed/damaged in Spaceport - 11/10/2011 1:53:26 PM   
geosch

 

Posts: 67
Joined: 10/20/2011
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Thanks for the replies!

I suspected it was an enemy spy mission, but I couldn't believe that I had no notification of the (succesful) attack. The projected life span of my counter-intelligence chief has just dropped significantly.

(in reply to Kayoz)
Post #: 4
RE: Ships Destroyed/damaged in Spaceport - 11/10/2011 5:31:59 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Yes Geosch, you do need to add another Agent to your Counterintelligence force.

Also, in the upcoming Legends expansion, you do get notifications of such successful missions in
more detail, as well as an event history for each Agent you have!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to geosch)
Post #: 5
RE: Ships Destroyed/damaged in Spaceport - 11/10/2011 9:57:59 PM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: ehsumrell1
Also, in the upcoming Legends expansion, you do get notifications of such successful missions in
more detail, as well as an event history for each Agent you have!


Have they changed the notification system, or are we still plagued with dozens of alerts? I don't mind the diplomatic suggestions, for example - but I find it rather annoying that I'm asked repeatedly to offer a deal to the Ancient Guardians, who will NEVER accept a deal (or not until the S show up, at least). Any change, or still "click-click-clickety-click" every few minutes?

(in reply to ehsumrell1)
Post #: 6
RE: Ships Destroyed/damaged in Spaceport - 11/11/2011 1:18:03 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
It has been changed Kayoz, and improved. Although I'm not at liberty to
go into full detail at this time.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Kayoz)
Post #: 7
RE: Ships Destroyed/damaged in Spaceport - 11/11/2011 2:02:48 AM   
RooksBailey


Posts: 80
Joined: 11/21/2009
Status: offline
Wow, the more I hear about Legends, the more I can't wait for it! 

_____________________________


(in reply to ehsumrell1)
Post #: 8
RE: Ships Destroyed/damaged in Spaceport - 11/11/2011 3:27:45 AM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: ehsumrell1

It has been changed Kayoz, and improved. Although I'm not at liberty to
go into full detail at this time.


Ta! Good news!

(in reply to ehsumrell1)
Post #: 9
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