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[ADDED] Events and missions

 
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[ADDED] Events and missions - 11/14/2014 11:21:25 AM   
badger45

 

Posts: 16
Joined: 11/14/2014
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hi, i have a question about missions. can you create two missions for one platform and trigger one or the other using events? i am creating scenario for falklands war and try to implement some clever behaviour for ai. basically the only thing needed is a way to have several inactive missions for one platform. i know how to do the rest.

thx for any reply.

< Message edited by Sunburn -- 11/15/2014 9:58:47 PM >
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RE: Events and missions - 11/14/2014 2:05:32 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
Not right now but the next patch will introduce scripting that may be what you are looking for. It will among other things allow an event action to assign units to missions.

So you could have a unit start on one mission, and later trigger an event to assign to another (or unassign). And of course you could make the trigger for that one have a % chance so it might or might not happen. Next update will add some great things, especially for scenario builders to construct more complex AI opponents!

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My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to badger45)
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RE: Events and missions - 11/14/2014 2:51:21 PM   
badger45

 

Posts: 16
Joined: 11/14/2014
Status: offline
Thx a lot. Can't wait for the patch. BTW great job making this game and all thumbs up for the devs!

(in reply to Tomcat84)
Post #: 3
RE: Events and missions - 11/15/2014 8:58:14 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Implemented on next release.

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