Bertram
Posts: 110
Joined: 9/11/2003 From: Netherlands Status: offline
|
Both are good games, but totally different, even though they depict the same conflict(s) on about the same scale. In addition to the above: One main difference is in how the units react to your commands. In HTTR you give commands to a unit, or group of units, and they start to excecutre your orders. BUT there is a delay before they do so, and the AI plans the execution of your orders. KP and BiN are more "traditional" games, as described aove, each turn you move all your units, or not, as you wish. In gameplay this makes for a great difference. While in both you need to have a plan, in HTTR you need to plan further ahead, and it is more difficult to change the plan once it is under way. This is its main strenght I think, and it feels rather realistic. If you see an opportunity, and want your troops to switch targets, it takes some (or a lot) of time to reorganize them, coordinate the things, and get them moving the other way. In KP you can "turn your troops on a dime". This sometimes leads to troops from all over the front descending on one hapless unit, and then dispersing again to their defensive positions, or divisions charging one way, and then, seeing an enemy racing the other way the next turn. Unfortunatly the HTTR system isn't perfect yet (nor near it). Its strenght is also its weakness, as the AI sometimes makes a mess of the orders you give, and then you need to micromanage units, when the gamesystem is intended for you to give orders to larger formations. And the delay, which is realistic in a lot of situations, is irritating in others, as it is, for example, very difficult to keep pressure on a retreating enemy. There is no such order, so you have to give a pursuit order (move order) regulary, and then there is a delay before youtr men get moving. Same goes for moving along a road. If you order your units to move for 8 miles, and after they started you decide they need to move instead for 9 miles along that road, you better not order it, because if you do everyone stops, and takes up to an hour or two to plan the extra mile. And if you are unlucky the AI might decide to switch all units in the order of march around, for some reason. Last difference: KP and BiN are turn based, so you can play them by email. HTTR is continious, so you need to play it online against human opponents. A practical matter what you prefer. Bertram
|