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Patch On Route! - 5/2/2015 12:30:02 PM   
Lukas


Posts: 354
Joined: 5/31/2010
Status: offline
While most of the technical issues encountered so far appear minor or fixable, we're planning to do a first patch some time next week. This will address the main issues spotted so far as well as add some extra content/features.

The list so far:

  • Gameplay: All torpedo bombers can now switch to bombs
  • Gameplay: Experience gain from combat increased
  • Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
  • Fix: Various unit stats fixed
  • Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
  • Fix: Various issues with AI freezing fixed
  • Fix: Scenario restart now correctly resets campaign events
  • MP: PBEM Lobby, disappearing game names fixed
  • MP: 2vAI Java and 2vAI Bataan coop maps added
  • UI: Force List, unit category filters added
  • UI: Force List sorted by unit nation > category > type
  • UI: Empty hexes can be selected to inspect terrain type
  • UI: Hex location names visible on map and/or UI
  • UI: Checkbox to disable AI spinning animation in options menu
  • UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
  • Strategic Map: Left-click on map moves the camera to that location.
  • Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
  • AI: Offensive AI teams now attempt to clear mines
  • Modding: Mod launcher, improved mod folder support, 3D model importing


    A final change list will be announced when the patch is completed and available.

    < Message edited by Lukas -- 5/11/2015 6:37:01 PM >


    _____________________________

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    RE: Patch On Route! - 5/2/2015 4:42:30 PM   
    RussW


    Posts: 85
    Joined: 1/16/2015
    From: New Concord,OH
    Status: offline
    Out f'g standing good works guys and great game!!Loosing sleep on this one..........

    < Message edited by RussW -- 5/2/2015 5:43:06 PM >


    _____________________________

    Semper Fi

    (in reply to Lukas)
    Post #: 2
    RE: Patch On Route! - 5/2/2015 5:07:59 PM   
    FroBodine


    Posts: 872
    Joined: 5/5/2007
    From: Brentwood, California (not the OJ one)
    Status: offline
    Very cool! I can't wait! This game is such a blast.

    (in reply to RussW)
    Post #: 3
    RE: Patch On Route! - 5/2/2015 9:24:55 PM   
    Chris Hampton


    Posts: 32
    Joined: 8/11/2012
    Status: offline
    Loving the game guys, really first class work! If I had one request though, any chance of adding "undo" button?

    < Message edited by Kriegspieler16 -- 5/2/2015 10:26:41 PM >


    _____________________________

    People who turn their swords into plowshares generally end up plowing for the people who kept their swords...

    (in reply to FroBodine)
    Post #: 4
    RE: Patch On Route! - 5/3/2015 7:59:39 PM   
    jack54


    Posts: 1402
    Joined: 7/18/2007
    From: East Tennessee
    Status: offline
    That you this is a very enjoyable game!

    Request: Can you make 'Empty' hex (no unit) terrain viewable in the terrain window?

    < Message edited by jack54 -- 5/3/2015 9:00:29 PM >


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    (in reply to Chris Hampton)
    Post #: 5
    RE: Patch On Route! - 5/3/2015 8:52:35 PM   
    Ormbane


    Posts: 80
    Joined: 5/17/2013
    Status: offline
    I definitely noticed that units don't gain experience very fast. It got to the point where new units had more experience than my veterans!

    I'm suspending my game time until the patch comes out. The game told me I lost the Battle of Midway despite having prevented an invasion and having sunk four Japanese carriers. The game thinks I lost the whole campaign

    (in reply to jack54)
    Post #: 6
    RE: Patch On Route! - 5/4/2015 1:12:54 AM   
    gunnergoz


    Posts: 447
    Joined: 5/21/2002
    From: San Diego CA
    Status: offline

    quote:

    ORIGINAL: Ormbane

    I definitely noticed that units don't gain experience very fast. It got to the point where new units had more experience than my veterans!

    I'm suspending my game time until the patch comes out. The game told me I lost the Battle of Midway despite having prevented an invasion and having sunk four Japanese carriers. The game thinks I lost the whole campaign


    That has to be a bug, perhaps a corrupted save file? I did that campaign scenario and won with exactly the same parameters as you lost with - so it is not a uniform bug, but more likely something unique to one instance. Of course, that does not mean it is not a repeatable bug. I'm curious to see what they find in the submitted saved game file.

    _____________________________

    "Things are getting better!
    ...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
    -Old Russian saying

    (in reply to Ormbane)
    Post #: 7
    RE: Patch On Route! - 5/4/2015 3:59:53 AM   
    Ormbane


    Posts: 80
    Joined: 5/17/2013
    Status: offline
    It appears that at least one type of bug exists in carrier scenarios, but I don't know if this one has been made known to the developers yet. I do recall that in one other scenario I did not get credit for sinking a carrier so I had to find another to sink. Perhaps it has something to do with how the Japanese carriers show up in the database. Other than this problem I have been enjoying the game.

    (in reply to gunnergoz)
    Post #: 8
    RE: Patch On Route! - 5/4/2015 6:50:58 AM   
    Erik2

     

    Posts: 786
    Joined: 11/2/2000
    From: Oslo, Norway
    Status: offline

    quote:

    ORIGINAL: Ormbane

    It appears that at least one type of bug exists in carrier scenarios, but I don't know if this one has been made known to the developers yet. I do recall that in one other scenario I did not get credit for sinking a carrier so I had to find another to sink. Perhaps it has something to do with how the Japanese carriers show up in the database. Other than this problem I have been enjoying the game.


    Make sure you sink a (Japanese) fleet carrier. I think this is needed.
    The Japanese have a couple of smaller carriers that may not be counted towards reaching the objective.

    (in reply to Ormbane)
    Post #: 9
    RE: Patch On Route! - 5/4/2015 1:29:02 PM   
    CapnDarwin


    Posts: 8467
    Joined: 2/12/2005
    From: Newark, OH
    Status: offline
    Just a patch notes typo. It is the B-26 Marauder with a data fix.

    Thanks for the support!

    _____________________________

    OTS is looking forward to Southern Storm getting released!

    Cap'n Darwin aka Jim Snyder
    On Target Simulations LLC

    (in reply to Erik2)
    Post #: 10
    RE: Patch On Route! - 5/7/2015 1:43:23 PM   
    vonRocko

     

    Posts: 1447
    Joined: 11/4/2008
    Status: offline
    Any estimate on the patch release? With the torp.plane, experience, and midway bugs, I have been waiting to play it.
    Thanks

    (in reply to CapnDarwin)
    Post #: 11
    RE: Patch On Route! - 5/7/2015 5:04:44 PM   
    Templer_12


    Posts: 1700
    Joined: 1/5/2009
    From: Germany
    Status: offline
    Will the wrong Japanese flag be corrected in the future?

    (in reply to vonRocko)
    Post #: 12
    RE: Patch On Route! - 5/7/2015 7:40:13 PM   
    Erik2

     

    Posts: 786
    Joined: 11/2/2000
    From: Oslo, Norway
    Status: offline

    quote:

    ORIGINAL: Templer

    Will the wrong Japanese flag be corrected in the future?


    Just curious, what wrong flag?
    There are two in the game to allow you to have two factions ie when playing coop with 2 humans (or 1 human + 1 AI).

    (in reply to Templer_12)
    Post #: 13
    RE: Patch On Route! - 5/7/2015 7:49:27 PM   
    Templer_12


    Posts: 1700
    Joined: 1/5/2009
    From: Germany
    Status: offline
    quote:

    ORIGINAL: Erik Nygaard


    quote:

    ORIGINAL: Templer

    Will the wrong Japanese flag be corrected in the future?


    Just curious, what wrong flag?
    There are two in the game to allow you to have two factions ie when playing coop with 2 humans (or 1 human + 1 AI).

    In war, Japanese forces used the rising sun flag.

    < Message edited by Templer -- 5/7/2015 8:50:04 PM >

    (in reply to Erik2)
    Post #: 14
    RE: Patch On Route! - 5/7/2015 8:49:21 PM   
    Myrddraal

     

    Posts: 335
    Joined: 11/13/2012
    Status: offline
    Hi Templer, we used both Japanese flags in game, one for the Japanese main player, and one for the AI player allied to the Japanese.

    (in reply to Templer_12)
    Post #: 15
    RE: Patch On Route! - 5/8/2015 8:03:47 AM   
    Templer_12


    Posts: 1700
    Joined: 1/5/2009
    From: Germany
    Status: offline
    1. I miss:
    1.1 If we order a unit to sleep, we see a visual indikator.
    I need also a visual indikator if my unit is napping.

    1.2 I miss a hotkey to center a selected unit in the middle of the screen.
    Isn't such a hotkey standard?

    2. The rising sun flag:
    quote:

    ORIGINAL: Myrddraal

    Hi Templer, we used both Japanese flags in game, one for the Japanese main player, and one for the AI player allied to the Japanese.

    I see.
    I'm in SP with the US - I would prefere to see the rishing sun flag in my game.

    3. Patch update:
    Is there an update on the patch (Release date, contents)?
    Looks like the game would please me.
    Now I'm impatient!

    < Message edited by Templer -- 5/8/2015 10:20:56 AM >

    (in reply to Myrddraal)
    Post #: 16
    RE: Patch On Route! - 5/8/2015 9:18:43 AM   
    Erik2

     

    Posts: 786
    Joined: 11/2/2000
    From: Oslo, Norway
    Status: offline
    There is a stream of zzzzzz rising from the sleeping unit. The other mode (nap?) has no visuals as far as I know.

    Agree, a 'center map on unit' would be useful.

    Changing the flag means replacing every unit one the map.... I had the same question during testing, but i've learn to live With the 'wrong' flag being used in some (most?) scenarios.
    In my own scenarios I use one flag for navy and one for army.

    (in reply to Templer_12)
    Post #: 17
    RE: Patch On Route! - 5/8/2015 9:53:51 PM   
    Templer_12


    Posts: 1700
    Joined: 1/5/2009
    From: Germany
    Status: offline
    When I'm on the strategic map (right-click on the minimap) then I want to return from there by clicking on the strategic map at exactly this place where I clicked on the battle map.

    (in reply to Erik2)
    Post #: 18
    RE: Patch On Route! - 5/11/2015 5:36:41 PM   
    Lukas


    Posts: 354
    Joined: 5/31/2010
    Status: offline
    Update: Patch expected by end of this week, so far including:

  • Gameplay: All torpedo bombers can now switch to bombs
  • Gameplay: Experience gain from combat increased
  • Specialisation: British Pacific Fleet fixed & 2 Seafire aircraft added
  • Fix: Various unit stats fixed
  • Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
  • Fix: Various issues with AI freezing fixed
  • Fix: Scenario restart now correctly resets campaign events
  • MP: PBEM Lobby, disappearing game names fixed
  • MP: 2vAI Java and 2vAI Bataan coop maps added
  • UI: Force List, unit category filters added
  • UI: Force List sorted by unit nation > category > type
  • UI: Empty hexes can be selected to inspect terrain type
  • UI: Hex location names visible on map and/or UI
  • UI: Checkbox to disable AI spinning animation in options menu
  • UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
  • Strategic Map: Left-click on map moves the camera to that location.
  • Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
  • AI: Offensive AI teams now attempt to clear mines
  • Modding: Mod launcher, improved mod folder support, 3D model importing

    _____________________________


    (in reply to Templer_12)
  • Post #: 19
    RE: Patch On Route! - 5/11/2015 6:15:50 PM   
    Texican

     

    Posts: 248
    Joined: 10/30/2006
    Status: offline
    Sounds great. Please include in a future patch, some section called a "Library" where we can view and compare all the unit values on both sides, and maybe read some of the histories of the unit types.

    (in reply to Lukas)
    Post #: 20
    RE: Patch On Route! - 5/14/2015 1:20:02 PM   
    Texican

     

    Posts: 248
    Joined: 10/30/2006
    Status: offline
    ETA on patch release?

    (in reply to Texican)
    Post #: 21
    RE: Patch On Route! - 5/14/2015 1:44:51 PM   
    Yogi the Great


    Posts: 1948
    Joined: 4/10/2007
    From: Wisconsin
    Status: offline

    quote:

    ORIGINAL: Texican

    ETA on patch release?


    Me too, is the official patch still coming out this week?

    (in reply to Texican)
    Post #: 22
    RE: Patch On Route! - 5/14/2015 2:29:36 PM   
    Chris Hampton


    Posts: 32
    Joined: 8/11/2012
    Status: offline
    Finished the tutorials and had a blast with them, just waiting on the patch to start a campaign.

    _____________________________

    People who turn their swords into plowshares generally end up plowing for the people who kept their swords...

    (in reply to Yogi the Great)
    Post #: 23
    RE: Patch On Route! - 5/14/2015 3:43:53 PM   
    Lukas


    Posts: 354
    Joined: 5/31/2010
    Status: offline
    Patch has been completed today, so if all goes well on the production end it should be available tomorrow!

    _____________________________


    (in reply to Chris Hampton)
    Post #: 24
    RE: Patch On Route! - 5/14/2015 5:21:03 PM   
    klhbekool


    Posts: 154
    Joined: 3/3/2007
    From: United States
    Status: offline
    AWESOME!!!!!!!!!!!!!!!!!!!!!!!

    _____________________________

    KLH

    (in reply to Lukas)
    Post #: 25
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