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Ship repair at dot base - 3/5/2018 12:47:51 PM   
jwolf

 

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Can ships make minor repairs at a dot base? No port, no support, no supplies or facilities of any kind, just a dot.
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RE: Ship repair at dot base - 3/5/2018 1:44:46 PM   
Barb


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I think yes, but the rolls would be made only on crew experience and nationality (Allied superior damage control). No other modifiers included.
Could be a case where Naval HQ is within range to provide "Naval Support" to bases in range?

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RE: Ship repair at dot base - 3/5/2018 4:38:12 PM   
BBfanboy


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I had an xAK with torpedo damage disbanded in a dot base for weeks - it repaired nothing. That could be because of low crew experience, mediocre captain and lack of DC parties on the ship. Eventually it limped to a size 1 port and immediately was able to start pumping minor float damage and then work a few points of system damage off.

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RE: Ship repair at dot base - 3/5/2018 4:46:27 PM   
rms1pa

 

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this is why i love AG's.

damaged ship stuck at a dot base? send a couple AG's much better than no help and will rearm AA. AG's can be quite plentifull for the allies. quick cheap upgrade ,more AA and not much reduction in cargo capacity.

why yes the AA upgrade is from pitifull to inadequate.

rms/pa

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RE: Ship repair at dot base - 3/5/2018 4:52:48 PM   
BBfanboy


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quote:

ORIGINAL: rms1pa

this is why i love AG's.

damaged ship stuck at a dot base? send a couple AG's much better than no help and will rearm AA. AG's can be quite plentifull for the allies. quick cheap upgrade ,more AA and not much reduction in cargo capacity.

why yes the AA upgrade is from pitifull to inadequate.

rms/pa

My understanding is that AGs service small naval vessels from AMcs to KVs in size. Do they repair commercial shipping?

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RE: Ship repair at dot base - 3/5/2018 5:46:21 PM   
jwolf

 

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My ship is a British sub, creamed by a Japanese E ship off the coast of Borneo near Miri. It has system damage in the 60s and float damage in the 70s, most of that major. For several days it has been inching toward Singapore (my game is in 1944; I've recaptured Singapore) but it's finally next to a dot island, Groet Natoena (not sure about that spelling). I am fearful that the sub won't make Singapore without a pit stop.

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RE: Ship repair at dot base - 3/5/2018 7:44:47 PM   
Lokasenna


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No repairs will be made at a dot base (or port size 0, so no actual port) unless there is some kind of relevant tender present.

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RE: Ship repair at dot base - 3/5/2018 7:54:58 PM   
Korvar


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I've saved a handful subs by limping them to Groot Natoena, Soebi-Besar, and other dot bases. Parking at a dot base is better than repairs while underway, but only in the sense that you're eliminating the chance of additional flooding from moving.

The repairs themselves won't be any faster than repairs "underway" because the game considers them to be the same thing, that is, readiness mode repairs; plus, size zero ports don't generate any integrity repair points... so the base isn't contributing anything to the repair efforts. A dot base WILL, however, generally give you a quiet spot to conduct lengthy repairs, as the only way for the enemy to discover you're there is for them to do a recon mission over that specific base (or a 'blind' port strike). There are usually many higher priority bases for enemy recon / strike targets, so you should be safe a vast majority of the time.

Aim to have the total float damage match the major float damage - I want to say at this point the hull damage is considered to have "temporary patches" in place, but I cannot confirm that in the Ship Repair 101 Guide or Manual, so take that with an extra large grain of salt; that said, I've had good luck following that as a rule of thumb for determining when to try getting underway again. At the very least, it's true in the sense that reducing float damage as much as possible gives the maximum 'buffer' between 100 float damage, at which point the ship is sunk - there is no difference between 'major' and 'normal' damage in that regard. In addition, I can't find any evidence that it helps with repair efforts (other ships in a TF only may help w/ firefighting efforts AFAIK), but I also like to escort ships limping back home when possible and when the risk is justified - for roleplay value if nothing else against the AI; it also helps the AI out a little bit by temporarily taking out "two ships for one".

With "temporary patches" (i.e. total = major float damage) in place and an undamaged escorting sub, I've had pretty good luck getting them back to a repair base eventually. Note that system damage will further slow the repair efforts, so even minimal repairs will take a long time compared to what's possible at a proper repair base. With system damage in the 60s and float in the 70s, I would try to send an AS tender if there is no active air/sea threat in the area. If there is an active threat in the area, it's better to leave the sub disabled at the dot base for an extended period of time rather than to risk an AS (or especially an AR) tender trying to rescue it. Think of it this way... you've lost use of the sub, but at least you've denied the VPs to the enemy.

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RE: Ship repair at dot base - 3/5/2018 7:57:53 PM   
Korvar


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quote:

ORIGINAL: Lokasenna

No repairs will be made at a dot base (or port size 0, so no actual port) unless there is some kind of relevant tender present.



The ship will still make 'readiness repairs' on its own, but they will be slow as a size 0 port doesn't contribute anything to the repair efforts (other than a quiet spot to work, as I explained in my post above).

From the Ship Repair 101 Guide:

“Readiness mode” is the game default mode. In “readiness mode” a ship remains in a state of combat readiness. The ship can be in a task force or disbanded in a port (includes an anchorage which is a port sized 0). Generally speaking this is by far the least efficient “repair mode” (see sections 9 and 12 below for justification for this claim).

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RE: Ship repair at dot base - 3/5/2018 10:01:33 PM   
jwolf

 

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Thanks for all the tips. Even "readiness" repair mode is better than nothing. The key is that at least the sub won't get any worse (assuming no enemy bombing, of course). I can afford to park the sub there indefinitely until moving as AS to help them out.

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RE: Ship repair at dot base - 3/5/2018 10:39:06 PM   
Lokasenna


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quote:

ORIGINAL: Korvar


quote:

ORIGINAL: Lokasenna

No repairs will be made at a dot base (or port size 0, so no actual port) unless there is some kind of relevant tender present.



The ship will still make 'readiness repairs' on its own, but they will be slow as a size 0 port doesn't contribute anything to the repair efforts (other than a quiet spot to work, as I explained in my post above).

From the Ship Repair 101 Guide:

“Readiness mode” is the game default mode. In “readiness mode” a ship remains in a state of combat readiness. The ship can be in a task force or disbanded in a port (includes an anchorage which is a port sized 0). Generally speaking this is by far the least efficient “repair mode” (see sections 9 and 12 below for justification for this claim).



No, they won't. I have direct experience with this. See here:

http://www.matrixgames.com/forums/tm.asp?m=3610818&mpage=1

I had a ship disbanded at a size 0 "port" with some System damage and some minor flooding (as well as some major). I left it there for weeks. No repair points ever accumulated, let alone any actual repairs occurring. The ship was the Prince of Wales in early 1942.

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RE: Ship repair at dot base - 3/6/2018 12:13:49 AM   
Korvar


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That's strange, I did some looking and found this in my Tracker DB for the a US sub, the Sturgeon:

The columns are: Turn # / Location / Speed / Endurance (210) / Fuel / Sys (22) / Flt (29) / Maj Flt (11) / Eng / Maj Eng / Fire




She's repairing before, during, and after disbanding at Groot Natoena (0 port).


Also, another sub (one of the S-boats) in the Solomons:



There's slight repairs on Turn 382 and then NOTHING on 383. Note on Turn 384 a support TF disbanded in port w/ a tender, which is why the S-boat repaired so quickly afterwards.


The only thing I can think of is the repairs shown at the dot bases are some sort of 'spill over' effect in the way Tracker records the data. Obviously Symon is THE authority on the subject, and he was quite clear about the repair routine being tied to TFs. I'll have to make a notation in my copy of the 101 Repair Guide. Thanks for the info!

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RE: Ship repair at dot base - 3/6/2018 1:04:57 AM   
Lokasenna


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I think it was "spillover" as well. She repaired before disbanding into Groot on turn 408, and on turn 409 she repaired while in the TF at sea. If you actually disbanded her at Groot, then - was there naval support present (from an HQ at Singapore, although that would be unlikely on this turn)?

Turn 382 for the S-boat shows probable "spillover" to me - the boat repaired on that day before disbanding into the port. Then the tender showed up and pumped out all the flooding.

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Post #: 13
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