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CMO RUNNING POLL - Gameplay feature requests

 
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[Poll]

CMO RUNNING POLL - Gameplay feature requests


AMP - Time-on-target automatic strike generator UI
  28% (145)
AMP - Continuous coverage planner
  1% (7)
Scriptless downed/stranded crew (for CSAR)
  2% (13)
Local weather fronts
  9% (48)
Scriptless intermittent sensor settings
  1% (9)
Custom draw on map
  2% (12)
WEGO MP
  4% (21)
Real-time MP
  11% (56)
Scriptless carry-over of units between scenarios
  3% (19)
Ground operations: Make units recognize and use roads
  5% (28)
AMP - Ability to edit flightplans prior to takeoff
  3% (19)
Implements full unit edit capability (loadouts, calcs) into ScenEdit
  6% (35)
Warning shots
  1% (9)
Scriptless boarding actions
  0% (3)
Integrated speech-to-text (SeaHag-style)
  2% (11)
Tacview - AAR mode
  4% (22)
Chemical & Biological weapon effects
  1% (10)
Display real-time sonar/self-noise data
  0% (4)
Make A2A-refueling options a doctrine setting
  0% (2)
Have WRA ranges for weapons set in percentage of range rather than 5nm
  0% (2)
Unit "Scoreboard"
  0% (4)
"Search" tool for the cargo list
  0% (1)
Weather/Day-night affects air sorties
  1% (8)
Allow Lua scripting on Losses/Expenditures (for player-tailored stats)
  0% (1)
Enable borders/coastlines at close-in zoom
  2% (12)
Hotkeys for built-in map layers
  0% (1)


Total Votes : 502


(last vote on : 2/22/2022 7:27:32 AM)
(Poll will run till: -- )
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CMO RUNNING POLL - Gameplay feature requests - 11/2/2019 10:18:37 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Hi all,

Following the success of the original long-running requests poll, we are introducing a new similar poll for Command: Modern Operations.

The initial poll options include both brand new CMO-specific requests as well as the most popular items from the original poll that we have not implemented just yet.

If you have a request that is not already on the list, post it here so that it may be included.

The caveats of the original poll still apply:
* When your voted request is resolved and thus disappears from the poll, you can re-cast your vote to another one.
* IMPORTANT: If a request is voted on top it doesn't necessarily mean it will be the one that will first be resolved, as there can be a number of reasons that prevent us from addressing it at that point. It will, however, make us note it as being a highly desirable element for the users.

Cast away!

< Message edited by Dimitris -- 11/2/2019 12:02:18 PM >


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Post #: 1
RE: CMO RUNNING POLL - Gameplay feature requests - 11/2/2019 10:43:06 AM   
Ancalagon451

 

Posts: 330
Joined: 1/4/2018
Status: offline
TOT for the strike planner.

Even if it makes my CPU melt in a puddle of liquid hidrocarbon and heavy metals, it's worthy of the sacrifice.

Ancalagon

(in reply to Dimitris)
Post #: 2
RE: CMO RUNNING POLL - Gameplay feature requests - 11/2/2019 11:36:31 AM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline
Voted. Woot!

"AMP - Continuous coverage planner" ?

(I'm sure it'd be cool...but I don't know what it is, or what the"AMP" part means.)

(in reply to Ancalagon451)
Post #: 3
RE: CMO RUNNING POLL - Gameplay feature requests - 11/2/2019 11:38:03 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
The ability to carry units over from one scenario to the next will allow a long requested 'Linked Campaign', something that would add a layer of depth to the gameplay experience.

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(in reply to Ancalagon451)
Post #: 4
RE: CMO RUNNING POLL - Gameplay feature requests - 11/2/2019 1:43:56 PM   
BDukes

 

Posts: 1695
Joined: 12/27/2017
Status: offline
Hellos

Database mod editors

or

Implements full unit edit capability (loadouts, calcs) into scenario editor. Maybes when scenario saved can save all used units from database and then scenario don't ever refer to again until updates. So instead of there always being db dependency it only happen during creation and update. (Update check for what exists in db and ignore everything else). Ini file then update what ignored.

(in reply to Gunner98)
Post #: 5
RE: CMO RUNNING POLL - Gameplay feature requests - 11/2/2019 4:13:20 PM   
Randomizer


Posts: 1473
Joined: 6/28/2008
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Local weather fronts!

-C

(in reply to BDukes)
Post #: 6
RE: CMO RUNNING POLL - Gameplay feature requests - 11/2/2019 4:45:55 PM   
Schr75


Posts: 803
Joined: 7/18/2014
From: Denmark
Status: offline

quote:

ORIGINAL: c3k

Voted. Woot!

"AMP - Continuous coverage planner" ?

(I'm sure it'd be cool...but I don't know what it is, or what the"AMP" part means.)

Hi c3k

AMP is short for Advanced Mission Planner. A tool for planning missions in minute detail.
The continuous coverage planner helps you to plan for instance a BARCAP mission where the replacement planes arrive on station before the relieved planes leave station.

Søren

(in reply to c3k)
Post #: 7
RE: CMO RUNNING POLL - Gameplay feature requests - 11/2/2019 8:33:36 PM   
Mgellis


Posts: 2054
Joined: 8/18/2007
Status: offline
I would like to request some kind of "warning shot" and "boarding action" attacks.

A warning shot would be a deliberate miss...you fire and no damage is done, but your opponent would respond as if you had fired a shot over their bow. Maybe you could select the result (e.g., "warning shot/demand surrender," "warning shot/opponent must withdraw to a certain distance," etc. (There are probably ways to do this with aircraft and ground units, too.)

A boarding action would only be allowed if you were a ship designed to board other vessels (e.g., a RHIB) and would require you to get close enough to get people on board the other ship...after this, either the other ship surrenders (changes sides so it now under player control) or you get a message saying the boarding action failed and maybe the RHIB sinks or something.

There are ways to do some of these things with lua actions, but it's kind of clunky. Suffice that there are a lot of conflicts that don't end with ships actually sinking each other. I think it would add something to the game if some of these options were made available to players.

Thanks!


(in reply to Schr75)
Post #: 8
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 12:09:59 AM   
Sharana


Posts: 343
Joined: 2/3/2016
Status: offline
AMP hands down. But since it's divided in 3 parts I'm not sure I understand I voted for "AMP - Ability to edit flightplans prior to takeoff". Building ATO is quite handy and allows for way more challenging scenarios without just throwing more units to make it "harder"

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(in reply to Mgellis)
Post #: 9
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 1:33:01 AM   
Fido81

 

Posts: 129
Joined: 7/14/2019
Status: offline

quote:

ORIGINAL: Sharana

AMP hands down. But since it's divided in 3 parts I'm not sure I understand I voted for "AMP - Ability to edit flightplans prior to takeoff". Building ATO is quite handy and allows for way more challenging scenarios without just throwing more units to make it "harder"


What do you mean by "Building ATO"? Is that some aspect of your gameplay (hopefully that you're willing to share with the community so we can learn from it), or a CMO feature request?

(in reply to Sharana)
Post #: 10
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 7:31:41 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: BDukes

Hellos

Database mod editors

or

Implements full unit edit capability (loadouts, calcs) into scenario editor. Maybes when scenario saved can save all used units from database and then scenario don't ever refer to again until updates. So instead of there always being db dependency it only happen during creation and update. (Update check for what exists in db and ignore everything else). Ini file then update what ignored.



Thanks, added.


_____________________________


(in reply to BDukes)
Post #: 11
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 7:32:58 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: Mgellis

I would like to request some kind of "warning shot" and "boarding action" attacks.

A warning shot would be a deliberate miss...you fire and no damage is done, but your opponent would respond as if you had fired a shot over their bow. Maybe you could select the result (e.g., "warning shot/demand surrender," "warning shot/opponent must withdraw to a certain distance," etc. (There are probably ways to do this with aircraft and ground units, too.)

A boarding action would only be allowed if you were a ship designed to board other vessels (e.g., a RHIB) and would require you to get close enough to get people on board the other ship...after this, either the other ship surrenders (changes sides so it now under player control) or you get a message saying the boarding action failed and maybe the RHIB sinks or something.

There are ways to do some of these things with lua actions, but it's kind of clunky. Suffice that there are a lot of conflicts that don't end with ships actually sinking each other. I think it would add something to the game if some of these options were made available to players.

Thanks!


Thanks, added both.

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(in reply to Mgellis)
Post #: 12
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 8:51:36 AM   
Andrea G


Posts: 325
Joined: 10/9/2017
From: Genoa, Italy
Status: offline

quote:

ORIGINAL: Gunner98

The ability to carry units over from one scenario to the next will allow a long requested 'Linked Campaign', something that would add a layer of depth to the gameplay experience.


+1 I cast my vote on behalf of the Fury Linked Campaign project

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Post #: 13
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 9:31:42 AM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline

quote:

ORIGINAL: Schr75


quote:

ORIGINAL: c3k

Voted. Woot!

"AMP - Continuous coverage planner" ?

(I'm sure it'd be cool...but I don't know what it is, or what the"AMP" part means.)

Hi c3k

AMP is short for Advanced Mission Planner. A tool for planning missions in minute detail.
The continuous coverage planner helps you to plan for instance a BARCAP mission where the replacement planes arrive on station before the relieved planes leave station.

Søren


Thanks!

(in reply to Schr75)
Post #: 14
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 9:51:36 AM   
Scar79

 

Posts: 183
Joined: 8/9/2013
Status: offline
Hi, first of all i wish to express my excitement about CMO upcoming release!

I wonder: In the new version of CMO, will we get something, that one could describe as a 'Multiple Missile/Target Strike Calculator' tool, that could automatically set the different flight routes for the missiles-in-salvo, to make them arrive to the target(s) more-or-less simultaneously and from the different angles?

IMO, this option is critically vital for all the paltforms and groups armed with strike guided missiles. Thank you in advance for your reply.

(in reply to Dimitris)
Post #: 15
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 10:18:15 AM   
Sharana


Posts: 343
Joined: 2/3/2016
Status: offline
quote:

ORIGINAL: Fido81
What do you mean by "Building ATO"? Is that some aspect of your gameplay (hopefully that you're willing to share with the community so we can learn from it), or a CMO feature request?


It's a feature request. Having "AMP - Ability to edit flightplans prior to takeoff" will allow to have ATO (air tasking order) where you can see all your planned sorties which means much easier synchronization - be it with tankers or the same ToT for an entire package.
As scenario designer on the other hand you can prepare complex flight plans for the AI side that utilizes low level flights, using the terrain properly, better escort and so on which would make it a lot harder for the players compared to what AI does when you just tell it attack that.

< Message edited by Sharana -- 11/3/2019 10:23:11 AM >


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Post #: 16
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 10:20:47 AM   
Dragon029


Posts: 76
Joined: 10/31/2015
Status: offline
Although the poll option descriptions can be found in the posts above, it might be best if they're all neatly edited into the original post for clarity.

(in reply to Sharana)
Post #: 17
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 1:34:54 PM   
JOhnnyr

 

Posts: 136
Joined: 4/14/2011
Status: offline
I'd like to submit 3 suggestions:

1)Implement Fog Of War in Tacview, so we can only see units we know about, instead of truth, (so using Tacview does not equate to cheating).

2)Some kind for speech to text ability would be great (Like the functionality SeaHag does)

3)The ability for AAR/Export to Tacview, so we can re-watch and entire scenario with Tac-view (like PE has) [EDIT: Not coming according to Dev]

Thank you!

< Message edited by JOhnnyr -- 11/3/2019 2:48:51 PM >

(in reply to Dragon029)
Post #: 18
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 3:01:34 PM   
gennyo

 

Posts: 68
Joined: 4/3/2019
Status: offline
can i haz riot control and chemical/biological weapon simulation?

(in reply to JOhnnyr)
Post #: 19
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 5:09:43 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: JOhnnyr

I'd like to submit 3 suggestions:

1)Implement Fog Of War in Tacview, so we can only see units we know about, instead of truth, (so using Tacview does not equate to cheating).

2)Some kind for speech to text ability would be great (Like the functionality SeaHag does)

3)The ability for AAR/Export to Tacview, so we can re-watch and entire scenario with Tac-view (like PE has) [EDIT: Not coming according to Dev]

Thank you!


Thanks, all added.

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Post #: 20
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 6:56:43 PM   
britten

 

Posts: 72
Joined: 6/17/2017
From: Nederland
Status: offline
So people care more about local weather than for multiplayer? C'mon dudes. I recognise though what kind of problems design of multiplayer mode would bring. I have a feeling Real-Time style with small scenarios would work just fine, just like in Harpoon 3:
https://www.youtube.com/watch?v=XTyLseW_zI4

(in reply to Dimitris)
Post #: 21
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 6:56:57 PM   
c3k

 

Posts: 369
Joined: 4/25/2017
Status: offline
Weather

In addition to Local Weather Fronts, I'd love to SEE the weather as a toggled overlay. Rain cells, ceilings < 300, < 1,000, or < 5,000. Etc.


(in reply to Dimitris)
Post #: 22
RE: CMO RUNNING POLL - Gameplay feature requests - 11/3/2019 10:21:39 PM   
stilesw


Posts: 1497
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
quote:

In addition to Local Weather Fronts, I'd love to SEE the weather as a toggled overlay. Rain cells, ceilings < 300, < 1,000, or < 5,000. Etc.


Bump!

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Post #: 23
RE: CMO RUNNING POLL - Gameplay feature requests - 11/4/2019 5:30:01 AM   
TalonCG2


Posts: 95
Joined: 3/19/2008
From: Florida, USA
Status: offline
Question, and if the answer is no, consider it a feature request...

In COW you introduced what you call cargo operations, but what is really units, not cargo. What I would consider cargo is munitions delivery to resupply bases or carriers. Is that something you've added in or are considering for CMO?

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Clear skies and tailwinds,
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(in reply to stilesw)
Post #: 24
RE: CMO RUNNING POLL - Gameplay feature requests - 11/4/2019 6:19:37 AM   
ProdigyofMilitaryPride

 

Posts: 103
Joined: 4/17/2015
Status: offline
Minor request for certain nations and geographical features to be accurate. As I've noticed in the CWDB, Vietnam is apparently already unified when from the 1950's to April 1975, that wasn't the case. And could West and East Germany be properly labeled than being just labeled Germany despite the boundaries being accurate until the reunification, please? Thanks. If it can't be done, I apologize for asking something that could prove lucrative.

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Post #: 25
RE: CMO RUNNING POLL - Gameplay feature requests - 11/4/2019 11:57:05 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: Dragon029
Although the poll option descriptions can be found in the posts above, it might be best if they're all neatly edited into the original post for clarity.


Good idea, thanks! We'll just need a bit of time to populate this.

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(in reply to Dragon029)
Post #: 26
RE: CMO RUNNING POLL - Gameplay feature requests - 11/4/2019 10:20:57 PM   
ParachuteProne

 

Posts: 207
Joined: 8/2/2004
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Since new features to vote on are still being added how do we change our vote ?

(in reply to Dimitris)
Post #: 27
RE: CMO RUNNING POLL - Gameplay feature requests - 11/5/2019 6:26:30 AM   
Scar79

 

Posts: 183
Joined: 8/9/2013
Status: offline
Didn't get any answer to my question. May be the reason is in my horrible English skill.)
Or does AMP already include functionality for cruise missiles route generation and ETA coordination, within one salvo? I hope so.

(in reply to ParachuteProne)
Post #: 28
RE: CMO RUNNING POLL - Gameplay feature requests - 11/5/2019 8:24:24 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: Scar79
Didn't get any answer to my question. May be the reason is in my horrible English skill.)
Or does AMP already include functionality for cruise missiles route generation and ETA coordination, within one salvo? I hope so.


Your request is effectively item #1 on the poll list.

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Post #: 29
RE: CMO RUNNING POLL - Gameplay feature requests - 11/5/2019 9:41:16 AM   
Surtur

 

Posts: 435
Joined: 8/6/2013
From: The Netherlands
Status: offline
Hi,

Unfortunately, it is not possible to recast your vote as it appears our forum software does not allow for it.

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Post #: 30
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