rxnnxs
Posts: 60
Joined: 6/1/2013 Status: offline
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quote:
ORIGINAL: Plant I like the way you ended with "I am sure you get what i am trying to say here" and everybody started discussing what you are trying to say. quote:
ORIGINAL: Kayoz But it looks like an unnecessary and pointless complication to the game. I fail to see how these would add anything to the depth of game-play. This would be my position too. You already have "hidden" ships and relics. Hidden treasures galore. They are part of the main storyline that forces you to goto certain places in a galaxy again, but in a smaller scale. How would invisible races work? Well I think the most quite got what i wanted to say. It was said that it would be annoying to scout more than once.. BUT: The Universe is changing all the time, so you can not say you have seen all with one scout-job. without sensors you would not know how big the fleets in the regions are. so you also have to have ships around the galaxy all the time in game. it would not be then just looking for planets and ruins, it would be always (and hey, its automated so..) looking if something has changed, has been built/destroyed and so on. it isn't static so this is not a good argument. You ask how it could work, concerning hidden lifeforms: of course you would also need a cloaking device that works in this manner and also a base cloak that hides all races of one waveform against an other. this is how it would also work for lifeforms that are in the beginning invisible (they are cloaked by their natural being. they are on a different waveform than "we" are (sending)). they also can not see the (un)normal lifeforms (our universe so to speak). but maybe they can, having the ability to see more than we (normal universe) can see. lets compare that to a cat, that is able to see infared. of course therefore the world looks a bit different to them than to us. but here they have an advantage. so you have a different race/lifeform that is invisible. it wouldn't/couldn't be silicoid or something like this (sending at the same frequency(s) like us therfore visible to us), but a more vivid thing, a "ghostlike" life. its out of our dimension, yet it lives besides us (our waveforms do not interfere with each other). in the game it would use also "our" materials, at least SOME. lets say, they need gold ;-) or something else, like women :-). the rest they have in their dimension. it would also work vice versa. so when we can see them with the "orgonon"-sensor, we could not only talk and trade with them and so on, but mine ressources that would be of high value for sophisticated devices, i.e. some better engines, some better fuel etc. but i do not want to make it more complicated than it already is to explain in the simple form: we could even gain a new dimension when the cloaking and scanning devices get more levels.
< Message edited by rxnnxs -- 12/21/2013 9:55:16 PM >
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