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Question about Scenario design

 
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Question about Scenario design - 2/12/2001 11:46:00 PM   
adantas

 

Posts: 241
Joined: 10/9/2000
From: São paulo - Brazil
Status: offline
Hi folks! I'm working at my first scenario - "Maleme's hell" that cover one of branches of the Operation Mercury - The aerial assault over Crete. I finished the map, set the objectives, retreat hexes and deploy the troops... So following WB advices I tested it with the computer playing against itself: The battle finished at 4th turn then I changed the Obj Values and tried again but thist time I played against the computer and the game finished after two turns!!! My scenario have 15 turns..what's wrong? Just a detail, there's no german victory hex at the map only New Zelands and the others are "V" hexes. ------------- Senta à Pua!!

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- 2/13/2001 2:07:00 AM   
BlitzSS

 

Posts: 253
Joined: 10/24/2000
From: wasChicagoLand, now DC
Status: offline
If the game is ending without one side having any objectives, then try letting that side achieve some pre-objectives along the way.

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"Nuts"

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- 2/13/2001 4:25:00 AM   
Figmo

 

Posts: 556
Joined: 5/28/2000
From: Pennsylvania, USA
Status: offline
Yes - BlitzSS's suggestion will work. What I've done is set an objective the can only be captured once, make it very low in value, and make it so the side in question will get it on their first turn. With the "Capture only once" VH - the AI will not go after it once it's been taken. The draw back is the game will go the full amount of turns even if that side is wiped out. Figmo

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"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f

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