Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Effect of Hidden Pirate Base/Fortress on Empire

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Effect of Hidden Pirate Base/Fortress on Empire Page: [1]
Login
Message << Older Topic   Newer Topic >>
Effect of Hidden Pirate Base/Fortress on Empire - 7/12/2014 8:03:43 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Playing an early game to get back into DW (Universe) and loving it so far.

I have taken over an independent colony which had been raided several times before by a pirate faction. Before I sent my colony ship the pirates finished a hidden pirate base and began working on a pirate fortress - which was completed shortly after the planet joined my young empire.

What I noticed already is that anything below 12-15 low tech divisions with a decent general is a no-go when attacking a fortress.

So my questions are:

- While I still lack the production and logistics capability to annihilate the pirates on my planet, what are the effects of those two buildings on the colony as well as my empire?

- Can I simply negotiate a protection fee with the pirates and wait for stronger times without danger?

- In general, how do you interact with pirat factions early game? Do you bahave differently depending on pirate type?

Thanks in advance.

_____________________________

Post #: 1
RE: Effect of Hidden Pirate Base/Fortress on Empire - 7/12/2014 8:33:35 AM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
Status: offline
-It'll up your corruption by 20% (base) and an additional 10% (fortress). This is lost tax money, which doesnt actually hurt you much if the planet generates no noticable taxes. The only effect on your empire is the increased threat posed by the pirates having more income. On the plus side, the base will help defend against pirate raids by other pirate factions.

The biggest future concern is if a pirate faction decides to build a Criminal Network on the planet. If this structure is completed, the planet will leave your empire and become property of the pirate faction. Note: A pirate faction can only ever have one Criminal Network. Getting the planet back in that case will require an actual invasion.

-Basically, yes.

-Smugglers and mercenaries generally seem more trustworthy. But overall the pirate type won't make a big difference on how I treat them.



(in reply to LoBaron)
Post #: 2
RE: Effect of Hidden Pirate Base/Fortress on Empire - 7/12/2014 12:53:14 PM   
Keston


Posts: 300
Joined: 5/7/2010
Status: offline
quote:

Note: A pirate faction can only ever have one Criminal Network.


Before I do something risky - is that only one at any time, or just one and if it's gone then no more?

Admittedly I wasn't paying close attention given all the clicking and scrolling etc., but is it right that pirates may turn out to fight against invaders both when independent and when the planet is owned by an empire? If not, I might have missed an independence episode in between the multiple attacks.

< Message edited by Keston -- 7/12/2014 1:55:07 PM >

(in reply to DeadlyShoe)
Post #: 3
RE: Effect of Hidden Pirate Base/Fortress on Empire - 7/12/2014 1:14:38 PM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
If a criminal network is destroyed it can be rebuilt elsewhere. The pirate faction can only have one functional at a time.

quote:


- While I still lack the production and logistics capability to annihilate the pirates on my planet, what are the effects of those two buildings on the colony as well as my empire?


It adds 30% corruption to the planet in question. Also, if any other pirate attempts to raid the planet, it is likely the other pirates will show up to protect their turf, so to speak.

quote:


- Can I simply negotiate a protection fee with the pirates and wait for stronger times without danger?


Sure.

quote:


- In general, how do you interact with pirat factions early game? Do you bahave differently depending on pirate type?


I generally pick out a smuggler or mercenary pirate faction, sign a cheap protection agreement, then squish all the other pirate factions. Generally, your 'pet pirates' will help you defend and attack against other pirates and (sometimes) empires, are not likely to turn on you, and they can only 'Criminal Network' one planet. Make sure that planet is an unimportant backwater you care little about as generally pirates do not properly manage their owned planets at all. Note that launching attacks on pirate bases/fortresses does NOT break protection agreements.

_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to Keston)
Post #: 4
RE: Effect of Hidden Pirate Base/Fortress on Empire - 7/13/2014 2:05:53 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Thank you gentlemen (and insectiod).

_____________________________


(in reply to Nanaki)
Post #: 5
RE: Effect of Hidden Pirate Base/Fortress on Empire - 7/13/2014 3:39:17 PM   
towerbooks3192


Posts: 337
Joined: 8/12/2012
Status: offline
Question for pirate side. Criminal Network = Owning a planet like a Normal Empire and then being able to invade other planets like a normal empire or stuck in a life of raiding?

_____________________________

et ignobiles oblivio

(in reply to LoBaron)
Post #: 6
RE: Effect of Hidden Pirate Base/Fortress on Empire - 7/13/2014 4:12:52 PM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
Sort of. You can train troops, and build colonization/construction ships with a planet of your own... but the other pirate advantages/disadvantages still stick around for the most part.

_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to towerbooks3192)
Post #: 7
RE: Effect of Hidden Pirate Base/Fortress on Empire - 7/13/2014 4:14:51 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
I think you can only ever have one planet as a pirate faction.

Edit: NVM guess i'm wrong :P

< Message edited by Unforeseen -- 7/13/2014 5:15:34 PM >


_____________________________


(in reply to towerbooks3192)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Effect of Hidden Pirate Base/Fortress on Empire Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.422