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Question for +X on dice (shock value)

 
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Question for +X on dice (shock value) - 10/7/2003 3:41:38 PM   
Finrod

 

Posts: 6
Joined: 10/7/2003
Status: offline
As I am fairly new to Korsun Pocket I have a question for the combat results.

As I understand this, some units provide a "shock value" which (if not countered by terrain or defender) result in a +1 (or +X) for the combat results which is shown on the dice.
I thought, that this is a bonus (an not a shift) which is added to my dice roll (so if I roll a "1" and have a +1 bonus the result is "2")?

Alas, I had a few situations, where I had a +1 shown on my dice but the final result of the combatroll was only a "1".

Clearly this would not have been possible if the +1 would have been added to the dice roll. So my question is: What does the +1 (+X) on the dice do?

Thanks for the help,
Finrod
Post #: 1
- 10/7/2003 4:44:42 PM   
Pawlock

 

Posts: 1041
Joined: 9/18/2002
From: U.K.
Status: offline
[QUOTE=Finrod]As I am fairly new to Korsun Pocket I have a question for the combat results. As I understand this, some units provide a "shock value" which (if not countered by terrain or defender) result in a +1 (or +X) for the combat results which is shown on the dice. I thought, that this is a bonus (an not a shift) which is added to my dice roll (so if I roll a "1" and have a +1 bonus the result is "2")? Alas, I had a few situations, where I had a +1 shown on my dice but the final result of the combatroll was only a "1". Clearly this would not have been possible if the +1 would have been added to the dice roll. So my question is: What does the +1 (+X) on the dice do? Thanks for the help, Finrod[/QUOTE] What you see in the crt at the bottom of screen for combat are only the six applicable results, by this I mean you in your case are seeing the results from 2- 7 of the main crt. If you had no shifts for shock, you would have viewed the 1-6 possible results. You may have rolled a 1 but if you crosscheck with the CRT page you will have noticed you had the 2nd from top result.

(in reply to Finrod)
Post #: 2
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