Deride
Posts: 488
Joined: 6/21/2004 From: Dallas, TX Status: offline
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BTW, I think Sean did a great job in this preview. He hit a lot of the finer points in how we have tried to develop the game. We want to immurse the player in the theme of the game -- Alexander the Great -- while providing an easy to use battle system. Under the covers, it is much more complex, but we want to hide a lot of that from the player so that he is not burdened by such calculations, etc. The best analogy I can think of is playing AD&D. If you play the game "by hand", there are just so many rules that you don't tend to follow all of them. When computer-based versions of AD&D game out, there were still these calculations, but you didn't have to worry about them most of the time. For example, who would check how encumbered their character was when finding items to take with them? But, with a computer-based program, this can be done easily. Deride
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