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Multi Player(MP) Connectivity

 
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Multi Player(MP) Connectivity - 6/17/2007 11:14:04 PM   
tiggerdave


Posts: 4
Joined: 6/17/2007
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Good Morning/Afternoon and/or Evening;

Ver 3.8.0.0

A buddy of mine and I have been trying to get a couple of games in without much success. (one gunboat scenario was the only one completed without hiccup)

We can connect without difficulty and the "games" will run for approx 5-10 mins. The issue appears to be the Server (most times) freezing.

We have both tried "hosting" thru standard IP setup or IP thru HIMACHI; all cases game will freeze.... again no difficulty connecting, loading and running...for 5-10 mins...

We have matched our setups/check boxes in the Configuration Launcher....

We have both run Single Player without any hiccups.... I ran one scenerio overnite for 6 hours while I slept... game was purring along.... so MP Server issue only?

...as well is it normal for the CLOCK to stop running and having to un pause while setting up Air Missions?

Have a Great Navy Day;

TiGGs

How deep would the oceans be without sponges?

< Message edited by tiggerdave -- 6/17/2007 11:25:10 PM >
Post #: 1
RE: Multi Player(MP) Connectivity - 6/18/2007 5:48:40 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
You haven't really said what is happening with the multiplayer, is the server piece crashing, something locking up (you say freezing, can you give more detail, is the entire machine useless, mouse moves, nothing moves, are you using the same machine for both client and server,...)?

If the server piece is crashing and you are running on a multi-processor or multi-core machine, set Harpoon3Server.exe to only use one processor/core and you will probably encounter more stability. http://www.matrixgames.com/forums/tm.asp?m=1184431# points to a utility I use when serving off of my big machine.

More hints: http://www.matrixgames.com/forums/tm.asp?m=1370689#






< Message edited by TonyE -- 6/18/2007 5:49:15 AM >


_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to tiggerdave)
Post #: 2
RE: Multi Player(MP) Connectivity - 6/18/2007 3:37:41 PM   
tiggerdave


Posts: 4
Joined: 6/17/2007
Status: offline
Many thanx for the response:

The Game and or Server freezes. We are still able to Tab Out and use our computer(s).

Yes we are using same machine for Client Server.

My friends computer is dual core; mine is not. Issue is with both our computers... but maybe the Dual core is causing the issue ...?

We will try your suggeestion to see if we can sort out.

< Message edited by tiggerdave -- 6/18/2007 3:38:09 PM >

(in reply to TonyE)
Post #: 3
RE: Multi Player(MP) Connectivity - 6/19/2007 3:42:41 PM   
JRyan


Posts: 555
Joined: 3/29/2005
Status: offline
I have seen this also but this was a while back. In my case I believe it was processing power of the server computer so your case might be different.

(in reply to tiggerdave)
Post #: 4
RE: Multi Player(MP) Connectivity - 6/19/2007 4:17:53 PM   
tiggerdave


Posts: 4
Joined: 6/17/2007
Status: offline
Thanx Gents; issue was the Dual Core Processor. Set to utilize one processor and all works well. knock on wood

Cheers and have a Great Navy Day.

TiGGs

(in reply to JRyan)
Post #: 5
RE: Multi Player(MP) Connectivity - 6/19/2007 7:43:27 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Glad you got it working, sorry I keep missing you on chats, stick around longer if you can but I was pretty far away when you've visited so far (rather a rarity for me to be away that consistently).



_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to tiggerdave)
Post #: 6
RE: Multi Player(MP) Connectivity - 6/21/2007 2:38:05 AM   
tiggerdave


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Joined: 6/17/2007
Status: offline
>

< Message edited by tiggerdave -- 6/21/2007 5:23:20 AM >

(in reply to TonyE)
Post #: 7
RE: Multi Player(MP) Connectivity - 7/1/2007 7:32:04 PM   
wade

 

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Joined: 2/24/2007
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What do you mean by the term Dual Core?  I have had similar problems but have assumed they have been caused by heavy traffic or low capacity of the server machine.

(in reply to tiggerdave)
Post #: 8
RE: Multi Player(MP) Connectivity - 7/1/2007 8:47:34 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
If you like wikipedia see http://en.wikipedia.org/wiki/Multiprocessing

Essentially multiple main processors in one chip means multi-core, but for Harpoon it is the broader term that matter, multi-processor, the server piece thru 3.8.0.0 is only happy when run on a single processor.



_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to wade)
Post #: 9
RE: Multi Player(MP) Connectivity - 7/2/2007 1:04:35 AM   
wade

 

Posts: 5
Joined: 2/24/2007
Status: offline
Thanks for the quick response. Will investgate further.

(in reply to TonyE)
Post #: 10
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