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CSVN 1.10 - Forest of Assassins - Battle of Rung Sat

 
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CSVN 1.10 - Forest of Assassins - Battle of Rung Sat - 2/16/2022 6:05:07 PM   
sardpl

 

Posts: 40
Joined: 12/10/2010
Status: offline
I have noticed the following issues:
- moving a unit from (31, 51) to (32, 51) has the cost of entering a Village and not a Flooded (wet) Paddy (screenshot attached). Moving the same unit to (31, 52) has the correct cost.
- The description of the scenarios says [SIDE B/H2H] instead of [SIDE A/H2H] as in the manual

regards

Stefano

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RE: CSVN 1.10 - Forest of Assassins - Battle of Rung Sat - 2/17/2022 6:11:21 PM   
sardpl

 

Posts: 40
Joined: 12/10/2010
Status: offline
I am still confused about how movement cost is computed. I was assuming that the cost is
* cost of entered hex + cost of hex side crossed, with a cap to 65, as per manual pag. 61

In the attached screenshot, the platoon moves from (32, 52) to (32, 53) entering a Flooded Paddy and crossing a ford. The cost should be 65 + 50 = 115 capped to 65. Instead the AP reduction is only 37 as if the platoon is moving on a path.
Similarly moving the HQ from (32, 49) to (32, 48) costs 35 AP instead of 65 + 35 -> 65AP.

In both cases the hex sides seem to have been ignored.

S



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(in reply to sardpl)
Post #: 2
RE: CSVN 1.10 - Forest of Assassins - Battle of Rung Sat - 2/17/2022 6:51:05 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Thanks. We will look into it.

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(in reply to sardpl)
Post #: 3
RE: CSVN 1.10 - Forest of Assassins - Battle of Rung Sat - 2/18/2022 8:46:02 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

There was a bug, now fixed.

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(in reply to berto)
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