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Napoleonic battalion level game

 
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All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Horse and Musket: Volume I, Frederick the Great >> Napoleonic battalion level game Page: [1]
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Napoleonic battalion level game - 2/13/2008 4:41:30 AM   
rictavian

 

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Was there not a project to develop a tactal battalion level Napoleonic simulator. Was it a spin off of Horse and Musket?
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RE: Napoleonic battalion level game - 2/13/2008 4:09:49 PM   
MacDuff

 

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The designers have great plans for this series.

(in reply to rictavian)
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RE: Napoleonic battalion level game - 2/13/2008 6:44:37 PM   
rictavian

 

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Thankyou MacDuff.....er..ah any idea when?

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RE: Napoleonic battalion level game - 2/14/2008 12:48:23 AM   
sullafelix

 

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The one man development team for the Napoleonic game was incorporated into the H+M team. To my knowledge the original game was canned. I'm a play tester for the new H+M version and I've seen no reference to anything Napoleonic. The new H+M is a direct descendant off Prussia's Glory etc., and only comes with some Frederick the great battles. Some members off the development team are still active military men and that is what is causing the longer than I believe anticipated launch of the game. If you liked the series you will enjoy the newest member.

(in reply to rictavian)
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RE: Napoleonic battalion level game - 2/22/2008 9:40:31 PM   
MacDuff

 

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Look at it this way, when they finally do get to the Napoleonic period (and I have to say they will eventually) the engine will be very fine tuned.

(in reply to rictavian)
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RE: Napoleonic battalion level game - 2/26/2008 11:42:48 PM   
Tim Coakley

 

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Napoleonics is my period of choice...we will see the engine cover that period in the future.

My intent is to work all the major conflicts from about 1700-1860. I think the game can represent these periods very well.

Tim

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RE: Napoleonic battalion level game - 2/27/2008 12:13:00 AM   
sullafelix

 

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Great Northern War and Marlboroughs campaigns " cough ". Now throw in some Saxe and go back to Conde and Turenne and we are in seventh heaven.

(in reply to Tim Coakley)
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RE: Napoleonic battalion level game - 3/1/2008 5:41:59 PM   
Zaraath


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Are you choosing a cutoff of 1700 because most armies had abandoned the pikes by then? Or can pikemen be represented by the game engine?

(in reply to Tim Coakley)
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RE: Napoleonic battalion level game - 3/8/2008 8:08:02 PM   
Tim Coakley

 

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Zaraath,
the 1700 mark is just an estimate. The game engine is very flexible...if you can make the unit graphics, you could fudge anything up until the rise of mechanized warfare.

As a caveat, it is designed for the musket era, so any other periods would require more abstraction and suspension of disbelief.

Regards,
Tim

(in reply to Zaraath)
Post #: 9
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