Tom Grosv
Posts: 84
Joined: 6/20/2005 Status: offline
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After you explained the random die roll to me, Jan, I found I had to immediately look at AWD to try and understand the practical effects. Hopefully the below shows I'm getting it - please yell at me if I haven't. I looked at the Total War starting position for Germany against WA. Germany has 10 security, 6 SIGINT and 6 spies against WA who have 8 security. I'm ignoring spying in regions. The chances of Germany discovering WA research, production, security/spies/SIGINT, WR every turn is not good because they have to roll greater than WA with a 0-5 against 0-23 (6 vs 3*8) - possible, but unlikely. (Is there a maths wizard out there who knows the % chance?) Of course, just a small peek at these elements every now and then could be valuable gold dust. The chances of Germany grabbing some sort of technology is better than fair - first they roll 0-11 against 0-7 (2*6 vs 8) and, if successful, then they have a go at each field they trail in with a 0-5 against 0-12 (6 vs 5+8). The chances of Germany getting a +1 attack modifier for SIGINT is fair, but less than 50% - they are rolling 0-5 against 0-7 (6 vs 8). The chances of Germany losing a spy to WA is poor as WA have to roll 0-7 against 0-49, though that 0-49 will not change the whole game whereas the 0-7 will probably rise constantly during the game. The chances of Germany losing a SIGINT asset is very poor as WA have to roll 0-7 against 0-47 (8 vs 8*6). Of course, these figures change as the game progresses. I imagine future contributions to this forum will argue over the worthwhileness or not of pouring resources into this area.
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