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CMO v1.03 Update - Build 1147.24

 
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CMO v1.03 Update - Build 1147.24 - 5/12/2021 12:40:02 PM   
Dimitris

 

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Download: https://drive.google.com/open?id=1MTbp5vTgWRxEp_AGEUnNQOwf8KM3L7nu

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.24 Release Notes (changes from official v1.03 - Build 1147.23)
-------------------------------------------------------------------------------------------------

* New map option: Automatically filter-out contacts based on posture: https://i.imgur.com/PFRq52e.png . This can be very useful to help declutter a very busy map (e.g. in Northern Inferno #1 once SOSUS detections start happening) without manually having to filter-out each contact. To enable the 'auto-filter', select the type of contact from the dropdown list and left-click; a tick mark will be shown if it is enabled. You can only select neutral biological and civilian contacts at the moment. If the contact turns hostile or unfriendly, it will turn off the contact's filter out flag.
* ADDED: When a weapon record is multi-packed (e.g. 4x ESSMs on single Mk41 cell), display this information on DB-viewer and "Weapons" window (Example: https://i.imgur.com/7JDIAJ2.png)
* ADDED: #14547 - Different escort response distances for fighters and SEAD aircraft
* Includes updated versions of "Kashmir Fire" scenarios #1, #3 and #11.

* FIXED: #14552 - Scoring graph not working as intended
* FIXED: Out-of-memory error during ABM engagement
* FIXED: Autosaves not saved correctly
* FIXED: #14493 - Cannot manually change torpedo load
* FIXED: #14545 - Ctrl+S hotkey not working in Scenario Editor
* FIXED: #14500 - ASW Patrol Missions would not drop sonobuoys in "Repeatable Loop"
* FIXED: Spawning weapon records in magazine
* FIXED: ASW aircraft not flying towards the AOU of their primary target submarine.
* Potential fix for reported hang on startup


< Message edited by Dimitris -- 5/12/2021 2:58:15 PM >


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RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 2:16:28 PM   
Scorpion86

 

Posts: 239
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Damn! Do you guys ever sleep? :p

(in reply to Dimitris)
Post #: 2
RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 2:17:41 PM   
cmanouser1

 

Posts: 167
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QoL improvements such as the first item are definitely appreciated!

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Post #: 3
RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 4:46:01 PM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
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I love this new map option! Keep it coming!

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RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 5:15:35 PM   
Parel803

 

Posts: 579
Joined: 10/10/2019
From: Netherlands
Status: offline
Thanks again, great work. Especially looking forward to check the filter-out option
with regards Gert-Jan

(in reply to HalfLifeExpert)
Post #: 5
RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 6:33:40 PM   
sarjen

 

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Thanks guys. Wonderful work.

(in reply to Parel803)
Post #: 6
RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 7:52:31 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
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Thanks for the update.

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Post #: 7
RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 8:23:25 PM   
Eggstor

 

Posts: 349
Joined: 1/24/2016
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Question - what is the "nini.dll" file in the download? I don't recall seeing it before.

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Post #: 8
RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 8:26:59 PM   
OldSarge


Posts: 642
Joined: 11/25/2010
From: Albuquerque, NM
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quote:

ORIGINAL: Eggstor

Question - what is the "nini.dll" file in the download? I don't recall seeing it before.


It's the DLL for a .NET configuration tool. .NET Configuration Library it is useful for reading various configuration file formats.


< Message edited by OldSarge -- 5/12/2021 8:28:07 PM >


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Post #: 9
RE: CMO v1.03 Update - Build 1147.24 - 5/12/2021 8:43:06 PM   
KLAB


Posts: 355
Joined: 2/27/2007
Status: offline
Thanks, excellent quick fix. Welcome back manually reloadable torpedo tubes.

< Message edited by KLAB -- 5/12/2021 8:44:29 PM >

(in reply to OldSarge)
Post #: 10
RE: CMO v1.03 Update - Build 1147.24 - 5/13/2021 4:09:13 AM   
Phobosdeimos71

 

Posts: 180
Joined: 11/10/2012
From: Canada
Status: offline
Awesome Job Dev's Thank you

(in reply to KLAB)
Post #: 11
RE: CMO v1.03 Update - Build 1147.24 - 5/14/2021 10:17:23 AM   
langleyCV1

 

Posts: 61
Joined: 9/6/2008
From: Berkshire UK
Status: offline
Damn you guys are fast. Excellent work yet again.

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(in reply to Phobosdeimos71)
Post #: 12
RE: CMO v1.03 Update - Build 1147.24 - 5/14/2021 1:46:22 PM   
BDukes

 

Posts: 1695
Joined: 12/27/2017
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Great job. Keep up the good work!

Mike

(in reply to langleyCV1)
Post #: 13
RE: CMO v1.03 Update - Build 1147.24 - 5/14/2021 4:34:26 PM   
SkyhawkSG1

 

Posts: 28
Joined: 2/2/2020
From: Poland
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I still have the issue of completely no autosaving.
No idea why.

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Big guns never tire.

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Post #: 14
RE: CMO v1.03 Update - Build 1147.24 - 5/15/2021 7:36:28 AM   
Kushan04


Posts: 683
Joined: 6/29/2005
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quote:

ORIGINAL: SkyhawkSG1

I still have the issue of completely no autosaving.
No idea why.


Have you checked the new Autosaves subfolder?

Autosaves are no longer saved in the main scenarios folder but instead in a Autosaves folder under Scenarios.

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Post #: 15
RE: CMO v1.03 Update - Build 1147.24 - 5/15/2021 1:26:24 PM   
SkyhawkSG1

 

Posts: 28
Joined: 2/2/2020
From: Poland
Status: offline
I feel so stupid now. I didn't see that at all.
Thank you.

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Big guns never tire.

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Post #: 16
RE: CMO v1.03 Update - Build 1147.24 - 5/15/2021 2:17:40 PM   
SkyhawkSG1

 

Posts: 28
Joined: 2/2/2020
From: Poland
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There is no Autosave folder in said location.

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Big guns never tire.

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Post #: 17
RE: CMO v1.03 Update - Build 1147.24 - 5/15/2021 3:45:50 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
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Running 1147.24. Using my test version of Op Brass Drum. Autosave enabled. This is the autosave folder that is created.




btw, if you want the devs to address an issue like this, create a thread in the tech support area and don't stick it buried in an announcement thread.

Attachment (1)

< Message edited by thewood1 -- 5/15/2021 3:47:15 PM >


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(in reply to SkyhawkSG1)
Post #: 18
RE: CMO v1.03 Update - Build 1147.24 - 5/15/2021 5:29:20 PM   
SkyhawkSG1

 

Posts: 28
Joined: 2/2/2020
From: Poland
Status: offline
Ok, now it did actually appear after starting a new scenario. Thank you. Over and out.

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Big guns never tire.

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Post #: 19
RE: CMO v1.03 Update - Build 1147.24 - 5/16/2021 12:26:16 AM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
Status: offline
Should we delete the old autosave files that are still loose there in the 'scenario' folder? It is safe to assume that they are not going to be used anymore?

(in reply to SkyhawkSG1)
Post #: 20
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