Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The 1609.344 km War

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> The 1609.344 km War Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
The 1609.344 km War - 3/18/2011 7:24:39 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Round Two, Second Bracket. I have drawn a second Commonwealth David (Raverdave).

The scenario is 1000 Mile (1609.344 km) War
Post #: 1
RE: The 1609.344 km War - 3/18/2011 7:45:12 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
Good luck, watch out for that spider!

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to Cap Mandrake)
Post #: 2
RE: The 1609.344 km War - 3/18/2011 7:50:50 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Analysis:

The field of battle is the Western Aleutians. Only Attu and Kiska have any point value (40 ea) and there are no dot hexes.




Attachment (1)

(in reply to Cap Mandrake)
Post #: 3
RE: The 1609.344 km War - 3/18/2011 7:53:15 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

(in reply to Cap Mandrake)
Post #: 4
RE: The 1609.344 km War - 3/18/2011 8:00:02 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
At the start the Allies have one Regmt. and one Combat Engineer unit about 50% prepped for Kiska. There is no way that will be enough unless the wjd were starving and wearing adult diapers (which they aren't). Even worse there arent enough AP's to lift the regiment and the Combat Engineers simultaneously. The is a shame as the Allies start two heavy cruusers and a goodly number of DD's up on the Japanese.

Around day 14, 2 IJN heavy cruisers and 1 DD arrive. Capable Allied transports (APA's and LST's) arrive about turn 20 along with more capable Allied ground pounders.

On day 37, Shokaku and Zuikaku and Musashi arrive so the Allies better be ashore with good supply by that time or something really bad will happen.

(in reply to Cap Mandrake)
Post #: 5
RE: The 1609.344 km War - 3/18/2011 8:01:20 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: khyberbill

Good luck, watch out for that spider!


Thanks. Does he play like he is at a rave?

(in reply to khyberbill)
Post #: 6
RE: The 1609.344 km War - 3/18/2011 8:16:33 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

It's in the manual-section 17.0; p. 263.

_____________________________


(in reply to Cap Mandrake)
Post #: 7
RE: The 1609.344 km War - 3/18/2011 8:19:18 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?


1 VP earned for every 3 American items destroyed
1 VP earned for every 6 Japanese items destroyed

An item = 1 infantry squad, or 1 artillery tube, or one support squad, or 1 tank etc

Alfred

(in reply to Cap Mandrake)
Post #: 8
RE: The 1609.344 km War - 3/18/2011 10:29:07 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

It's in the manual-section 17.0; p. 263.


I am so rooting for Scott1964

(in reply to Chickenboy)
Post #: 9
RE: The 1609.344 km War - 3/18/2011 10:31:19 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?


1 VP earned for every 3 American items destroyed
1 VP earned for every 6 Japanese items destroyed

An item = 1 infantry squad, or 1 artillery tube, or one support squad, or 1 tank etc

Alfred


K thanks, then there is something North of 100 VP's each at Attu and Kiska if the garrisons are totally destroyed. Now we are talking some serious points, but merely capturing the base does not result in the big payoff.

(in reply to Alfred)
Post #: 10
RE: The 1609.344 km War - 3/18/2011 11:02:43 PM   
Grollub


Posts: 6674
Joined: 10/9/2005
From: Lulea, Sweden
Status: offline

quote:

ORIGINAL: Cap Mandrake


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

It's in the manual-section 17.0; p. 263.


I am so rooting for Scott1964


[chuckle]


_____________________________

“Not mastering metaphores is like cooking pasta when the train is delayed"

(in reply to Cap Mandrake)
Post #: 11
RE: The 1609.344 km War - 3/19/2011 3:59:14 AM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline


_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to Grollub)
Post #: 12
RE: The 1609.344 km War - 3/19/2011 3:20:46 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
This should be quite enjoyable!

_____________________________


(in reply to scott64)
Post #: 13
RE: The 1609.344 km War - 3/19/2011 5:25:32 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Turn 1 Planning:

I considered sending the Zeroes to Kiska as it is an obvious first target for Allied air attack. I decided against it as the weather was bad and I didn't want to get them pounded on the ground after the long flight. Also, Kiska has no mines or CD guns so it is vulnerable to the Allied CA's. I moved the seaplane fighters back to Attu and left he Jakes for recon.

I formed a fast transport taffy to get an IJA HQ unit to Attu to bolster support there and perahps make them fight harder when the time comes. All the IJN subs are loaded with mines for an offensive minefield near Adak and a defensive one at Kiska. Some construction engineers will load on AP's to go to Attu to try to get the airfield built up. Later I will try to get teh air HQ at Paramashiro to Attu so I can surprise Raver with torpedo equipped Bettys when they get here. I used some PP's to tune up the Jap commanders on Attu and Kiska. They have some real hotshot CO's in the pool.

(in reply to Cap Mandrake)
Post #: 14
RE: The 1609.344 km War - 3/19/2011 5:32:30 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Turn 1 execution:

Raver attacked the airfield at Kiska with 24 B-24's from Dutch Harbor and B-25's from Adak and Dutch Harbor. It was nicely coordinated and worked well, putting a pretty big dent in the runway. Allied ships are reported 120 ENE of Kiska making "18 kts". This is impossible, either this is a pod of narwhal or they really are ships but must be making 30 kts. Most likely they are a cruiser group coming to bombard Kiska. I decide not to risk the Zeroes there. The suicide..err..I mean minisubs at Kiska are put out to sea so they dont get hit in port. They are almost a liability as they are worth 4 pts each, but if they hit one of the CA's that would be worth it. I moved 8 Oscars to Attu and set the float fighters to naval search. Fleet subs are not on the scene yet.

Not sure if I mentioned the USN has naval superiority until day 13 when 2 Jap CA's arrive. IJN CL's and DD's might still do some damage in a night battle but for now they will escort the IJA HQ to Attu.

< Message edited by Cap Mandrake -- 3/19/2011 5:35:39 PM >

(in reply to Cap Mandrake)
Post #: 15
RE: The 1609.344 km War - 3/19/2011 6:24:45 PM   
Onime No Kyo


Posts: 16842
Joined: 4/28/2004
Status: offline
I played that scenario halfway though against the AI (until I lost interest). Its a very odd beast. As the Americans, your operational tempo is directly dependent on reinforcements. So you should know exactly when he is able to make his move. Never played as the Japanese but I bet that its very similar.

_____________________________

"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok

(in reply to Cap Mandrake)
Post #: 16
RE: The 1609.344 km War - 3/19/2011 6:25:34 PM   
desicat

 

Posts: 542
Joined: 5/25/2008
Status: offline
Interesting that you are having to worry about each and every point (minisubs)in this game, should cause it to be a real nail biter.

(in reply to Cap Mandrake)
Post #: 17
RE: The 1609.344 km War - 3/19/2011 6:33:39 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: Onime No Kyo

I played that scenario halfway though against the AI (until I lost interest). Its a very odd beast. As the Americans, your operational tempo is directly dependent on reinforcements. So you should know exactly when he is able to make his move. Never played as the Japanese but I bet that its very similar.


Yep, I agree. I don't see a successful landing on either Kiska or Attu before about Day 22

(in reply to Onime No Kyo)
Post #: 18
RE: The 1609.344 km War - 3/19/2011 6:37:34 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: desicat

Interesting that you are having to worry about each and every point (minisubs)in this game, should cause it to be a real nail biter.


My guess is both players will be able to take Attu and Kiska as Allies..so it might come down to naval and air losses. Jap and Allied subs wil be a real threat. USN torps work in this senario (although they have only the less capable S-boats). I suspect much will depend on the fate of the heavy cruisers because they are the big guns till turn 37.

(in reply to desicat)
Post #: 19
RE: The 1609.344 km War - 3/20/2011 3:59:04 AM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Turn 2:

More B-24 raids on Kiska but the airfield is still operational. No naval bombardment. The spotted taffys now NE and NW of Adak may be security forces. Adak has only 3 assault points and no CD guns but there is no ready infantry to take the place without picking up garrison units from Adak or Kiska...and then there is business of two unopposed USN CA's. I think I'll pass. Maybe after turn 12.

IJA Northern Command is on its way to Kiska.

(in reply to Cap Mandrake)
Post #: 20
RE: The 1609.344 km War - 3/20/2011 4:47:44 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Turn 3:

No air attacks on Kiska. Perhaps Raver had problems with overstacking at Adak and Dutch (the Allies actually have too many aircraft for the airfields at the start...I actually had to put some Canadian Kittyhawks on an AK at Dutch to make room).

SS Iodine 159 hits a friendly mine at Kiska while trying to lay mines herself. Doh! She has 60 percent float damage...gack! I have ordered all M&M Enterprises maps destroyed.

IJA Northern Pacific HQ arriving Attu today.

(in reply to Cap Mandrake)
Post #: 21
RE: The 1609.344 km War - 3/20/2011 10:15:15 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
By the way, would it help to put a damaged sub in port at Attu (level 2 port) to pump out some of the flooding now at 60%...or can a level 2 port not do that?

(in reply to Cap Mandrake)
Post #: 22
RE: The 1609.344 km War - 3/20/2011 10:34:05 PM   
Grollub


Posts: 6674
Joined: 10/9/2005
From: Lulea, Sweden
Status: offline
It's in the manual p239-248 ...

... but seriously, all ports (except level 0) can pump out flooding down to the "major flooding" damage level. Larger ports do it faster, though.



_____________________________

“Not mastering metaphores is like cooking pasta when the train is delayed"

(in reply to Cap Mandrake)
Post #: 23
RE: The 1609.344 km War - 3/20/2011 11:03:08 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: Grollub

It's in the manual p239-248 ...

... but seriously, all ports (except level 0) can pump out flooding down to the "major flooding" damage level. Larger ports do it faster, though.




Cool, port call at Attu it is. I guess I could have put in at Kiska but that is more vulnerable and she already had a bad expereince with the mines.

Someday I am going to read the manual. I really am.


< Message edited by Cap Mandrake -- 3/20/2011 11:04:53 PM >

(in reply to Grollub)
Post #: 24
RE: The 1609.344 km War - 3/21/2011 12:44:59 AM   
desicat

 

Posts: 542
Joined: 5/25/2008
Status: offline
Mandrake is putting one of HIS sub crews ashore for some R&R leave while their ship is repaired - Does the damage to the port they cause while ummm, relaxing count for Daves overall score?

(in reply to Cap Mandrake)
Post #: 25
RE: The 1609.344 km War - 3/21/2011 1:17:37 AM   
Onime No Kyo


Posts: 16842
Joined: 4/28/2004
Status: offline

quote:

ORIGINAL: desicat

Mandrake is putting one of HIS sub crews ashore for some R&R leave while their ship is repaired - Does the damage to the port they cause while ummm, relaxing count for Daves overall score?


As a side question, does rubbing noses with the local femmes count as first or second base.

_____________________________

"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok

(in reply to desicat)
Post #: 26
RE: The 1609.344 km War - 3/21/2011 1:47:54 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
quote:

ORIGINAL: Onime No Kyo


quote:

ORIGINAL: desicat

Mandrake is putting one of HIS sub crews ashore for some R&R leave while their ship is repaired - Does the damage to the port they cause while ummm, relaxing count for Daves overall score?


As a side question, does rubbing noses with the local femmes count as first or second base.


Unless they brough some Korean women "volunteers" with them, I am pretty sure the pickings will be pretty slim on Attu and Kiska.

(in reply to Onime No Kyo)
Post #: 27
RE: The 1609.344 km War - 3/21/2011 1:53:29 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Turn 4:

27 B-24's raided Attu, the Oscars did no damage but one 24 was lost to operational cause (bird strike? bad weather? M&M Enterprises maps?).

Iodine-35 was hit by a dud torpedo from an S-boat near Adak. That must have been a major pucker event. DMS Long was hit by an exploding type torpedo from Idonine-169, also near Adak.

Northern Army HQ is safely ashore at Attu. The fast transport taffy will retire to PJ before the US cruisers show up.

< Message edited by Cap Mandrake -- 3/21/2011 1:55:04 PM >

(in reply to Cap Mandrake)
Post #: 28
RE: The 1609.344 km War - 3/21/2011 6:19:06 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Oh, um, by the way...

You cannot launch offensive missions from a size 1 AF. That's for defensive CAP and related missions only. So sorry. What is the status of your build towards level 2 at Attu? Will you be finished by the end of the scenario? Until then, I can't think of how your AF HQ will benefit you there.

ETA: Re-read your post. You're putting IJ Northern HQ on Attu, not the Air HQ, right? Are you *also* putting the air HQ up there? I'm unclear what benefits you believe your will derive from a general HQ on Attu. I don't believe that will provide a torpedo device.

< Message edited by Chickenboy -- 3/21/2011 8:13:31 PM >


_____________________________


(in reply to Cap Mandrake)
Post #: 29
RE: The 1609.344 km War - 3/21/2011 9:40:50 PM   
desicat

 

Posts: 542
Joined: 5/25/2008
Status: offline
I think the HQ may have some Korean "volunteers" assigned.....

(in reply to Chickenboy)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> The 1609.344 km War Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.750