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Just got the game - 4/14/2009 8:06:43 AM   
BlueMak

 

Posts: 102
Joined: 9/17/2006
From: Hellas
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By just I mean a few hours ago. I started a new game as Germany, 1939. FoW off, normal difficulty setting. It is now May 1940. In the third turn I captured Poland. I agreed to split it with USSR, move my army to the west, attacked Luxembourg. I send part of my army through Lux to France. I DoWed the dutch and after 2 more turns, Belgium. I captured Belgium one turn before Netherlands. I never stopped the spearhead through Lux going to Paris, while at the same time mechanised forces from Belgium that weren't invoved in fighting there, attacked Paris from the north. May 1940 France has fallen and I let the creation of Vichy France, just so that I save my units from fighting. In the mean time I spent DP in Sweden and have them up to 98%. Figuring it will be much easier to create an effecting fighting force against the USSR with Sweden and Finland on my side in the far north. I never attacked or planning to attack Denmark or Norway. If I notice that Denmark is ready to join the allies, only then I will attack.
Italy joined my alliance, just when Paris was mine of course.
I am still learning the game. I am curious, will the USSR and USA eventualy join the war on the Allies side or is there a chance that either of them won't?
Because if there is a chance that the USSR will not enter the war, for at least another 2-3 years, then I will focus on alliances with Romania, Hungary and Bulgaria, see if and how easy (cost and time) is for Turkey to join or just smash through Yugoslavia, Greece and Turkey to reach the Middle East to support any attack against the USSR from the south and/or through the allies from the Suez.
I am also thinking of, in one way or the other, controlling Spain, to hit Gibraltar.

I like the game so far, though there are some things I don't understand yet.
For example:
1)Is there a way to know in advance what the enemy has in terms of fleets, in an area without attacking them?
2)Is there a way to place my fleet in one or more ports to protect them, if possible?
3)What certain ways are there to win DP?
4)The only pure bombers are the Strategic Bombers, correct?
5)Why do my land units have that freaking light bulb on the left top corner go on and off every second even after they can't move any more? I could see it as a warning that they can still move, but when they have 0 action points, what is the poing?
6)Is there a way to know without clicking on one, the percentage of strength/health of a unit? Since it changes depending on level, I can't rely on knowing that an infantry corps has X strength. Am i missing something?
7)During the game set up screen where you choose if a country is AI or human, each PP +-% is for the human player only or the country selected?
8)After the 190 turns, is it possible to continue playing?
9)A follow up question to number 6. Is it me or the Figures option is useless? As much as the "nato" ones? If you can't tell apart if one is a corps or a division and it's max health and level just from looking at the map, they are pointless IMO.

< Message edited by BlueMak -- 4/14/2009 8:37:43 AM >


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RE: Just got the game - 4/14/2009 9:07:00 AM   
BlueMak

 

Posts: 102
Joined: 9/17/2006
From: Hellas
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Sooo, eh, I guess I should have read the manual more carefuly. It explains about both DP and unite figures.

Although the level of a unit is istill not dipsplayed on the unit icon as IMO, should!!!


< Message edited by BlueMak -- 4/14/2009 9:11:04 AM >

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RE: Just got the game - 4/14/2009 1:21:48 PM   
gwgardner

 

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Edited because I've had my nap, now.  

< Message edited by gwgardner -- 4/15/2009 12:53:26 AM >


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RE: Just got the game - 4/14/2009 1:54:56 PM   
BlueMak

 

Posts: 102
Joined: 9/17/2006
From: Hellas
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....I am not sure how to read this. Are you trying to insult me (it won't work), or are you trying to make a joke? (it also won't work with me)

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Post #: 4
RE: Just got the game - 4/14/2009 2:45:22 PM   
James Ward

 

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From: Baltimore, Maryland, USA
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"I am curious, will the USSR and USA eventualy join the war on the Allies side or is there a chance that either of them won't?"

They will eventually join the fight against you.

"1)Is there a way to know in advance what the enemy has in terms of fleets, in an area without attacking them?"

Not that I know of.

"2)Is there a way to place my fleet in one or more ports to protect them, if possible?"

Any fleet in port is safe unless there is a sea invasion from the sea area connected to their port. Then they will intercept.

"3)What certain ways are there to win DP?"

You get some through specific events like the fall of Poland. You also get a fixed amount each month. Spend them wisely.

"4)The only pure bombers are the Strategic Bombers, correct?"

Strat bombers will not intercept enemy air units. Only Strat bombers can attack PP's.

"6)Is there a way to know without clicking on one, the percentage of strength/health of a unit? Since it changes depending on level, I can't rely on knowing that an infantry corps has X strength. Am i missing something?"

No. Sometimes a reduction is caused by supply state, sometims due to losses.

"7)During the game set up screen where you choose if a country is AI or human, each PP +-% is for the human player only or the country selected?"

You can give any country a bonus or handicap. It effect the country that is selected.

"8)After the 190 turns, is it possible to continue playing?"

No.


(in reply to BlueMak)
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RE: Just got the game - 4/14/2009 5:03:16 PM   
BlueMak

 

Posts: 102
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From: Hellas
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Thank you very much James.

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RE: Just got the game - 4/14/2009 5:11:31 PM   
jjdenver

 

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quote:

"2)Is there a way to place my fleet in one or more ports to protect them, if possible?"
Any fleet in port is safe unless there is a sea invasion from the sea area connected to their port. Then they will intercept.


James - this is a fascinating answer and something that I've never heard before. I'd like to make sure that I understand what you are saying. If I have an Italian fleet in Naples, which I think is on the central med sea zone, and the Brits invade at Sicily (also on central med sea zone I think), then my fleet at naples will sally to engage the transports trying to land at Sicily? Is this correct?

Can you shed any more light on whether the fleet will physically leave port to deploy into central med and stay out there? or whether there is a one-time search and battle calculated? If the latter then which units are eligible to engage for the Brits? All units present in central med? If so then I guess chance of finding the transports that are invading is rather low? or is the chance to find them boosted?

Thanks for any help understanding this.


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RE: Just got the game - 4/14/2009 5:51:52 PM   
BlueMak

 

Posts: 102
Joined: 9/17/2006
From: Hellas
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quote:

ORIGINAL: jjdenver

quote:

"2)Is there a way to place my fleet in one or more ports to protect them, if possible?"
Any fleet in port is safe unless there is a sea invasion from the sea area connected to their port. Then they will intercept.


James - this is a fascinating answer and something that I've never heard before. I'd like to make sure that I understand what you are saying. If I have an Italian fleet in Naples, which I think is on the central med sea zone, and the Brits invade at Sicily (also on central med sea zone I think), then my fleet at naples will sally to engage the transports trying to land at Sicily? Is this correct?

Can you shed any more light on whether the fleet will physically leave port to deploy into central med and stay out there? or whether there is a one-time search and battle calculated? If the latter then which units are eligible to engage for the Brits? All units present in central med? If so then I guess chance of finding the transports that are invading is rather low? or is the chance to find them boosted?

Thanks for any help understanding this.



Well, in my current first game I tried to do a small sea lion, more like a sea ****-cat, while it ended in a disaster, I did notice something. I had my invasion fleet in the north sea for at least 4 turns without problems. I tried to unload/invade east england and my first inf division landed without any problem. When I tried to do this with my other 2 units, there was an battle with an uknown till then british fleet (till then in a port?). The battle went as usual and my transport ships were hit like any other ship.


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RE: Just got the game - 4/14/2009 6:42:00 PM   
James Ward

 

Posts: 1183
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From: Baltimore, Maryland, USA
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"James - this is a fascinating answer and something that I've never heard before. I'd like to make sure that I understand what you are saying. If I have an Italian fleet in Naples, which I think is on the central med sea zone, and the Brits invade at Sicily (also on central med sea zone I think), then my fleet at naples will sally to engage the transports trying to land at Sicily? Is this correct?"

I believe that is correct. Look in the WAR ROOM section of this games forum and find "The Ensign’s Guide to Seaborne Operations (or Your LST and DUKW User’s Manual)". It has a pretty good explanation of how the naval system works.
I'm still totally confused the naval system and I bought the game the day it came out

"Can you shed any more light on whether the fleet will physically leave port to deploy into central med and stay out there? or whether there is a one-time search and battle calculated? If the latter then which units are eligible to engage for the Brits? All units present in central med? If so then I guess chance of finding the transports that are invading is rather low? or is the chance to find them boosted?"

I think they only sortie for the invasion forces. Now you may or may not meet all the accompanying fleets escorting the invasion but you will find the amphibous ships. After the battle I think you go back into the prot you came out of.


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RE: Just got the game - 4/14/2009 7:08:41 PM   
jjdenver

 

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quote:

I believe that is correct. Look in the WAR ROOM section of this games forum and find "The Ensign’s Guide to Seaborne Operations (or Your LST and DUKW User’s Manual)". It has a pretty good explanation of how the naval system works.


Hm - I looked at that guide again and don't see any mention of naval units in port intercepting invasions - maybe I'm just missing it and it's there but I don't see it....

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RE: Just got the game - 4/14/2009 7:53:58 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline

quote:

ORIGINAL: jjdenver

quote:

I believe that is correct. Look in the WAR ROOM section of this games forum and find "The Ensign’s Guide to Seaborne Operations (or Your LST and DUKW User’s Manual)". It has a pretty good explanation of how the naval system works.


Hm - I looked at that guide again and don't see any mention of naval units in port intercepting invasions - maybe I'm just missing it and it's there but I don't see it....


You're right, it doesn't explain how fleets react to invasions. From what I can recall, and I'm usually on the losing end of an interception so I don't exactly know what happens, every ship in range intercepts and they go back to port afterwards. There is a sea battle and any remaining amphibs can land after the battle. I thought interception was guaranteed but BlueMak said he got one unit ashore before being intercepted so I am even more confused.

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RE: Just got the game - 4/15/2009 12:19:33 AM   
Evildan


Posts: 15
Joined: 4/14/2009
From: USA
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I also don't fully understand the naval system, but here is some experiences I had with invasions.

1) I built a couple of amphibs as the Germans and sailed out to the black sea from sevastopal (which I owned following conquest of Russia) then tried to invade next to Istanbul of Turkey, to see what would happen - wasn't sure if the Turkish navy existed. A few Turkish ships intercepted when I tried to invade and my troops vaporized. Not sure what port the ships were in, presumably Istanbul. It feels strange my amphibs can appear in Sevastopal, but not surprising that's how the code is written.

2) In early 1943 I had Italy build some anphibs and sailed 15-20 ships with amphibs out to the Central med to invade Malta. When I tried to land at malta a huge amount of British ships like maybe 100 intercepted and wiped it all away. I forgot to check if the ships were all British or British and American... what color are the Americans? But I got the impression that those 100 ships didn't come from just the Malta port and might have come from Alexandria and or a combination of others.

3) I had The Italians move multiple fleets with some transports in them and amphibs to collect in the Central Med with evil invasion intensions. I was intercepted during movement but only a portion of my fleet was intercepted. I had a few groups and forgot how to consolidate or didn't at that time. I remember feeling annoyed because half of my ships with the transports fought most of the British ships and the other groups (which were bigger) didn't get to fight. So I noted to myself that going in seperate groups had advantages and disadvantages depending on your goals. But alway my amphibs that tried to land seemed to be automatically intercepted each time I've done so.

4) In my last belated Sea-lion I just built 6 airborn units and slugged out control of a British home port then hyper-jump-transported whatever I needed into England unnopposed. That's another issue/question but it's how the system currently works. As far as I can tell, the port to port transport in one motion is not interceptable and I'm not sure yet if that's good or bad - or if I have an opinion yet. I guess the larger navy side should feel cheated if it can't intercept and control the sees.
5) Another strange thing. I built transport capacity up so that I could ship my huge tank corps over in instant safe port to port, but I noticed that I could move 4 huge corps with the same 60 transports all instantly... I had presumed the transports would get "used" each turn, but they seem to be enless each turn. Or instead of 60 x4 transports I only needed 60 for the largest Corp and all others got over for free. Not sure I like that, but also not sure I've formed an opinion yet.


Hope that is helpful
Evil

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RE: Just got the game - 4/15/2009 6:18:42 AM   
Mike Dubost

 

Posts: 273
Joined: 8/24/2008
From: Sacramento, CA
Status: offline

quote:

ORIGINAL: jjdenver

quote:

I believe that is correct. Look in the WAR ROOM section of this games forum and find "The Ensign’s Guide to Seaborne Operations (or Your LST and DUKW User’s Manual)". It has a pretty good explanation of how the naval system works.


Hm - I looked at that guide again and don't see any mention of naval units in port intercepting invasions - maybe I'm just missing it and it's there but I don't see it....


As the author of that guide, I thought I would jump in here. I did mention that all ships within sailing range of the invasion intercept it automatically (mentioned in the strategy section, as a reason not to invade without rough parity or better of force). I have never been able to get any unit ashore without the interception. Of course, depending upon fleet size, I have sometimes won the battle.

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RE: Just got the game - 4/15/2009 6:20:47 AM   
Mike Dubost

 

Posts: 273
Joined: 8/24/2008
From: Sacramento, CA
Status: offline
quote:

ORIGINAL: Evildan

5) Another strange thing. I built transport capacity up so that I could ship my huge tank corps over in instant safe port to port, but I noticed that I could move 4 huge corps with the same 60 transports all instantly... I had presumed the transports would get "used" each turn, but they seem to be enless each turn. Or instead of 60 x4 transports I only needed 60 for the largest Corp and all others got over for free. Not sure I like that, but also not sure I've formed an opinion yet.


Hope that is helpful
Evil



The game manual indicates that the STPs renew the next turn, but it is the case that they renew as soon as you debark your units.

Edited for typo correction.

< Message edited by Mike Dubost -- 4/15/2009 6:38:58 AM >

(in reply to Evildan)
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RE: Just got the game - 4/15/2009 6:27:55 AM   
Mike Dubost

 

Posts: 273
Joined: 8/24/2008
From: Sacramento, CA
Status: offline

quote:

ORIGINAL: BlueMak

By just I mean a few hours ago. I started a new game as Germany, 1939. FoW off, normal difficulty setting. It is now May 1940. In the third turn I captured Poland. I agreed to split it with USSR, move my army to the west, attacked Luxembourg. I send part of my army through Lux to France. I DoWed the dutch and after 2 more turns, Belgium. I captured Belgium one turn before Netherlands. I never stopped the spearhead through Lux going to Paris, while at the same time mechanised forces from Belgium that weren't invoved in fighting there, attacked Paris from the north. May 1940 France has fallen and I let the creation of Vichy France, just so that I save my units from fighting. In the mean time I spent DP in Sweden and have them up to 98%. Figuring it will be much easier to create an effecting fighting force against the USSR with Sweden and Finland on my side in the far north. I never attacked or planning to attack Denmark or Norway. If I notice that Denmark is ready to join the allies, only then I will attack.
Italy joined my alliance, just when Paris was mine of course.
I am still learning the game. I am curious, will the USSR and USA eventualy join the war on the Allies side or is there a chance that either of them won't?
Because if there is a chance that the USSR will not enter the war, for at least another 2-3 years, then I will focus on alliances with Romania, Hungary and Bulgaria, see if and how easy (cost and time) is for Turkey to join or just smash through Yugoslavia, Greece and Turkey to reach the Middle East to support any attack against the USSR from the south and/or through the allies from the Suez.
I am also thinking of, in one way or the other, controlling Spain, to hit Gibraltar.

I like the game so far, though there are some things I don't understand yet.
For example:
1)Is there a way to know in advance what the enemy has in terms of fleets, in an area without attacking them?
2)Is there a way to place my fleet in one or more ports to protect them, if possible?
3)What certain ways are there to win DP?
4)The only pure bombers are the Strategic Bombers, correct?
5)Why do my land units have that freaking light bulb on the left top corner go on and off every second even after they can't move any more? I could see it as a warning that they can still move, but when they have 0 action points, what is the poing?
6)Is there a way to know without clicking on one, the percentage of strength/health of a unit? Since it changes depending on level, I can't rely on knowing that an infantry corps has X strength. Am i missing something?
7)During the game set up screen where you choose if a country is AI or human, each PP +-% is for the human player only or the country selected?
8)After the 190 turns, is it possible to continue playing?
9)A follow up question to number 6. Is it me or the Figures option is useless? As much as the "nato" ones? If you can't tell apart if one is a corps or a division and it's max health and level just from looking at the map, they are pointless IMO.


I see no one has answered your question 5. That blinking light bulb indicates the ability of the unit to participate in a mult-unit attack. Each unit can "gang up" once per turn with other units on an enemy (and, FYI, each enemy can be attacked a single time in this manner). The bulb blinks even if the unit no longer has action points to attack with, and goes out after you do a multi-unit attack.

I also noticed that you implied that the NATO counters don't show if a unit is a corps or division. That is not true, they do have the Xs on top of the box. Also, standard air units and armor units have dots to the side of the box to show the tech level. I do wish infantry types and strategic bombers did too, but at least you can click on them.

(in reply to BlueMak)
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