Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Crash researching High tech

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Crash researching High tech Page: [1]
Login
Message << Older Topic   Newer Topic >>
Crash researching High tech - 4/19/2010 9:33:48 PM   
Fat_Harry

 

Posts: 12
Joined: 4/5/2010
Status: offline
In the last 2 games i have played i have noticed some odd happenings when crash researching High Tech

The most recent example: the next research component is listed as recreation centre RC300. I crash the research and a few mintues later i receive a message telling me that colony module cl-200 has completed . The rec centre also finished researching at the same time but i didnt receive a message about that.

Had this happen several times so far but only with High Tech research. Anyone else seen this before?
Post #: 1
RE: Crash researching High tech - 4/19/2010 11:34:53 PM   
OberonDark

 

Posts: 64
Joined: 3/29/2010
Status: offline
The Rec centre happens to be in the same tree as the Colony module. Research, I believe, allocates points all at once (so, 5k research points every 5 minutes as an example). I believe that crash research multiplies this. This is too large of an amount, and I'm going to start a topic on that in a minute, actually. When your next research cycle came, you allocated enough points to research 2 modules in 1 cycle.

(in reply to Fat_Harry)
Post #: 2
RE: Crash researching High tech - 4/20/2010 2:01:01 AM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
If two modules are very close to each other in cost, crash research may allocate enough research into a tech line to give you both at once.

(in reply to OberonDark)
Post #: 3
RE: Crash researching High tech - 4/20/2010 5:18:11 PM   
Fat_Harry

 

Posts: 12
Joined: 4/5/2010
Status: offline
Ah Right. Makes sense i guess. Just seemed a little odd that i was getting 2 techs almost everytime i crashed high tech research

(in reply to Fishman)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Crash researching High tech Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.375