bo
Posts: 4176
Joined: 5/1/2009 Status: offline
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quote:
ORIGINAL: flipperwasirish quote:
ORIGINAL: bo quote:
What worries me a lot is the fact that coding Netplay screws over things that are working already pretty heavily, and if one is to look at the mass of workload to get through, I am somehow doubtful the product will see a finalized stage of being polished and honed. Hi Cohen I have asked Steve sometime ago is there a way that when he works on netplay that it would not interfere with the vanilla game when he made changes, I cannot remember Steve's answer [my mind, old age you see] I noticed a while ago that when he made a change on netplay it affected the solitaire game. Maybe he can reexplain that to the posters. Bo Hi Bo, Trying to explain WHY changes, modifications, additions to the code of any program "sometimes" causes problems in other areas of a program (not expected to be affected) is absolutely NOT easy to explain. Thirty plus years ago when I worked on my first corporate phone system I was taught a term by the VERY experienced technicians. The term was "FM", let's just say it meant "flacking magic" (this is a family site). Things you do not expect to happen unfortunately DO happen in electronics and without a doubt also in computer code. It is hard to explain (even with a common understanding of technical details) and a pain to find and fix. All we can do is hope Steve runs into the least amount of issues. No argument with what you are saying flipper, I was just agreeing with Cohen, we did have discussions with Steve about separating netplay from vanilla, I think he said it could not be done, ok no argument with that, but it is so frustrating at least for me to start a new game and the same AA fire aborts sea aborts on and on keep reocurring after Steve corrects a problem with net play. You used the word flacking magic, I like that means nothing to a computer programming illiterate like me but I like it anyway. If that is the case and it goes on and on without major resolutions, when is enough is enough there is another direction to go but I dare not broach it because it shall be called treason. Sir John Harrington [Knight 1561-1612] "Treason doth never prosper, what's the reason? For if it prosper none dare call it treason". What does that statement have to do with MWIF, nothing, I just love the quote Maybe I am the only beta tester that thinks that way flipper, I think I wear the game on my sleeve and it shows, and if I offend anyone I apologize. Bo
< Message edited by bo -- 2/14/2016 9:15:20 PM >
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