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Uranus Full CDT

 
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Uranus Full CDT - 1/29/2013 10:43:57 PM   
BK6583

 

Posts: 411
Joined: 10/8/2002
Status: offline
Not sure what's going on here as the CDT didn't happen until Turn 25 and not until the Soviet AI began playing. I used the 1.05b Beta because I wanted to give the German player (myself) a breather and try to build up its forces (since 1.05b keeps the AI from attacking). I also used the editor to give the Germans a ton of PPs to build those forces with (as opposed to trying to muck my way through creating units). In addition, I added a bunch of large airfields for the Germans as well. I hope you can help me as I have a fair amount of time invested in this game.

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RE: Uranus Full CDT - 1/30/2013 12:29:02 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Hi BK,

Thanks for your report and your save-file.

I think i found the issue with the AI and have made a new special alpha version for you.

Please get it here and copy this .exe over your current .exe
http://www.vrdesigns.nl/CaseBlue_v105d.zip

Let me know if this fixes your issue.

Best regards,
Vic



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(in reply to BK6583)
Post #: 2
RE: Uranus Full CDT - 1/30/2013 10:41:45 PM   
BK6583

 

Posts: 411
Joined: 10/8/2002
Status: offline
Hi Vic,

I ran the AI through 3 turns and no problems - thank you Sir!

Now I apaologize for getting greedy - I asked the below question in your Mods Q&A - do you know this happened in the same game?

"Two steps forward and one step back. I discovered that in the Regime screen I can at least input a new number for PPs. I did this in the Uranus Scenario (Full) as the Germans, giving them 2,000 PPs (I wanted to see what you got from all of those cards and yes, cheat against the AI in terms of giving the Germans more forces to work with w/o having to muck my way through creating new units). It worked great but when I reached turn 7, the 400 points I still had remaining went away and the scenario defaulted back to the at start PPs for the Germans. Do you know why this happened? I had plans for those 400 points."

Regards,

Bob


(in reply to Vic)
Post #: 3
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