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[FIXED B829] Unit Damaged Event not firing if Unit is Immediately Destroyed

 
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[FIXED B829] Unit Damaged Event not firing if Unit is I... - 6/4/2016 12:58:11 AM   
Kitchens Sink

 

Posts: 402
Joined: 5/4/2014
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I am using v1.11 Build 825. Saved Test game attached. Noticed this issue when improving a larger scenario.

A B-52 and a small patrol boat are getting ready to attack 2 different targets belonging to a Neutral side. I have set up a recurring event to fire a message if a Neutral ship receives damage exceeding 1% Threshold.

The patrol boat starts attacking one of the neutrals with it's Bofors, and the message fires. It sinks the neutral fishing boat after a few rounds. The B-52 attacks the other target with Harpoon and immediately destroys it, no message fired.

It seems that if a unit is immediately destroyed with a large weapon, a Damage Event will not fire. Is this WAD?

Thanks!

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< Message edited by emsoy -- 6/4/2016 7:09:01 AM >
Post #: 1
RE: Unit Damaged Event not firing if Unit is Immediatel... - 6/4/2016 1:19:38 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
It probably is WAD as the logic probably doesn't know that destroyed = damaged but will add an item to see if the guys can take a look.

Mike

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(in reply to Kitchens Sink)
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RE: Unit Damaged Event not firing if Unit is Immediatel... - 6/4/2016 1:55:54 AM   
Kitchens Sink

 

Posts: 402
Joined: 5/4/2014
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Ok, thanks Mike!

Low priority (at least for me), I have a workaround.

(in reply to mikmykWS)
Post #: 3
RE: Unit Damaged Event not firing if Unit is Immediatel... - 6/4/2016 7:05:16 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Thanks! Great savegame so easy to reproduce and fix

Fixed B829.

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Developer "Command: Modern Air/Naval Operations" project!

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