Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The new ASW routines

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The new ASW routines Page: [1]
Login
Message << Older Topic   Newer Topic >>
The new ASW routines - 1/26/2006 1:34:46 AM   
cyberwop36

 

Posts: 306
Joined: 7/5/2004
From: Valparaiso, Indiana
Status: offline
Since ASW routine was changed,[1.605 ?] I don't think a single sub has been sunk by either side, about 4 or 5 months of game time for me. I've had a many get damaged but none sunk.

The old system may have been way to bloody but the new one may by bloodless.

_____________________________

Post #: 1
RE: The new ASW routines - 1/26/2006 1:39:01 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

ORIGINAL: cyberwop36

Since ASW routine was changed,[1.605 ?] I don't think a single sub has been sunk by either side, about 4 or 5 months of game time for me. I've had a many get damaged but none sunk.

The old system may have been way to bloody but the new one may by bloodless.


I think it's fine. In my game it is mid march and subs lost to depth charges are 1 Dutch sub and 4 Japanese subs. Considering the fairly infrequent sub combats, this is reasonable.

I think that the DC racks need to be split so that more DCs are dropped per attack. Right now only 1 per rack is dropped where IRL 2 or more were dropped.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to cyberwop36)
Post #: 2
RE: The new ASW routines - 1/26/2006 1:43:18 AM   
dereck


Posts: 2800
Joined: 9/7/2004
From: Romulus, MI
Status: offline
Pre-new ASW routine I'd have subs attack Jap ships and get away cleanly with some being damaged or sunk.

Post-new ASW routine EVERY time my submarines attacked Japanese ships they were either sunk or received 30+ SYS and/or float damage. Not once did I have a submarine get away without being mauled. Totally unrealistic.

I'm not talking air ASW routines but the fact that after the new routines it was impossible for me to conduct submarine warfare. This is despite the fact that I was playing my own scenario in which I weakened depth charge values so I know it was strengthed drastically.

_____________________________

PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)

(in reply to cyberwop36)
Post #: 3
RE: The new ASW routines - 1/26/2006 1:45:40 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline

quote:

ORIGINAL: dereck

Pre-new ASW routine I'd have subs attack Jap ships and get away cleanly with some being damaged or sunk.

Post-new ASW routine EVERY time my submarines attacked Japanese ships they were either sunk or received 30+ SYS and/or float damage. Not once did I have a submarine get away without being mauled. Totally unrealistic.

I'm not talking air ASW routines but the fact that after the new routines it was impossible for me to conduct submarine warfare. This is despite the fact that I was playing my own scenario in which I weakened depth charge values so I know it was strengthed drastically.


What game are you playing, man? This is your mod which the new routines make useless right?


_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to dereck)
Post #: 4
RE: The new ASW routines - 1/26/2006 2:08:45 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: dereck

Pre-new ASW routine I'd have subs attack Jap ships and get away cleanly with some being damaged or sunk.

Post-new ASW routine EVERY time my submarines attacked Japanese ships they were either sunk or received 30+ SYS and/or float damage. Not once did I have a submarine get away without being mauled. Totally unrealistic.

I'm not talking air ASW routines but the fact that after the new routines it was impossible for me to conduct submarine warfare. This is despite the fact that I was playing my own scenario in which I weakened depth charge values so I know it was strengthed drastically.


It sounds like you might be in the middle. The way I understand it, there are stages to the ASW type changes throught the various patches:



- Subs get hurt bad but are hard to find.
- Subs get hurt bad and are easy to find.
- Subs very survivable vs. surface ASW, still get hurt bad vs air ASW, and are easy to find.
- Subs very survivable vs. surface and air ASW, easy to find that they are in a hex but difficult to get sighting of high enough quality to attack a sub (in other words easy to get vague sighting that sub is in the hex but hard to get good fix on subs location within the hex for attacking it). [This is the current state in 1.795 Beta]

(in reply to dereck)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The new ASW routines Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672