EUBanana
Posts: 4552
Joined: 9/30/2003 From: Little England Status: offline
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Well, no job means more WITP, so this is game #2. We're using the CHS mod version 1.02, and this time I am the Yellow Peril. Which means I'll get my ass kicked, as I have no clue how to play the Japs. This isnt a split AAR, sacorsair will be posting here too. First day I was overwhelmed, so we mostly went with a historical first turn as it happened. Japanese landings took place pretty much normal, with additional landings at Tarawa, Jesselton, Kuching, Jolo and Zamboang. All of these went off without a hitch except at Jolo where Force Z intervened - the Jap ships ran away, and Nells out of Saigon put 2 torps into Repulse and 3 into PoW, though neither seem too bothered by this. Clark Field got heavily bombed, the port at Manila lightly bombed (no kills). Pearl Harbour has faced 2 days of pain from KB, Pennsylvania, California and Utah have all succumbed. He tried to intervene with PT boats in the northern Phillipines but got strafed by Nates (hey, they have a use) and the destroyer wall kept him away. Industry I barely touched, I converted a Hitachi engine factory over to Nakajima and expanded a few shipyards. One nice touch, on the surprise turn I had a minelayer sneak into Rabaul and lay surprises, sure enough on the day after the day of infamy an AK got mined. Questions though - all my aircraft replacement rates seem to be 0. er, is that supposed to be that way? I aint touched nuthin!
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