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Startup Conditions Querstion

 
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Startup Conditions Querstion - 9/4/2014 9:26:01 PM   
Chet Guiles

 

Posts: 267
Joined: 6/14/2002
From: Southern CA
Status: offline
Does anyone know where it is determined what ships and how many will be generated by each race at start-up. When I start a game I get a 7 exploration ships, and I prefer to start with about 4 and add to them as I develop technology. Can this be modded?
Post #: 1
RE: Startup Conditions Querstion - 9/6/2014 1:16:43 AM   
fierceking

 

Posts: 235
Joined: 7/24/2010
Status: offline
This looks like it should be in the modding section.


But to answer your question, try changing

ExplorationPriority ;1 (In the Policy folder)

to a lower value if it's greater than 1.

I remember changing it to a high value and my spaceport produced like 7-8 at the start of the game so I lowered it back.

(in reply to Chet Guiles)
Post #: 2
RE: Startup Conditions Querstion - 9/6/2014 6:39:10 PM   
Chet Guiles

 

Posts: 267
Joined: 6/14/2002
From: Southern CA
Status: offline
Thanks, will give that a try. In any event I can just scrap out any that I don't want. Appreciate the info.

(in reply to fierceking)
Post #: 3
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