Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

GGWIE: Not Responding

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> GGWIE: Not Responding Page: [1]
Login
Message << Older Topic   Newer Topic >>
GGWIE: Not Responding - 10/18/2016 12:26:32 PM   
robertkeller

 

Posts: 48
Joined: 6/25/2010
Status: offline
After 20 or so turns (after downloading the two latest updates the slowdown occurs a little later...but ultimately the same) the game slows down so that each AI turn takes up to 2 hours. Most of that time the game is "not responding". I sent the game to my nephew, who is very experienced and has a gaming computer, and the same thing happened to him. He then shared with some of his friends...same thing. What's going on??
Post #: 1
RE: GGWIE: Not Responding - 10/18/2016 12:32:25 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Length of AI turns vary a lot with the number of units. Soviet AI is slowest in 1942, when there is a lot of brigades and divisions. Also, the way the game is built, it's prone to say "not responding" during AI turns, because the main application thread is busy calculating moves and is not responding to operating system window events. But rest assured it's doing its job.

(in reply to robertkeller)
Post #: 2
RE: GGWIE: Not Responding - 10/18/2016 3:01:58 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Hi Bob,

You need a much faster computer to play this game v ai. The ai turns take much longer than 2 hrs, some circumstances, if your computer has the minimum system requirements.

< Message edited by charlie0311 -- 10/18/2016 3:03:04 PM >

(in reply to morvael)
Post #: 3
RE: GGWIE: Not Responding - 10/23/2016 9:30:36 PM   
IvanShuski

 

Posts: 22
Joined: 4/9/2012
Status: offline

It doesn't matters mucho how fast your computer is, as the game engine doesn't seems to benefit from multiple cores.

2-hours AI turns for 1942 clear weather turns are a realiry you will need to live with. Situation gets better as you hit the snow turns of 1942 (less MP, less calculations to make). Situation improves in 1943 and 1944 when AI turns revert back to 1941-length.

(in reply to charlie0311)
Post #: 4
RE: GGWIE: Not Responding - 10/23/2016 9:48:17 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Only uses one core, need fast processor. Even with fast processor may take 2+ hours.

< Message edited by charlie0311 -- 10/23/2016 9:56:22 PM >

(in reply to IvanShuski)
Post #: 5
RE: GGWIE: Not Responding - 10/24/2016 12:34:02 AM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
It may improve a bit of you use the taskmanager and assign just one processor core to the game, ideally the highest numbered Core (On Intel CPU with Hyper-Threading or AMD Bulldozer-derived CPUs it's the second highest numbered Core).

(in reply to charlie0311)
Post #: 6
RE: GGWIE: Not Responding - 10/25/2016 12:18:59 PM   
robertkeller

 

Posts: 48
Joined: 6/25/2010
Status: offline
I have an Asus G11 with an i5 processor...so pretty fast. Who designs a game where a fast processor takes 2 hours for a turn?

(in reply to robertkeller)
Post #: 7
RE: GGWIE: Not Responding - 10/25/2016 12:28:52 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Interesting observation: '42 AI turns take at most 30 minutes on my laptop's i7 (should be weaker than desktop i5).

(in reply to robertkeller)
Post #: 8
RE: GGWIE: Not Responding - 10/25/2016 12:30:13 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I'm not sure all people complaining about long turns have their message level set to 0 or 1, and low message delay. With high message level and high message delay turns may take days...

(in reply to morvael)
Post #: 9
RE: GGWIE: Not Responding - 10/28/2016 9:52:51 PM   
IvanShuski

 

Posts: 22
Joined: 4/9/2012
Status: offline
Zero on message level and message delay, of course.

(in reply to morvael)
Post #: 10
RE: GGWIE: Not Responding - 10/28/2016 10:28:19 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Hi Ivan,

I can fix this for you. Too long to type out now, server times out.

PM me.:)

(in reply to IvanShuski)
Post #: 11
RE: GGWIE: Not Responding - 10/29/2016 8:30:25 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
We'll see if with next patch this will be faster, there were some optimizations made.

What are you doing with the computer while WitE is making its turn?

(in reply to charlie0311)
Post #: 12
RE: GGWIE: Not Responding - 10/30/2016 5:03:42 AM   
Hagar

 

Posts: 181
Joined: 8/11/2016
From: Rural Overijssel, the Netherlands
Status: offline
Speaking of which - any ballpark figure on when the new patch will be available? There's some imagery rework tied to it. :)

_____________________________

CORE Minister of Propaganda

Ex-CORE for Arsenal of Democracy developer

COREd War in the East 2 - reworked aircraft, ground and leader imagery

(in reply to morvael)
Post #: 13
RE: GGWIE: Not Responding - 10/30/2016 7:08:15 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
It's out of my hands now.

(in reply to Hagar)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Tech Support >> GGWIE: Not Responding Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.734