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Military Components - 12/6/2020 9:40:30 AM   
springel


Posts: 363
Joined: 1/2/2005
From: Groningen, NL
Status: offline
The unit design process still confuses me a bit.

Designing a model is pretty fast in my current game, so I am often presented with a choice to design something new, from the same list. Completely new types of model are not so common.

For instance I recently researched rocketry, for which the description tells me that it will allow me to build rocket launchers. But I assume the basic type of rocket launcher has still to be discovered by the Design Office before I can order to actually make a prototype? Because I haven't seen them in the available choices for design. When there is a dependency on something else, how can I find that dependency?

But then I have to decide to develop a new model of an existing type, but I would like to know for which types there are new components. Like a better new personal armor is a good reason to design a new model of infantry and MG etc. types, but I somehow must remember from some report that such new armor is available. Or should I just pick a type, walk through a design, and then reject it when there is no real new component? Is such a trial with rejection free?

I think I discovered that one should not make many small upgrades to a model, as each upgrade will raise the price of the next iteration. Is this correct?

I guess that after playing enough games you will get the whole science and tech network in your head, but I find discovering the structure of that network hard work.

Post #: 1
RE: Military Components - 12/6/2020 12:39:18 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline

quote:

ORIGINAL: springel

For instance I recently researched rocketry, for which the description tells me that it will allow me to build rocket launchers. But I assume the basic type of rocket launcher has still to be discovered by the Design Office before I can order to actually make a prototype?

Yes. Check out the "type" tab in the management screen. It will tell you which unit types you can possibly discover.

quote:


But then I have to decide to develop a new model of an existing type, but I would like to know for which types there are new components. Like a better new personal armor is a good reason to design a new model of infantry and MG etc. types, but I somehow must remember from some report that such new armor is available. Or should I just pick a type, walk through a design, and then reject it when there is no real new component? Is such a trial with rejection free?

Yeah. It helps knowing what technologies there are that add new components. Then you don't have to click every turn to see if there's something new.
But also keep in mind that field testing is also a big factor in designing new units, because it can potentially increase all the stats of the unit.

quote:


I think I discovered that one should not make many small upgrades to a model, as each upgrade will raise the price of the next iteration. Is this correct?

You mean the BP cost of designing it? I think so, but I'm not 100% sure on it.

(in reply to springel)
Post #: 2
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