Mike Wood
Posts: 2095
Joined: 3/29/2000 From: Oakland, California Status: offline
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Hello...
Yes, it was a bug. I fixed it. Now units will have the proper crew. We will release version 2.1, with this fix very soon.
quote:
Originally posted by Kluckenbill:
I had a similar situation. After the first battle in a Russian WW2 Campaign I upgraded a sniper into and Engineer squad and got a 1-man Engineer Squad. At the end of the second battle I tried again to refit and upgrade but it was stuck as a 1-man squad.
Sorry for the problem. I am programming as quickly as I can. So far, I have fixed:
1) Germans started on the right side of the map, instead of the left against the Soviet Union and Poland. Fixed. It really made one user angry. I guess he assumed the top of the map was north.
2) Upgrading units did not receive the number of men in the new unit. They were stuck with the number they had before hand. Not really a bug, but an unpopular design decision I made in allowing any unit to upgrade to any other. Well, fixed, now.
3) VCR button did not work. Fixed it.
4) Beach assaults in random battle generator locked up the program when using maps larger than 100x80. The water assaults are not yet supported by the random battle generator, so now the game does not allow river crossings or beach assaults with very large maps in the random battle generator. The interface has been bullet proofed. You can still do these in the scenario generator.
5) Bailing crews could not move. Fixed this in version 2.0, but then crew speeds were cut from 12 to 6 movement points. Had to fix it, again.
6) The fast artillery option was causing some problems with some sound cards. Now, if the player has chosen this option, no bombardment sound is called. All other sounds play normally, just no sound for the bombardment.
7) Mortar sections being upgraded to other mortars were only receiving one mortar. Now, if the mortar had more than one tube, it retains that number.
8) I removed the banner ads. This gave room for the chat box that will be used in the TCP/IP code that Tom is writing.
Thanks for Your support,
Michael Wood
[This message has been edited by Mike Wood (edited 06-27-2000).]
[This message has been edited by Mike Wood (edited 06-27-2000).]
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