michaelm75au
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
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Doesn't the withdrawing unit need to build up it's (??) strength before it will leave the map. Otherwise, you could use all the withdrawing units in suicide attacks without regard as your going to lose them anyway. Appropriate section from manual: 18.4.1 18.4.1. Withdrawing Units Requirements and Restrictions Units scheduled to be withdrawn cannot be disbanded or merged. Units in static mode scheduled to withdraw will automatically reactivate in the same logistics phase as they are withdrawn, expending admin points as for a normal reactivation. This reactivation may cause the number of available admin points to go to zero, though they will never fall below zero. When an on-map Axis unit is withdrawn, if it does not have at least 75 percent of its TOE, it is placed on the westernmost city that has space for it with a maximum TOE setting of 100 percent, and then set to frozen status for 250 turns. Once the unit reaches 75 percent TOE, it will be removed from the map. When a unit is in Withdrawal mode in the turns just before it withdraws, it is treated as if it is in refit mode. Support units scheduled to withdraw are removed immediately on their withdrawal date, regardless of their current TOE. If an on-map unit slated for withdrawal is completely destroyed before its withdrawal date it will be returned to the map as a nearly empty unit and sit at frozen 250 until it rebuilds to at least 75 percent TOE. As an exception to the above, in small scenarios that only include a portion of the total map area, units will be withdrawn off the map even if their TOE is less than 75 percent.
< Message edited by michaelm -- 2/13/2012 1:58:36 AM >
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Michael
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