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Replacing unit types / cost rule of thumb

 
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> Replacing unit types / cost rule of thumb Page: [1]
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Replacing unit types / cost rule of thumb - 8/28/2019 9:12:47 PM   
The Land

 

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Joined: 2/19/2010
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I am trying to re-work "motor torpedo boats" into a frigate/corvette type escort vessel as part of an overall naval mod. I am familiar enough with the editor that I can sort out its stats, build limits, costs and research options and so on.

Can anyone advise me how to rename the unit type? (and possibly even replace the counter?)

Also, are there any cost rules of thumb, or should I just benchmark costs for new/modified units against other units in the game?

Thanks!
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RE: Replacing unit types / cost rule of thumb - 9/5/2019 12:47:29 PM   
Tidavis


Posts: 725
Joined: 7/27/2014
From: Peoria, Illinois
Status: offline
Hi,

AS long as you have the artwork, I can replace the counters. Renaming the unit? I wish I knew how so I could do it too.



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RE: Replacing unit types / cost rule of thumb - 9/5/2019 7:43:48 PM   
BillRunacre

 

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quote:

ORIGINAL: Tidavis

Hi,

AS long as you have the artwork, I can replace the counters. Renaming the unit? I wish I knew how so I could do it too.




Hi Tidavis

It's explained in section 3.3.2. Customize Your Campaign of the Manual.

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RE: Replacing unit types / cost rule of thumb - 9/13/2019 2:19:53 PM   
Tidavis


Posts: 725
Joined: 7/27/2014
From: Peoria, Illinois
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Thank you for pointing me there. I'm sure I just glossed over without actually reading that part.




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