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Japaneze still too powerfull

 
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Japaneze still too powerfull - 11/14/2002 12:52:49 PM   
and

 

Posts: 1
Joined: 8/15/2002
Status: offline
I just finished playing UV. I think i'll not come back to that game. It just started iritating me.


I liked playing Japanese but right now it is not fun anymore. Few really annoying things:
1) In general US side has got so great advantage that playing Japanese is for masochists. What's the point of developing any strategy if algorithm works in such a way that i need 120 planes to survive US attack on my carriers when my 80 bombers and 60 escort fighters (against 30 US defending fighters) does such "great" performance:

5 Zeroes lost in air fight
2 Vals lost in air fight

40 Vals lost from AA (and i didn't use torpedo bombers - those are made from glass - i use them just when US carriers are damaged and it is "easier" to get to them)

Yorktown - 13 bomb hits (9!!!!! points of system damage)
Lexington - 10 bomb hits (5!!! points)

Thank you for adding 60kg bombs to Val's - if i find a pontoon somewhere in the middle of Pacific they can be usefull. 250kg bombs - 4 hits did nothing to Yorktown. US ships (with additional advance damage controll) are unsinkable.

In comparison US attack on my carriers

34 Zeroes of defence (a little bit tired but still they intercepted US planes)

8 US bombers - no loses (probably Jap navy had no AA)

100% accuracy - 3 carriers hit (one over 70 pt damage)

And US pilots did that after 3 days long air battle where they suffered huge losses (Terminators or Berserks - i don't know)

2) Even when you lose 3 times less planes than US side and you have 100 planes in reserve still you get undeveloped pilots.
3) It was somewhere said - even in night battles Japanese have no advantage - it really sucks when 4BB can't do anything but sink one destroyer in two encounters with US forces. I don't want to even think what will happen when US gets BB.
4) Japs pilots (with 80 exp ) were probably worse than US rookies. When they attack on carrier fleet most of the time 50% of them hunt destroyers and other stuff. It doesn't work the same way for US comp player. Not to mention attacking transport convoy when 2 hexes away there is enemy carrieer fleet.
5) Japanese have no upgrades of AA and no radar (just few light cruisers with radar).
6) In the last patch Jap ASW effectivness was reduced - yes it was too challenging for those who played Us.
7) No editor - if i had editor i could customize game for my needs.


Conclusion

Some people on this forum use very often word "historical".
Maybe all those things make this game "historically" accurate, but for sure not playable. To make it even more accurate i suggest to reduce the game to automatic mode in which US side destroys Japs in the way it really happened.
Post #: 1
- 11/14/2002 7:02:50 PM   
Inigo Montoya

 

Posts: 58
Joined: 11/6/2002
Status: offline
But you seem to argue that it is the US, not Japan, that is too powerful...

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Post #: 2
- 11/17/2002 12:15:48 PM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
Various attempts have been made to make a scenario which is balanced, if not historical. Try #19, also set the IJN to have an advantage in ship allocation and difficulty settng.

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Post #: 3
Re: Japaneze still too powerfull - 11/18/2002 1:15:23 AM   
Von Rom


Posts: 1705
Joined: 5/12/2000
Status: offline
[QUOTE]Originally posted by and
[B]I just finished playing UV. I think i'll not come back to that game. It just started iritating me.


I liked playing Japanese but right now it is not fun anymore. Few really annoying things:
1) In general US side has got so great advantage that playing Japanese is for masochists. What's the point of developing any strategy if algorithm works in such a way that i need 120 planes to survive US attack on my carriers when my 80 bombers and 60 escort fighters (against 30 US defending fighters) does such "great" performance:

5 Zeroes lost in air fight
2 Vals lost in air fight

40 Vals lost from AA (and i didn't use torpedo bombers - those are made from glass - i use them just when US carriers are damaged and it is "easier" to get to them)

Yorktown - 13 bomb hits (9!!!!! points of system damage)
Lexington - 10 bomb hits (5!!! points)

Thank you for adding 60kg bombs to Val's - if i find a pontoon somewhere in the middle of Pacific they can be usefull. 250kg bombs - 4 hits did nothing to Yorktown. US ships (with additional advance damage controll) are unsinkable.

In comparison US attack on my carriers

34 Zeroes of defence (a little bit tired but still they intercepted US planes)

8 US bombers - no loses (probably Jap navy had no AA)

100% accuracy - 3 carriers hit (one over 70 pt damage)

And US pilots did that after 3 days long air battle where they suffered huge losses (Terminators or Berserks - i don't know)

2) Even when you lose 3 times less planes than US side and you have 100 planes in reserve still you get undeveloped pilots.
3) It was somewhere said - even in night battles Japanese have no advantage - it really sucks when 4BB can't do anything but sink one destroyer in two encounters with US forces. I don't want to even think what will happen when US gets BB.
4) Japs pilots (with 80 exp ) were probably worse than US rookies. When they attack on carrier fleet most of the time 50% of them hunt destroyers and other stuff. It doesn't work the same way for US comp player. Not to mention attacking transport convoy when 2 hexes away there is enemy carrieer fleet.
5) Japanese have no upgrades of AA and no radar (just few light cruisers with radar).
6) In the last patch Jap ASW effectivness was reduced - yes it was too challenging for those who played Us.
7) No editor - if i had editor i could customize game for my needs.


Conclusion

Some people on this forum use very often word "historical".
Maybe all those things make this game "historically" accurate, but for sure not playable. To make it even more accurate i suggest to reduce the game to automatic mode in which US side destroys Japs in the way it really happened. [/B][/QUOTE]

and: The Japanese are not whimps in this game. Yes, their carrier planes suffer when they attack Allied ships, but they CAN win. You have to have a well thought out strategy and stick to it no matter how tough the going gets. Believe me, it can be nerve-racking. . . heh.

I'm currently playing the IJN and I am currently invading Australia. If you like, follow along in my AAR called "The Rising Sun", and see how it is possible to take on the Allies and succeed.

Plus, it's great fun . . .

Cheers!

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Post #: 4
- 11/18/2002 11:24:07 PM   
Widi

 

Posts: 51
Joined: 8/9/2002
Status: offline
I play the Allies and the IJN in the four pbem games I have going presently. I've also got a few completed games under my belt (short scenarios or early victories).

All I can say is, your version of UV must be very different from mine. In my experience either side can clobber the other. Lots of variables and player actions obviously contribute to the wide variety in outcomes I've experienced both in individual battles and entire games.

Go ahead and put the game down if you don't like it. Nothing can be well received by every individual. Me, I'll keep playing for now. UV is a challenge, it's fun, and I've met some nice people in my opponents.

-Widi

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Post #: 5
- 11/19/2002 2:48:29 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
[QUOTE]Originally posted by Widi
[B]I play the Allies and the IJN in the four pbem games I have going presently. I've also got a few completed games under my belt (short scenarios or early victories).

All I can say is, your version of UV must be very different from mine. In my experience either side can clobber the other. Lots of variables and player actions obviously contribute to the wide variety in outcomes I've experienced both in individual battles and entire games.

Go ahead and put the game down if you don't like it. Nothing can be well received by every individual. Me, I'll keep playing for now. UV is a challenge, it's fun, and I've met some nice people in my opponents.

-Widi [/B][/QUOTE]

Well said. I can only think that this poster was suffering from the same "jeez, I'm an idiot" phenomenon all the rest of us suffered from when first learning how to play.

I can only suggest that you stay with it. This is, by far, the greatest naval warfare computer simulation ever published (warts and all - and improvements have been prolific). It's like reading Chaucer or Dickens: you may be overwhelmed at first (the language barrier of Middle English for Chaucer and the sheer bulk of Dickens), but the rewards from persevering are immense (okay, I haven't had much of a chance to trot out my literature background in these forums, so gimme a break - I've had to deal with mdiehl and chiteng. This is like a vacation - unless they show up, wheelbarrow and shovel, to heap more invective ...).

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

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Post #: 6
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