Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Trench warfare

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> To End All Wars Series >> Trench warfare Page: [1]
Login
Message << Older Topic   Newer Topic >>
Trench warfare - 9/22/2014 8:55:25 PM   
HHFD50

 

Posts: 8
Joined: 9/22/2014
Status: offline
First, I want to say that this is a great game! That said, I am only in March 1914 and thus still in a maneuvering war. I am curious to know how trench warfare is handled in the game? Are there any options for artillery barrages through decisions, or long range fire like in Commander: The Great War without having to make an attack will all your units? Again, I am rapidly approaching "that" phase of the game and am curious to know what to expect. Thank you!
Post #: 1
RE: Trench warfare - 9/23/2014 12:36:06 AM   
HHFD50

 

Posts: 8
Joined: 9/22/2014
Status: offline
Anyone? Anyone at all? lol While at this, any ideas or tips on how to correctly use subs in this game? Mine get wiped out quick and easily and I don't know why. ASW warfare was near non existing in 1914.

(in reply to HHFD50)
Post #: 2
RE: Trench warfare - 9/23/2014 1:37:35 AM   
Queeg


Posts: 495
Joined: 6/23/2005
Status: offline

quote:

ORIGINAL: HHFD50

First, I want to say that this is a great game! That said, I am only in March 1914 and thus still in a maneuvering war. I am curious to know how trench warfare is handled in the game? Are there any options for artillery barrages through decisions, or long range fire like in Commander: The Great War without having to make an attack will all your units? Again, I am rapidly approaching "that" phase of the game and am curious to know what to expect. Thank you!


Trench warfare isn't handled in any specific detail at present. The game uses the same entrenchment mechanism as in AGEOD's Civil War games - that is, entrenchment of individual units as opposed to a network of fortifications. At present, the mid- to late-game doesn't feel very WWI-like.

There are various gas attack decisions.

(in reply to HHFD50)
Post #: 3
RE: Trench warfare - 9/23/2014 8:41:02 PM   
HHFD50

 

Posts: 8
Joined: 9/22/2014
Status: offline
OK, thank you for the info. I believe this would be easy to add into the game. For example, by expanding the artillery bombardment decision to include normal hexes in addition to cities. Or just simply add a bombardment feature to land units containing artillery (total effect based on the type and number of guns calculated against the defenders entrenchment level) like it does for warships and naval bombardment. Each bombardment would affect cohesion and result in some form of losses-though small. The reduction of cohesion could replicate "shell shock" and the softening up of enemy positions in anticipation for an attack. For trench warfare, perhaps a "skirmish" decision, that would include light combat. If the skirmish goes well then one side would have the option to auto activate and launch an attack negating the defenders entrenchment bonus.I wish I knew how to mod this game because I would add these. I welcome anyone to use my ideas if you like them and add them to the game.

< Message edited by HHFD50 -- 9/23/2014 9:42:52 PM >

(in reply to Queeg)
Post #: 4
RE: Trench warfare - 9/23/2014 10:24:35 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
You mean March '15?

Well in the war trench warfare started in No '14..thats how skewed the game is at the minute.

_____________________________


(in reply to HHFD50)
Post #: 5
RE: Trench warfare - 9/26/2014 8:49:49 PM   
Marcus_Antonius

 

Posts: 79
Joined: 8/20/2007
Status: offline
As far as ASW: you didn't really need it as much in 1914. Subs were terribly slow on the surface (slower than most all warships) and virtually immobile and blind under the surface with poor endurance while under. Being invunerable under water was the one thing they had going for them-- but they had to get into attack position on the surface first.

Different kind of U-Boat War.

(in reply to wodin)
Post #: 6
RE: Trench warfare - 9/27/2014 1:22:34 AM   
Gilmer


Posts: 1452
Joined: 7/1/2011
Status: offline
I have to say I like the game, but if you were hoping for "trench warfare" like the kind I know I was thinking about, you probably will be disappointed. Units fortify pretty much like all Ageod games and there is no real feel of trench warfare, if you ask me. I still like the game.

_____________________________

"Venimus, vidimus, Deus vicit" John III Sobieski as he entered Vienna on 9/11/1683. "I came, I saw, God conquered."
He that has a mind to fight, let him fight, for now is the time. - Anacreon

(in reply to Marcus_Antonius)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> To End All Wars Series >> Trench warfare Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.344