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AI buying units - 5/27/2001 11:37:00 PM   
Colonel von Blitz

 

Posts: 262
Joined: 12/4/2000
From: Espoo, Finland
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Just played a random meeting engagement battle against AI, Nationalist China vs. Communist China 6/1937. I set points to 700 and gave 60 point troop quality for both. I designed nice flanking movement to encircle advancing enemy units (AI is always quite predictable when it's advancing). But when I got to the battlefield and started executing my plan, I was amazed...there was no enemy units anywhere, except couple of armored cars. Those were easily destroyed by a vickers 6 ton tank. Advancing to the rear revealed that only three mortars and HQ was there to 'defend' the last set of flags. That was it...three mortars and two armored cars for 700 points?!?! What's going on?? How could this happen?? Colonel von Blitz

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- 5/28/2001 8:28:00 AM   
victorhauser

 

Posts: 318
Joined: 5/29/2000
From: austin, texas
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Well it could happen if the AI got a low random number for battle points. It doesn't always choose an amount equal to Player1. Also if you have the game set to EASY, then the AI will get less points to spend. Etc.

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VAH

(in reply to Colonel von Blitz)
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- 5/28/2001 1:08:00 PM   
Colonel von Blitz

 

Posts: 262
Joined: 12/4/2000
From: Espoo, Finland
Status: offline
quote:

Originally posted by victorhauser: Well it could happen if the AI got a low random number for battle points. It doesn't always choose an amount equal to Player1. Also if you have the game set to EASY, then the AI will get less points to spend. Etc.
If I have understood correctly, player 2 gets the amount defined in preferences. I set 700 points for BOTH... Colonel von Blitz

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--Light travels faster than sound, that's why some people appear bright until you hear them speak--

(in reply to Colonel von Blitz)
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