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Modern Wars: Volume I -- Manual Index - 1/28/2011 4:42:12 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Here is the manual index (it is still a work in progress).

Can you notice anything that is missing?


1.0 Installation
-------------1.1 System Requirements
-------------1.2 Installing
-------------1.3 Updating
-------------1.4 Uninstalling
-------------1.5 Technical Support

2.0 Playing the Game
-------------2.1 Playing the Game
--------------------------2.1.1 Introduction
--------------------------2.1.2 Getting Started
--------------------------2.1.3 Starting a Scenario
---------------------------------------2.1.3.1Complexity Rating Chart
--------------------------2.1.4 Inside the Scenario
--------------------------2.1.5 Scenario Descriptions
-------------2.2 Game Interface and Menus
--------------------------2.2.1 Game Interface
--------------------------2.2.2 Map Views
--------------------------2.2.3 Map Labels
--------------------------2.2.4 Main Menu Bar
---------------------------------------2.2.4.1 File Menu
---------------------------------------2.2.4.2 Turn Menu
---------------------------------------2.2.4.3 Units Menu
---------------------------------------2.2.4.4 Assault Menu
---------------------------------------2.2.4.5 Reinforcement Menu
---------------------------------------2.2.4.6 Status Menu
---------------------------------------2.2.4.7 Display Menu
---------------------------------------2.2.4.8 A/I Menu
---------------------------------------2.2.4.9 Special Menu
---------------------------------------2.2.4.10 Options Menu
---------------------------------------2.2.4.11 Help Menu
--------------------------2.2.5 Unit Info Box
--------------------------2.2.6 Unit List Display
--------------------------2.2.7 On-Map Thermometers

3.0 Game Mechanics
-------------3.1 Movement
--------------------------3.1.1 What is Movement?
--------------------------3.1.2 How do I Move?
--------------------------3.1.3 How do I Transport Units?
--------------------------3.1.4 How do I use Organizational Movement?
--------------------------3.1.5 What are Fixed Units?
--------------------------3.1.6 How does Combat affect Movement?
--------------------------3.1.7 What are the highlights?
--------------------------3.1.8 Frequently Asked Questions - Movement
-------------3.2 Combat
--------------------------3.2.1 What is Combat?
--------------------------3.2.2 How do I Attack?
--------------------------3.2.3 How do I Defend?
--------------------------3.2.4 What is an Assault?
--------------------------3.2.5 What is Opportunity Fire?
--------------------------3.2.6 How does Night Combat Function?
--------------------------3.2.7 How do Leaders affect Combat?
--------------------------3.2.8 Combat Formula
--------------------------3.2.9 Combat Results Table
-------------3.3 Supply
--------------------------3.3.1 What is Supply?
--------------------------3.3.2 Supply Formula
--------------------------3.3.3 How do I maintain Supply?
--------------------------3.3.4 How do Leaders affect Supply?
--------------------------3.3.5 What is Enhanced Supply?
--------------------------3.3.6 Supply Adjustment Values (Nation: Year: Percentage Adjustment)
-------------3.4 Artillery
--------------------------3.4.1 What is Artillery?
--------------------------3.4.2 How do I Attack with Artillery?
--------------------------3.4.3 What is Off-map Artillery?

4.0 Bootcamp Tutorials
-------------4.1 Vietnam
--------------------------4.1.1 Middle East Bootcamp #1
--------------------------4.1.2 Middle East Bootcamp #2

5.0 Hints and Tips
-------------5.1 Hints and Tips

6.0 Veterans Guide to New Features
-------------6.1 What’s New?

7.0 Campaigns
-------------7.1 Linked Campaigns

8.0 Scenario Design
-------------8.1 Building a Map
--------------------------8.1.1 Menus
--------------------------8.1.2 Design Tips
--------------------------8.1.3 Map Standards
-------------8.2 Building an Order of Battle
--------------------------8.2.1 Menus
--------------------------8.2.2 Design Tips
--------------------------8.2.3 Order of Battle Standards
-------------8.3 Building a Scenario
--------------------------8.3.1 Menus
--------------------------8.3.2 Design Tips
--------------------------8.3.3 Scenario Standards
-------------8.4 Creating a Linked Campaign
--------------------------8.4.1 The Linked Campaign
--------------------------8.4.2 The Essentials
--------------------------8.4.3 Step by Step
--------------------------8.4.4 Nationality ID# Codes
--------------------------8.4.5 Command Levels
--------------------------8.4.6 Map Regions
--------------------------8.4.7 Troubleshooting
-------------8.5 The Battle Generator
--------------------------8.5.1 How to Create a Scenario

9.0 Scenario List
-------------9.1 Middle East
--------------------------9.1.1 Historical Background
-------------9.2 Vietnam
--------------------------9.2.1 Historical Background
-------------9.3 Bibliography

10.0 Unit List
-------------10.1 Unit Viewer
-------------10.2 Middle East
-------------10.3 Vietnam

11.0 Map List
-------------11.1.1 Modern Wars Terrain
-------------11.2.1 Terrain Hex Types
--------------------------11.2.2 Terrain Combat Modifier (TEM)
--------------------------11.2.3 Terrain Concealment (TC)
--------------------------11.2.4 Morale Modifier
--------------------------11.2.5 Height
--------------------------11.2.6 Hexes

12.0 Modes of Play
-------------12.1 Against the Computer
-------------12.2 Play By Email
--------------------------12.2.1 Playing by Email
--------------------------12.2.2 How to…
--------------------------12.2.3 Finding Opponents!
-------------12.3 Playing Online
--------------------------12.3.1 Playing Online
--------------------------12.3.2 Step by Step
-------------12.4 Playing Over a Network
--------------------------12.4.1 Playing Online
--------------------------12.4.2 Step by Step

13.0 Frequently Asked Questions
-------------13.1 Middle East FAQ
--------------------------13.1.1 Frequently Asked Questions
--------------------------13.1.2 Hardware & Operating System
--------------------------13.1.3 General Game Parameter
--------------------------13.1.4 General Mechanics
--------------------------13.1.5 Combat
--------------------------13.1.6 Headquarters, Supply and Leaders
--------------------------13.1.7 Helicopters
--------------------------13.1.8 General Tactics
--------------------------13.1.9 Building a Scenario
--------------------------13.1.10 Miscellaneous
-------------13.2 Vietnam FAQ
--------------------------13.1.1 Frequently Asked Questions
--------------------------13.1.2 Hardware & Operating System
--------------------------13.1.3 General Game Parameter
--------------------------13.1.4 General Mechanics
--------------------------13.1.5 Combat
--------------------------13.1.6 Headquarters, Supply and Leaders
--------------------------13.1.7 Helicopters
--------------------------13.1.8 General Tactics
--------------------------13.1.9 Building a Scenario
--------------------------13.1.10 Miscellaneous

14.0 Trouble Shooting
-------------14.1 Middle East
--------------------------14.1.1 Technical Support
--------------------------14.1.2 Troubleshooting
-------------14.2 Vietnam
--------------------------14.1.1 Technical Support
--------------------------14.1.2 Troubleshooting

15.0 Hot Keys
-------------15.1 Hot Keys

16.0 How to MOD
-------------16.1 Unit Graphics
--------------------------16.1.1 Modifying Unit Graphics
--------------------------16.1.2 Anatomy of a Unit Graphic
--------------------------16.1.3 Altering the Appearance of a Unit Graphic
--------------------------16.1.4 Replacing an existing Unit Graphic
--------------------------16.1.5 Creating and Adding a new Unit Graphic

-------------16.2 Order of Battles
--------------------------16.2.1 Modifying Order of Battles
--------------------------16.2.2 Anatomy of the Order of Battles
--------------------------16.2.3 Adding new Order of Battles
--------------------------16.2.4 Things to Consider
--------------------------16.2.5 Nationality ID# Codes

17.0 Update Log
-------------17.1 Modern Wars: Volume I Update Log

18.0 Glossary
-------------18.1 Game Glossary
-------------18.2 Foreign Language Glossary
--------------------------18.2.1 Middle East Glossary
--------------------------Israeli
--------------------------18.2.2 Vietnam Glossary
--------------------------Vietnamese

19.0 Credits
-------------19.1 Credits

Jason Petho



_____________________________

Post #: 1
RE: Modern Wars: Volume I -- Manual Index - 1/28/2011 11:05:05 PM   
V22 Osprey


Posts: 1593
Joined: 4/8/2008
From: Corona, CA
Status: offline
I noticed on the campaign section that it only had linked campaigns. You have answered this before and I forgot, but no DCGs? On foreign language glossary, will middle Eastern countries besides Israel get a section? Or are they un-needed?

EDIT: One thing to add. On the bootcamp section how come it says "vietnam" but goes directly to the middle east bootcamp sections?


Other than that, it looks amazing! Can't wait!

< Message edited by V22 Osprey -- 1/28/2011 11:06:13 PM >


_____________________________


Art by rogueusmc.

(in reply to Jason Petho)
Post #: 2
RE: Modern Wars: Volume I -- Manual Index - 1/29/2011 2:46:17 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: V22 Osprey

I noticed on the campaign section that it only had linked campaigns. You have answered this before and I forgot, but no DCGs? On foreign language glossary, will middle Eastern countries besides Israel get a section? Or are they un-needed?

EDIT: One thing to add. On the bootcamp section how come it says "vietnam" but goes directly to the middle east bootcamp sections?


Other than that, it looks amazing! Can't wait!


Thanks for the reply!

Those should be Vietnam bootcamp scenarios.

Dynamic Campaigns will not be part of the initial release. The organizations for both games are DCG ready and have included a Battle Generator to create random scenarios (in addition to the full suite of editors so you can create your own scenarios manually).

Linked Campaigns will be included.

The Foreign Language Glossary will probably be expanded upon, I just listed what I have so far.

Hope you're well!
Jason Petho



_____________________________


(in reply to V22 Osprey)
Post #: 3
RE: Modern Wars: Volume I -- Manual Index - 1/29/2011 3:02:57 AM   
V22 Osprey


Posts: 1593
Joined: 4/8/2008
From: Corona, CA
Status: offline

quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: V22 Osprey

I noticed on the campaign section that it only had linked campaigns. You have answered this before and I forgot, but no DCGs? On foreign language glossary, will middle Eastern countries besides Israel get a section? Or are they un-needed?

EDIT: One thing to add. On the bootcamp section how come it says "vietnam" but goes directly to the middle east bootcamp sections?


Other than that, it looks amazing! Can't wait!


Thanks for the reply!

Those should be Vietnam bootcamp scenarios.

Dynamic Campaigns will not be part of the initial release. The organizations for both games are DCG ready and have included a Battle Generator to create random scenarios (in addition to the full suite of editors so you can create your own scenarios manually).

Linked Campaigns will be included.

The Foreign Language Glossary will probably be expanded upon, I just listed what I have so far.

Hope you're well!
Jason Petho




Sounds good. It's shaping up nicely.

I'm fine, hope you and your wife are well too!


_____________________________


Art by rogueusmc.

(in reply to Jason Petho)
Post #: 4
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