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Modding Units

 
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All Forums >> [New Releases from Matrix Games] >> Order of Battle : World War II >> Scenario Design and Modding >> Modding Units Page: [1]
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Modding Units - 2/4/2016 12:53:45 AM   
lionel1957


Posts: 68
Joined: 2/26/2007
Status: offline
In version 2.2.5 with Morning Sun, if I want to mode only units---do I mode the units.csv file or the units.txt file, or both?

If I do mode those files, do I leave them in their current folder--or do I mode those files in the mydocuments/mygames etc. folder?

If I can get a simple step by step how to mode units, that is what I need.

Thank you

Post #: 1
RE: Modding Units - 2/4/2016 9:23:43 AM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
You can probably use the Battle Of Britain mod as a template. There are a few extra units in there.

Create a My games ... Mods/your_mod folder.
Create a Data folder in your_mod folder.
Move a copy of the units.csv file there.
If you only want to mod an existing unit, open the units.csv file in a spreadsheet. I use Open Office.
If you want to add new units you also need to create a Language folder in the your_mod folder.
Duplicate an existing unit in the units.csv and use this as a template. Change the number to something unique xxxx and edit other suitable fields. Keep it simple at first.
Copy the english_2.txt file from the default game installation, rename it english_mod.txt.
Add a line unit_xxxx = Your Equipment (example unit_2064 = Fairey Swordfish I) in the language file. This is the name displayed in the editor and the game.

Hope this helps
Erik


(in reply to lionel1957)
Post #: 2
RE: Modding Units - 2/5/2016 12:54:37 AM   
lionel1957


Posts: 68
Joined: 2/26/2007
Status: offline
Erik,

Thank you for the information. I will try this tonight.

(in reply to Erik2)
Post #: 3
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