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Opart 3 Fonts.ini- Issue w/[MediumFont] & [SmallFont]

 
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Opart 3 Fonts.ini- Issue w/[MediumFont] & [SmallFont] - 1/19/2013 5:10:00 PM   
Catch21

 

Posts: 511
Joined: 4/13/2006
From: Dublin
Status: offline
I'm trying to get fonts I like in TOAW. The problem I seem to be having is with [MediumFont] and [SmallFont] values for color, where if I set windowsFont=Y neither recognizes the color I've chosen for text in either section (Gold).

Instead I get what appears to be the color that has been set as Silver (Green) and Gold (Red) in the [Color] Section for [MediumFont] and [SmallFont] TextColor values respectively (i.e. what I've set there is totally ignored).

Even if I set windowsFont=N for both I just come up with system-generated default(?) values (now we're even bypassing the [Colors] section values though understandable) of a light yellow and blue (pleasing enough but not what I want (i.e. Windows Fonts)).

Try these sections below on Opart 3 Fonts.ini to see the issue I'm describing (lines beginning with ;s are comments and are ignored for processing purposes). You only have to go to Game Options on the front screen to see what I mean, though the challenge is to go further and find off the beaten track colors you set for TextColor in the [MediumFont] and [SmallFont] sections, like Spring Green 00FF7F for example used anywhere within TOAW.

BACK UP your Opart 3 Fonts.ini File before trying! If unsure of how this works don't attempt!

[Colors]
;Check- The Problem is Here!
ToolTipDelay=10
ToolTipAlpha=150
ToolTipColor=0x0A9639
;c Salem (Green)- http://chir.ag/projects/name-that-color/#0A9639
Gold=0xFF0000; Red for Testing
;I like 0xC0C0C0 ;Silver best
;Tried 0xFFD700 ;Gold 0xFFFF84 ;c Dolly (Yellow)- http://chir.ag/projects/name-that-color/#FFFF84
Red=0xFF0000
Silver=0x00FF00; Green for Testing
;I like 0xFFD700 ;Gold best
;Tried 0xCEFFFF ;c Onahau (Light Blue)- http://chir.ag/projects/name-that-color/#CEFFFF

[MediumFont]
windowsFont=Y
Size=8
Spacing=0
Weight=600
Font=Times New Roman
TextColor=0xFFD700 ;Gold
BackColor=0xFFFFFF ;White
Background=N
Outline=Y

[SmallFont]
windowsFont=Y
Size=8
Spacing=0
Weight=600
Font=Times New Roman
TextColor=0xFFD700 ;Gold
BackColor=0xFFFFFF ;White
Background=N
Outline=Y

If what I'm suggesting is true, no matter what you set for TextColor in [MediumFont] and [SmallFont] is completely and always ignored. Can anyone confirm this?

P.S. I'm not actually using Green and Red, just for purposes of illustration. The actual values used:

[Colors]
;Check- The Problem is Here!
ToolTipDelay=10
ToolTipAlpha=150
ToolTipColor=0x0A9639 ;c Salem (Green)- http://chir.ag/projects/name-that-color/#0A9639
Gold=0xC0C0C0 ;Silver- Preferred
;FF0000; Red for Testing
;Tried 0xFFD700 ;Gold 0xFFFF84 ;c Dolly (Yellow)- http://chir.ag/projects/name-that-color/#FFFF84 (System Default)
Red=0xFF0000
Silver=0xFFD700 ;Gold- Preferred
;0x00FF00; Green for Testing
;Tried 0xCEFFFF ;c Onahau (Light Blue)- http://chir.ag/projects/name-that-color/#CEFFFF (System Default)

< Message edited by General Staff -- 1/19/2013 5:24:51 PM >


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