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HQ the building ?

 
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HQ the building ? - 12/4/2001 10:37:00 PM   
madclicker

 

Posts: 9
Joined: 10/18/2001
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HI, I would like to know the use (or the way to use) HQ buildings that are available for sale in a battle? Are they here only for show ?? Or as goals for the ennemy ? How do they affect the moral of troops ? As an old ASL player I can't find the use of this kind of unit !
Thanks a loot.

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- 12/5/2001 12:48:00 AM   
color

 

Posts: 324
Joined: 7/24/2001
From: Oslo, Norway
Status: offline
The Command posts gives all units in a 6? hex radius a boost in rallying and, if I am not wrong, in morale. Of course as they cannot move, the are only good for defense.

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- 12/5/2001 1:11:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
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That is right, though I think the range of effect is 4 hexes. They reduce suppression by about 20 extra points (it goes down with range) at the end of a turn. They also have commands that can be used to call for artillery or air support. They are meant to represent the close proximity of a higher level command post or critical defensive position that must be defended at all cost. Dug-in troops near one of these are very tough to get rid of short of melee

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