Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1/2 day turns and air units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> 1/2 day turns and air units Page: [1]
Login
Message << Older Topic   Newer Topic >>
1/2 day turns and air units - 8/23/2006 10:57:12 AM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Are the AM or PM turns considered night turns?
Are there any modifications to air units effectiveness, supply etc during night turns?

Thanks
Erik

_____________________________

Post #: 1
RE: 1/2 day turns and air units - 8/23/2006 11:28:59 AM   
Nemo69


Posts: 685
Joined: 2/18/2004
From: Nowhere to be seen
Status: offline
From the manual:
quote:

13.9.9 Night and Day (Advanced Rules)
In six hour and half-day Turn Scenarios, time of day affects
Air unit Attack and Defense Strengths, as follows:
- AM Turn: 100%
- PM Turn: 66% for all weather equipment, 33% otherwise.


and

quote:

9.1.4 Air Superiority and Interdiction
[...]
Interdiction is less effective in poor weather and on night Turns.


So basically yes, night turns adversely affects air units effectiveness by reducing their strengths. Don't know about supply though, my gut feeling being that it's not being affected by the time of day (and night).

Cheers,

Marc

_____________________________

Fais ce que dois

(in reply to Erik2)
Post #: 2
RE: 1/2 day turns and air units - 8/24/2006 10:45:20 AM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Thanks
I've played TOAW since about 1998, maybe its time to read the new manual...

_____________________________


(in reply to Nemo69)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> 1/2 day turns and air units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313